Section 9: Project Resource Management Flashcards

1
Q

Emotional Intelligence

A

inbound EI: self-management and self-awareness
outbound EI: relationship management

emotionally competent teams are more effective
EI leads to reduction in staff turnover

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2
Q

Self-Organizing Team

A

used in AGILE

  • means that the PM is not central, command and control mentality
  • team works together to decide how to get work done
  • PM provides the environment and support the teams need
  • sometimes described as teams with Generalized Specialists

*embrace constructive feedback in Retrospectives

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3
Q

Virtual/Distributed Teams

A
  • non-collocated team
  • means team is not all in the same physical space
  • rely on technology to communicate effectively
  • ** emails, video conference, web-based meetings
  • PROS - leverage international team, provide more flexibility for work-from home
  • CONS - challenges with communication
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4
Q

Roles & Responsibilities & Authorities & Competency

A
Role = generic project team name
Authority = decision-making ability
Responsibility = actions, expectations to complete work
Competency = skill set to get things done (apply knowledge, skills and experience)
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5
Q

Resource Matrix Charts

A

Matrix chart showing resource assignments

e. g. RACI Chart (responsible, accountable, consulted and informed) *only 1 person can be accountable for any given activity
e. g. RAM = Responsibility Assignment Matrix = technically a RACI is a RAM but you could make up the legend
e. g. Roles and Responsibilities = generic roles intersected with the responsibilities

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6
Q

Human Resource Theories

A

Maslow’s Hierarchy of Needs
- humans have 5 levels of needs and you can’t satisfy the need above until the needs below have been satisfied

Herzberg’s Theory of Motivation
- two types of agents at play: hygiene and motivating
hygiene = pay, benefits, safe working environment - maintain employer-employee relationship

motivating = rewards, bonus pay, rewards/recognition - promote performance and employer-employee relationship
**demotivators happen when the hygiene agents are present or are lacking

McGregor’s Theory of X and Y

  • management perspective of employees. X people are lazy, no trust, avoid work. Y are self-led, motivated, capable
  • Most managers have X and Y attributes

McClelland’s Theory of Needs

  • acquired needs theory or 3 needs theories
  • Achievement, Affiliation and Power
  • needs are shaped by one’s life
  • Thematic Apperception Test (TAT)

Ouchi’s Theory Z

  • AKA Japanese Management Style
  • lifelong employment, familial environment

Vroom’s Expectancy Theory
-people behave based on what they believe their behaviour will bring them

Halo Effect
-one positive attribute influences a decision based solely on perception

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7
Q

Resource Management Plan

A
  • plan for physical and human resources
  • how will resources be required
  • how will resources be released when they’re no longer needed
  • define timetables and align for when resources are available
  • provide resource calendar
  • define training needs
  • remove/reduce worries about employment
  • define reward/recognition system
  • complying with employment government regulations
  • how will physical resources be procured
  • create Team Charter
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8
Q

Project & Resource CAlendars

A

project calendar - defines when work will take place (working hours, etc.)

resource calendar - when will resources be available to the project

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9
Q

Team Charter

A

Defines:

  • team values, communication guidelines, decision-making and conflict resolution process
  • ground-rules, team agreements
  • everyone on the team is responsible for enforcing the ground rules
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10
Q

Activity Resource Needs

A

Effort-driven activities - potential to put more resources on an activity to reduce duration

Fixed-duration activities - activity cannot be changed by adding more resources

Effort can affect completion date

Law of diminishing returns

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11
Q

Tuckman Team Development Model

A

Forming - team comes together - high-level formation

Storming - start to challenge ideas, possible conflict

Norming - project begins to get to work, normalizing

Performing - team is excelling and this is the goal

Adjourning

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12
Q

Problem Solving Approaches

A

Collaborative/Problem solving - work together

Forcing/Directing - person with the authority makes the decision - WIN-LOSE

Compromising/Reconcile - situation - both parties have to give up something - LOSE-LOSE

Withdrawal/Avoiding - one party withdraws from the argument - YIELD-LOSE

Smoothing/Accommodating - differences are downplayed, commonalities are up-played - sometimes patronizing - sometimes conceding one’s position

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13
Q

Management Styles

A

Autocratic - PM makes all the decisions

Democratic - team is involved in decisions

Laisse Faire - PM allows the team to lead and make decisions - sometimes a negative if the PM isn’t stepping up to make a decision

Exceptional - PM is managing by exception and is reactive (rewards top performers, punish bottom performers)

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14
Q

Problem Solving

A

6 steps

1- identify- specify
2-define- break into parts
3-investigate- gather data
4-analyze - root-cause analysis?
5-solve - choose a solution
6-check solution
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