Reverb - Mr Marks Flashcards
(19 cards)
Reverb
The affect of ambience in a space caused by the multiple reflections of a signal on the walls or other surfaces
Echo chamber
Physical reflective chamber where a loudspeaker is placed at one end and one or two mics are placed at the other
Mechanical reverb
Allowed for the creation of artificial reverb without the need for a huge acoustic space. Examples include plate and spring reverb
Plate reverb
Device comprised of a thin metal plate, a loudspeaker and mics used to create reflections
Spring reverb
Similar to plate reverb but contains a piece of coiled wire instead of a metal plate
Digital reverb
Physical units that created reverb by producing multiple delayed signals of decreasing amplitude
Convolution reverb
An effect that takes an impulse response (sample of an acoustic space) recorded in a space and uses this to impart this ambience on audio signals. This is used in DAWs
Room
Smaller and subtle reverb, with a shorter reverb time
Hall
Simulates a larger space, and has a longer reverb time
Gated reverb
A noise gate is applied to the output of a reverb processor, which creates a big sound without an over saturation of ambience
Reverse reverb
Adds a fade - in effect to a sound
Send effect
An effect is added to an auxiliary channel, meaning several tracks can use this effect at once
Wet/dry mix
How much original signal is present (dry) and how much reverb signal is applied (wet)
Reverb time
Amount of time for sound to decrease by 60 dB
Pre - delay
The time between the direct sound and the first reflection
Early reflections
Tend to sound more like echos, and prominent ones tend to work more effectively with more sustained sounds
Decay time
The time is takes for the reflections to lose energy in a space
Diffusion/density
Controls how close together the reflection are
Damping
Used to crate the sense of space being filled with softer surfaces. Increasing it can give a warmer sound,while decreasing it can give a brighter sound