Quizlet Flashcards
(102 cards)
Model Human Processor
Framework for understanding human information processing. Human analog of a microprocessor. Models sensory processing + cognition + motor processing and their interctions.
Gestalt Theory
Argues organization is a fundamental building block of perception. Law of Proximity, Law of Similarity, Law of Closure, Law of Figure/Ground, Law of Continuity
Encoding Specificity
Memory better when context available at encoding is also available at retrieval
Semantic Memory
Long Term Memory about facts, concepts, and skills
Episodic Memory
Long Term Memory; orders events and experiences in time
Spread of Activation
Current thought activates a pattern (or concept) which activates associated concepts
Discrimination Principle
Recall is determined by candidates that exist in LTM relative to cues. Too many candidates: false memory, too few cues: cannot recall
Uncertainty Principle
Decision time increases with level of uncertainty
Variable Rate Principle
Cycle time is shorter for increased task demands
Gulf of Execution
Difference between user’s perceived execution actions and required actions
Gulf of Evaluation
Difficulty of assessing the state of the system and how well the artifact supports the discovery and interpretation of that state
Conceptual Model
Mental representation of how an object works and why it works that way. Approximate, incomplete, and evolving.
Affordance
Exhibits the possibility of some action. Perceived and actual properties that determine just how the thing could possibly be used
Natural Mapping
Proper and natural/spatial arrangements for the relation between controls and their movements to the outcome from such action into the world
Feedback
Conveying what action has been done and what the result was. Visible, Obvious, Immediate, Persistent
Types of Errors
Slips - errors in skilled, routine behavior. Mistakes - errors in intention
Designing for Error
Enable “undo” or place obstacles. Design useful error messages. Place Physical Constraints, Semantic Constraints, Cultural Constraints, Logical Constraints
Metaphors
Facilitate transfer of mental models. Borrow vocabulary and actions from physical world to describe abstract concepts
Seven Stages of Action
Forming the goal, forming the intention, specifying an action, executing the action, perceiving the state of the world, interpreting the state of the world, evaluating the outcome
Stakeholders
People affected by your software, not necessarily users. People who get the facebook notification from Nike running app
Profile
Represents one user
Persona
Represents a prototypical user. Benefits: Persistent reminder that you are designing for someone, aids design discussions, provides context for task scenarios
Task
Tells a complete story of an action that a specific user performs. Independent of interface detail. Characteristics: Frequency, difficulty, time to complete, criticality
Contextual Inquiry
Apprentice/Master model, contextual interview. Aspire to see their world as they do. Understand what was done and why. Look for tasks, artifacts, workflow, communications constraints Advantage: Learn tacit data, constraints, and build rapport.