Set 2 - Psych-Socio Quizlet Export Flashcards

(50 cards)

1
Q

Classical Conditioning

A

A test subject develops a response to a previously neutral stimulus by associating the stimulus with another stimulus that already elicited that response (Pavlov).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Unconditioned Stimulus

A

A stimulus that elicits an unconditioned response (food [US] –> salivation [UR]).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Unconditioned Response

A

A behavior that occurs naturally due to a given stimulus (food [US] –> salivation [UR]).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Neutral Stimulus

A

A stimulus eliciting no response.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Conditioned Stimulus

A

A previously neutral stimulus that, after repeated association with an unconditioned stimulus, elicits the response produced by the unconditioned stimulus itself (bell [CS] –> salivation [CR]).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Conditioned Response

A

An automatic response established by training to an ordinarily neutral stimulus (bell [CS] –> salivation [CR]).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Acquisition

A

The stage of learning over which a conditioned response to a new stimulus is established.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Spontaneous Recovery

A

The reappearance of the conditioned response after a period of lessened response.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Extinction

A

Disappearance of the conditioned response.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Stimulus Generalization

A

The tendency to respond to stimuli that are similar to the conditioned stimulus.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Stimulus Discrimination

A

The learned lack of response to a stimulus similar to the conditioned stimulus.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Operant Conditioning

A

A type of associative learning that occurs through rewards and punishments for behavior (Skinner).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Reinforcement

A

A consequence that increases the likelihood of a behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Punishment

A

A consequence that decreases the likelihood of a behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Positive Reinforcement/Punishment

A

Increasing/decreasing the likelihood of a behavior by introducing a stimulus.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Negative Reinforcement/Punishment

A

Increasing/decreasing the likelihood of a behavior by removing a stimulus.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Primary Reinforcer/Punisher

A

Stimuli that relate to a physiological need and drive for survival (food, drink, pleasure).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Secondary (Conditioned) Reinforcer/Punisher

A

Stimuli that require learning/social context (money, praise, prestige, fines, scolding, ostracism).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Escape Conditioning

A

Learning in which the learned behavior allows the subject to escape the unpleasant stimulus.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Avoidance Conditioning

A

Learning in which the learned behavior allows the subject to avoid the stimulus altogether by employing a specific response.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Reinforcement Schedule

A

Describes how often and under what conditions a behavior is reinforced.

22
Q

Partial/Intermittent Reinforcement

A

Reinforcment is only given some of the time when the behavior occurs.

23
Q

Fixed Ratio

A

A type of partial reinforcement. Rewards are provided after a specified number of responses.

24
Q

Variable Ratio

A

A type of partial reinforcement. Rewards are provided after an unpredictable number of responses.

25
Fixed Interval
A type of partial reinforcement. Rewards are provided after a specified time interval has passed.
26
Variable Interval
A type of partial reinforcement. Rewards are provided after a unpredictable time interval has passed.
27
Shaping
Method of operant conditioning that shifts behavior toward a certain response by reinforcing successive approximations toward the desired behavior.
28
Innate Behaviors
Behaviors that are developmentally fixed.
29
Observational Learning
Learning that occurs through observing the behavior of others.
30
Modeling
Learning that consists of witnessing another person's actions, retaining information on that behavior, and re-enacting what was learned.
31
Mirror Neurons
Specialized nerve cells that fire when a person is completing an action and when the person observes someone else completing the same action.
32
Vicarious Emotions
Feeling the emotions of others as though they are one's own.
33
Behavior
The sum coordinated responses of organisms to the internal and external stimuli they experience.
34
Verbal Communication
The sharing of information between individuals by using speech.
35
Nonverbal Communication
All communication between people that does not involve words.
36
Animal Signals
Vocalizations, the use of visual stimuli, touch, and smell for communication.
37
Social Behavior
All interactions taking place between members of the same species.
38
Attraction
Factors that draw members of a species together.
39
Aggression
Conflict and competition between individuals.
40
Attachment
Forming relationships between individuals.
41
Social Support
Finding help through social connections.
42
Foraging Behavior
The set of behavior through which animals obtain food.
43
Mating Behavior
The behavior surrounding propagation of a species through reproduction.
44
Altruism
Behaviors that are disadvantageous to the individual acting, but confer benefits to other members of its social group.
45
Inclusive Fitness
Overall fitness based on the individual's own progeny and the offspring of its close relatives.
46
Game Theory
The use of mathematical models to represent complex decision making in which the actions of other group members must be taken into account.
47
Group
A set of individuals who interact with each other and share some elements of identity.
48
Network
Connections through a web of weaker social interactions outside of group-specific interactions.
49
Organization
A collection of individuals joining together to coordinate their interactions toward a specific purpose.
50
Role
Part a person plays in a social interaction.