Self Identity In Cyberspace Flashcards Preview

Advanced Social Psychology > Self Identity In Cyberspace > Flashcards

Flashcards in Self Identity In Cyberspace Deck (25):
1

Adaptations in Usenet

Communication e.g. Netiquette

2

What impressions do usernames make online?

Status, personality

3

Uncertainty reduction theory (Hiesler and Crabill, 2006) self report survey

300 UGs in USA. Majority assigned a sex, 65% age and 56% race. Creative names= more descriptive and inferred demographic and personality info to them E.g stinkybug

4

Turkle (2011) on identity and conversation

Modern day Goldilocks and Internet offers compensation for physical proximity being lost in life

5

Multiuser domains (MUDs)

Role playing games but online. Can control characters and has a deep psych effect on people

6

Yee (2006)

Army officer shows sensitive side online
27% most satisfying experience and 33% most negative experience was in game

7

Yee (2006) motivations for male and female users

Male: achievement and manipulation
Female: relationship and escapism

8

MMO's for community (Steinkueler and Williams, 2006)

Function as a third place for informal sociability

9

Erikson- moratorium

Internet like a moratorium for everyday roles

10

Peter et al (2005) 493 introverted vs extroverted adolescents

Rich get richer hypothesis (benefit the most have good social skills)
Social compensation hypothesis (shy in f2f could benefit from online

11

I share therefore I am

Turkey (1995)

12

Stern (1999,2002) female home pages

Female: personal, intimate, immediate narratives

13

Doering (2002)

233 home pages analysed. Male more tech and emphasise status more

14

Positive outcomes of social media

Health, lower crime rate

15

Paul and brier (2001) 286 students on FB

FB users report 10-30 mins per day, 150-200 friends and use is to maintain exciting relationships (bridging vs bonding social capital)

16

Turkle (2011) downside of online friendships

Can dumb yourself down

17

Objective self awareness theory

Suggests this makes us anxious

18

Walther (1996) hyperpersonal model

More connection with true self, feel good on FB

19

Walther (2008)

Rated as more attractive when attractive friends post on our wall

20

Lea and spears (1994)

Cmc relationships not like f2f relationships

21

Elinson et Al (2006) uncertainty reduction

People infer things from their online behaviour e.g can't spell means uneducated

22

McKenna et al (2002) who are more likely to take CMC offline and make them last?

People who are better at disclosing their true self online

23

Baym (1994) 5 factors of influence on CMC

External contexts, temporal structure, infrastructure of comp system, purposes of CMC, characteristics of the group and its members

24

Yum and Hara (2006) cross cultural differences exist (vs US)

In Korea and Japan self disclosure and trust not a positive relationship

25

What is Usenet?

An Internet newsroom (Baym, 1995): 3 million + users