Reverb - Mr Marks Flashcards

(19 cards)

1
Q

Reverb

A

The affect of ambience in a space caused by the multiple reflections of a signal on the walls or other surfaces

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2
Q

Echo chamber

A

Physical reflective chamber where a loudspeaker is placed at one end and one or two mics are placed at the other

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3
Q

Mechanical reverb

A

Allowed for the creation of artificial reverb without the need for a huge acoustic space. Examples include plate and spring reverb

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4
Q

Plate reverb

A

Device comprised of a thin metal plate, a loudspeaker and mics used to create reflections

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5
Q

Spring reverb

A

Similar to plate reverb but contains a piece of coiled wire instead of a metal plate

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6
Q

Digital reverb

A

Physical units that created reverb by producing multiple delayed signals of decreasing amplitude

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7
Q

Convolution reverb

A

An effect that takes an impulse response (sample of an acoustic space) recorded in a space and uses this to impart this ambience on audio signals. This is used in DAWs

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8
Q

Room

A

Smaller and subtle reverb, with a shorter reverb time

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9
Q

Hall

A

Simulates a larger space, and has a longer reverb time

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10
Q

Gated reverb

A

A noise gate is applied to the output of a reverb processor, which creates a big sound without an over saturation of ambience

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11
Q

Reverse reverb

A

Adds a fade - in effect to a sound

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12
Q

Send effect

A

An effect is added to an auxiliary channel, meaning several tracks can use this effect at once

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13
Q

Wet/dry mix

A

How much original signal is present (dry) and how much reverb signal is applied (wet)

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14
Q

Reverb time

A

Amount of time for sound to decrease by 60 dB

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15
Q

Pre - delay

A

The time between the direct sound and the first reflection

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16
Q

Early reflections

A

Tend to sound more like echos, and prominent ones tend to work more effectively with more sustained sounds

17
Q

Decay time

A

The time is takes for the reflections to lose energy in a space

18
Q

Diffusion/density

A

Controls how close together the reflection are

19
Q

Damping

A

Used to crate the sense of space being filled with softer surfaces. Increasing it can give a warmer sound,while decreasing it can give a brighter sound