SAC 2 VCD AOS2 Flashcards

(24 cards)

1
Q

visual language

A

a system of communication where ideas and information are conveyed to audiences through visual means

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2
Q

Aesthetic Word Bank:

A

Minimalist, Vintage, Industrial, Bohemian, Scandinavian, Mid-Century Modern, Gothic, Art Deco, Rustic, Futuristic, Contemporary, Shabby Chic, Coastal, Japanese Zen, Mediterranean, Victorian, Urban, Tribal, Steampunk.

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3
Q

design factors

A

1: Social factors
2: Economic factors
3: Technological factors
4: cultural factors
5: Environmental factors

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4
Q

Strategies and Techniques for gaining & maintaining attention

A

1: SHOCK TACTICS
2: HUMOUR (& WIT)
3: MYSTERY
4: IDEALISATION
5: EMOTIVE IMAGERY
6: BRAND POWER

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5
Q

methods

A

manual or digital processes used to evolve design ideas, concepts and solutions.

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6
Q

methods examples

A

1: drawing
2: collage
3: printing
4: photography
5: model-making
6: prototyping
7: digital-based methods

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7
Q

materials

A

surfaces or substrates on or from which designs are made.

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8
Q

materials examples

A

1: Paper
2: Card
3: Wood
4: Glass
5: Metal
6: Clay
7: Plastic
8: Textiles

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9
Q

media

A

the manual and digital applications used to visually communicate ideas and information

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10
Q

media examples

A

1: Pens
2: Pencils
3: Ink
4: Paint
5: Markers
6: Raster-based applications
7: Vector-based applications

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11
Q

Raster-based applications
(FALLS UNDER DIGITAL BASED METHODS)

A

Use a grid of pixels to create digital images, such as Adobe Photoshop.

  • detailed images with complex color blends and shading.
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12
Q

Vector-based applications
(FALLS UNDER DIGITAL BASED METHODS)

A

Use mathematical equations to create digital images, such as Adobe Illustrator.

clean, precise designs with sharp lines and solid shapes, and can be scaled without losing quality.

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13
Q

design elements

A

1: point
2: line
3: shape
4: form
5: tone
6: texture
7: colour
8: type

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14
Q

design principles

A

1: figure ground
2: balance
3: contrast
4: cropping
5: hierarchy
6: scale
7: proportion
8: pattern

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15
Q

Gestalt principles of visual perception

A

Gestalt principles describe how the mind typically perceives, interprets, and organises visual information as it attempts to unify and make sense of complex imagery.

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16
Q

Gestalt principles of visual perception

A

1: proximity
2: continuity
3: similarity
4: closure
5: common fate
6: focal point
7: figure ground

17
Q

proximity

A

how close elements are positioned in relation to one another.

18
Q

continuity

A

the continuous and smooth flow of patterns or shapes, even when the actual object or pattern may be disrupted or interrupted

19
Q

similarity

A

objects or elements that share similar characteristics, such as colour, shape, size or texture.

20
Q

closure

A

the brain’s ability to fill in missing information and perceive a whole object even when parts of it are missing.

21
Q

common fate

A

our tendency to perceive objects that are moving or changing together as belonging to the same group or entity.

22
Q

focal point

A

the specific point of emphasis or visual interest in a composition.

23
Q

figure ground

A

our ability to separate a visual scene into two parts: the main object (figure) and the background (ground).

24
Q

Techniques for analysing and evaluating design examples from selected field(s) of design practice

A

1: evaluating aesthetics (mood, style)
2: evaluating functionality (usability, durability)