Section 4 - Sport Psychology Flashcards

(48 cards)

1
Q

Skill

A

Skill is a learned action

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2
Q

Ability

A

Ability is someone’s inherited traits

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3
Q

What are basic and complex skills

A

Basic - quick to learn as it doesn’t need much thought or decision making e.g. running

Complex - needs lots of decision making so requires lots of thought and coordination e.g. overhead kick

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4
Q

What is an open and closed skill

A

Open - performed in a changing environment where the performer has to react and adapt to external factors e.g. football tackle

Closed - is always performed in the same predictable environment and is not affected by external factors e.g. long jump

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5
Q

What is self and externally paced skills

A

Self - controlled by the performer as they decide when and how quickly it is done e.g. badminton serve

Externally - affected by external factors which control when it starts and how quickly it’s done e.g. football pass

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6
Q

What are gross and fine skills

A

Gross - involves powerful movements performed by large muscle groups e.g. long jump

Fine - uses smaller muscle groups to carry out precise movements which require accuracy and coordination e.g. archery

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7
Q

Performance Goals

A

Performance goals are based on improving your own personal performance e.g. new PB in 100m

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8
Q

Outcome goals

A

Outcome goals are focused on the end result e.g. gold medal in 100m

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9
Q

SMART Goals

A

Specific - say exactly what you want to achieve

Measurable - goals need to be measurable

Accepted - goals should be decided by everyone involved (performer and coach)

Realistic - set targets you can realistically reach

Time bound - set a deadline for reaching your goal

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10
Q

Guidance

A

How to perform or develop a skill

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11
Q

Verbal guidance

A

An explanation in words of how to perform a technique

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12
Q

Advantages/Disadvantages of Verbal guidance

A

Advantages
- can be combined with other types of guidance
- helpful for elite performers who’ll understand any technical language
- can give guidance during a performance

Disadvantages
- less useful for teaching complex skills which are difficult to explain
- could be confusing for a beginner if it uses complicated language

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13
Q

Visual guidance

A

A coach could use demonstrations, videos or diagrams of a technique to show how it should be performed

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14
Q

Advantages/Disadvantages of Visual guidance

A

Advantages
- work well for beginners as they can copy the skill
- can be used to teach closed skills
- slow motion videos can be useful to highlight small details of a skill for elite performers

Disadvantages
- less useful for teaching complex or open skills as they are more difficult to copy
- demonstrations for beginners must be clear concise and simple in order to be useful

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15
Q

Manual guidance

A

When a coach physically moves your body through the technique

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16
Q

Advantages/Disadvantages of Manual guidance

A

Advantages
- useful for teaching beginners so they can get the ‘feel’ of a skill before doing it on their own
- helpful for teaching complex skills

Disadvantages
- a performer could start to rely on it and not be able to perform the skill without it
- difficult to use with big groups of learners

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17
Q

Mechanical guidance

A

Using sport equipment

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18
Q

Advantages/Disadvantages of Mechanical guidance

A

Advantages
- useful for teaching beginners so they can feel safe when practicing a new skill that might normally be dangerous
- helpful for teaching complex skills

Disadvantages
- a learner might be unable to perform the skill without the help of the equipment
- difficult to use in large groups

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19
Q

Feedback

A

Finding out how you did

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20
Q

Intrinsic feedback

A

You know how well you did the technique because of what it ‘felt’ like. This is called kinaesthetic feedback and works best for elite performers - they can judge how well they’ve performed

21
Q

Extrinsic feedback

A

Someone else tells you or shows you what happened and how to improve. This is best suited for beginners - they don’t gave the experience or knowledge to accurately assess their own performance

22
Q

Knowledge of performance

A

Did you use the correct movements/techniques?

This can be extrinsic or intrinsic.

This type of feedback works well for elite performers as it helps to ‘fine tune’ a skill they already perform.

23
Q

Knowledge of results

A

What was the outcome?

This usually extrinsic and can include data e.g. your time in a race.

This is useful for beginners as they need to be told whether or not they achieved the right result.

24
Q

Positive feedback

A

Focuses on what you did well

25
Negative feedback
Focuses on what you didn’t do well
26
Feedback for beginners
It’s better to avoid too much negative feedback with beginners as it can put them off learning the skill. Positive feedback is better as it helps them to remember which parts of the movement they should repeat.
27
Feedback for elite performers
Negative feedback can be useful for elite performers as it can help to motivate them by setting a goal for them to aim for.
28
Information Processing Model
Input - when you receive information for my the environment through your senses e.g seeing and hearing what is happening during a game (involves selective attention) Decision making - when you decide how to respond to the input. To decide on the best response you compare what is happening at the time (stored in your short term memory) with your past experiences of performing the skill (stored in your long term memory) Output - your muscles react to messages form the brain telling them what to do to perform the skill Feedback - after the output your receive extrinsic or intrinsic feedback (or both). This helps you to improve the skill next time you perform it
29
What is being mentally prepare for sport?
It is all about being able to get in the ‘zone’. It can help you to stay focused, confident and motivations to keep control of your emotions and cope with stress so you can perform at your best.
30
Mental rehearsal
Imagining yourself carrying out a movement or skill perfectly or you picture a positive outcome e.g. winning a race
31
Visualisation
Involves imagining yourself in a relaxing place to help you feel calm
32
Deep breathing
It helps to lower your heart rate (which increases when you are anxious) and make you feel more calm
33
Imagery
It is used when you imaging being somewhere or doing something (mental rehearsal and visualisation)
34
Positive self talk
It is telling yourself positive things that will motivated you or reassure you that you can perform well
35
Selective attention
It is focusing on the important things that will help you perform well and ignoring things that aren’t important
36
What is arousal level?
It is how mentally (and physically) alert you are.
37
Low arousal level
You are not very excited and you’re unlikely to perform well.
38
High arousal level
You are determined and ready and should be able to perform your skills well.
39
What happens when your arousal level risers too much?
You will become anxious and nervous. You might become tense which can cause you to ‘choke’ so your performance will suffer. You might also become over aggressive.
40
What skills require high arousal levels?
Gross skills e.g. tackling in football because it will help you to commit to putting all of your effort into getting the ball. But if your arousal leave is too high, you might end up hurting someone.
41
What skills require low arousal levels?
Fine skills e.g. fielding in cricket because it will keep your hands steady to catch the ball. But if your arousal level is too low then you won’t be alert enough to move into a good positive to the catch the ball.
42
What is motivation?
It is about how keen you are to do something and it’s what drives you on when things get difficult - desire to succeed.
43
Intrinsic motivation
Motivation from the enjoyment and good feelings you get from taking part in physical activity and sport e.g. pride and high self esteem
44
Extrinsic motivation
Motivation through rewards from other people. This can be tangible (you can touch it e.g. trophies and money) or intangible (you can’t touch e.g. applause and praise from a coach)
45
Direct aggression
Involves physical contact with another person e.g. pushing against opposing team in a rugby scum so you can win the ball
46
Indirect aggression
Doesn’t involve physical contact - a player gains an advantage by aiming the aggression at an object instead e.g. a golfer performing a drive would use indirect aggression towards the golf ball to hit it powerfully
47
Introverts
Shy, quite and thoughtful - they like being alone Usually prefer sport they can do on their own They tend to like sports where they’ll need fine skills, high concentration and low arousal For example archery, snooker and athletics are all suited to introverts
48
Extroverts
More sociable - they’re talkative and prefer being with other people Might get bored when they’re alone so they usually prefer team sports They also tend to like fast paced sports that need gross skills and low concentration For example hockey, rugby and football are well suited to extroverts