Services Flashcards

(33 cards)

1
Q

Service

A

exchange of human/mechanical effort (skill/expertise) to provide to people/objects without ownership

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2
Q

Nature of services

A

tangible and intangible but dominated by intangibility, found everywhere (ubiquitous)

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3
Q

Importance in NZ

A

73.9% employees in service sector, 70% of GDP

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4
Q

Examples

A

childcare, air travel, legal advice, insurance, repairs

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5
Q

4 service characteristics

A

intangibility, perishability, variability, inseparability

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6
Q

Intangibility

A

cannot be perceived by the senses, cannot be physically possesed. creates uncertainty

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7
Q

Reducing customer uncertainty with intangibility

A

tangible cues (logos, uniform), guarantees, testimonials, word of mouth, servicescape

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8
Q

Intangibility marketing challenges

A

difficult for customer to evaluate, no physical possession, difficult to advertise and display and set and adjust prices, process not protectable

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9
Q

Inseparability

A

production and consumption happens at the same time. shared responsibility (co creation)

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10
Q

Implications of inseparability

A

direct sale only, limited operation, customisable

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11
Q

Inseparability marketing challenges

A

can’t mass produce, customer participates in production, other consumers affect experience, difficult to distribute

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12
Q

Perishability

A

inability of unused service capacity to be stored for later use. balancing supply and demand

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13
Q

Balancing supply and demand to reduce pershability

A

production scheduling, inventory techniques, stimulating/restricting demand, increase/decrease capacity, special offerings, reservations, flexible pricing

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14
Q

Perishability marketing challenges

A

can’t be stored, difficult to balance supply and demand, unused capacity is lost, time sensitive

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15
Q

Variability

A

heterogeneity - variation in quality. caused by nature of human behaviour. unable to consistently deliver value

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16
Q

Overcoming heterogeneity

A

service delivery systems, automate, manage customer expectation, staff training, quality control (mystery shoppers)

17
Q

Variability marketing challenges

A

quality difficult to control, delivery difficult to standardize

18
Q

Marketing mix for services

A

product, price, promotion, place, physical evidence, people, processes

19
Q

Product

A

standardising and tangibilizing services and grouping core and supplementary products to give ownership

20
Q

Price

A

variables: performance, time and demand. indicated quality

21
Q

Promotion

A

tangible cues that symbolise service. visualisation, association, physical representation, documentation

22
Q

Place

A

short and direct distribution (inseparability), high or low contact, provider present

23
Q

People

A

actors and participants involved while service is occuring. Personnel (staff) and other customers (C2C interaction, co-creation)

24
Q

Co-creation

A

customer takes active role in service experience, hugely effects the outcome

25
Personnel
employees, face of company. right staff and training enhances customer experience. bad experiences can be saved by sympathetic staff. aesthetic/emotional labour
26
C2C interaction
presence of other customers affects experience. direct/indirect, positive/negative impact
27
Minimising negative interactions
positioning, staff training and layout, minimum standards, staff monitoring
28
Physical evidence
tangible and intangible clues customer observes that represents and validates the service. Atmospherics
29
Atmospherics
compelling and engaging atmosphere communicates brand. music, scent, lighting
30
Processes
flow and progress of customers when engaging with product. result in performance that exceeds expectations. queuing, sensitivity, digital technology
31
Mapping customer experience
customer journey - full product experience. visual tool helps company understand consumer behaviour. each touch point influences perception
32
Service quality dimensions
reliability, responsiveness, empathy, assurances, tangibles
33
Moment of truth
interaction between staff member and a customer