Set Project Requirements Flashcards

1
Q

Brief / Creative Brief

A

Document created by the designer after the initial communications with the client

Spells out expectations for the work in terms of what is to be delivered, and the schedule, budget, and scope of the project

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2
Q

Deliverable

A

What is delivered for a work

Stated in a brief

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3
Q

Sketch / Mockup

A

A rough illustration used to communicate your ideas to the client, early in the design process

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4
Q

Specification / Specs

A

Technical requirements for the agreed upon deliverables

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5
Q

Wireframe

A

Visual guides that represent the basic structure of a design

Acts as a blueprint

Shows how they’re supposed to work, NOT how they should look at the end

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6
Q

Prototype

A

Formatted to look like the final product

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7
Q

White Balance

A

To compensate for the color temperature of different lighting conditions and eliminate color casts in photos

Used to give you the most accurate reproduction of the colors you’d see in neutral lighting conditions

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8
Q

Iteration

A

Successive versions of a design as it evolves from the first sketch to the final look and feel

Each one is shown to the client with a request for feedback

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9
Q

Feedback Loop

A

A 2-way communication between the designer and client

Helps to guide the development of the design

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10
Q

Scope

A

Defines the boundaries of a project

Spells out the expectations for what needs to be done

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11
Q

Scope Creep

A

Occurs when the client adds requests for new work that are outside the original agreed upon scope for the project

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12
Q

Change Order

A

A document that you, as a designer, create and deliver to the client when they ask for changes that are outside the original project scope

Weapon against scope creep - lays out how much more time and money will be required to make the client’s requested changes

Client needs to agree to these terms before changes are made

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13
Q

Project

A

A collective effort to achieve a specific goal

Create/change a product/service

Limited time defined by a schedule

Allocated resources (budget)

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14
Q

Project Team

A

Overall group of people who do the work on the project

On large projects, may be divided into smaller groups focused on specific tasks

Each team is led by a team leader

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15
Q

Project Manager

A

Guides the overall project team

Comes up with the plan and monitors performance and progress

Also responsible for keeping communication flowing throughout the team so everyone understands what’s happening, and the work gets done correctly and on time

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16
Q

Project Sponsor

A

Someone in the organization with the authority to oversee the project

Can allocate budget and resources to the project, and give the project a green light to go ahead or suspend/cancel a project

The ultimate decision-maker

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17
Q

Vendors

A

Outside individuals/groups who are contracted to perform some part of the project work

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18
Q

Stakeholders

A

Everyone involved with and affected by the project, both internal and external to the organization

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19
Q

Raster [images]

A

Refers to the kind of digital images that are composed of a rectangular grid of pixels

Images that are DEPENDENT on resolution

20
Q

Pixel

A

The smallest unit in which Photoshop can find a single point of color

21
Q

Vector [images]

A

Images that are resolution INDEPENDENT

Same quality, regardless of size

22
Q

Resolution

A

A measure of the density of pixels in a raster image

23
Q

Rasterize

A

To turn an image into a set of pixels

Raster image formats:
- JPEG
- PNG
- GIF
- TIFF
- PSD (can combine both raster AND vector info)

24
Q

Bitmap

A

Refers to how much info is contained in each pixel

25
Image Size
Refers to the size of the file on disk as well as the pixel dimensions of the file
26
Document Size
Refers to the physical size of the image when its output is measured in terms of inches/centimeters, and etc.
27
Resizing
Changing the pixel dimensions of an image file
28
Resampling
How an application, like Photoshop, decides what image data to keep when a file is resized
29
Path
Made up of one or more straight/curved segments connected by points
30
Fills
Colors that fill up the area inside a path or selection
31
Stroke
Color applied to the outline of a path or selection You can also control the thickness and style of a stroke
32
Render
To generate or output an image from a set of instructions
33
Typography
The art of formatting and arranging type on print and on-screen Also refers to the appearance of type
34
Aspect Ratio
The ratio of the width to the height of an image Width : Length
35
Rule of Thirds
Well-known composition technique where the photographer imagines a 3x3 grid on top of an image, dividing the image to thirds both horizontally and vertically 9 distinct areas, 4 precise points where grid lines intersect Idea is to place points of interest where the grid lines intersect for an effective composition
36
Cropping
To remove some parts of an image to emphasize other areas Can have a big impact on the message that’s conveyed by a photo
37
Foreground
Refers to elements in an image that are closer to the camera than the subject
38
Background
Refers to elements in an image that are behind the subject
39
Tone
The lightness/darkness in an image Similar to luminosity and can also be used in reference to color
40
Contrast
Difference between lights and darks in an image, or between colors
41
Depth of Field
How much of a photograph appears in focus
42
Deep Focus
More objects in focus
43
Shallow Focus
Less objects in focus
44
Field of View
Refers to what is visible through the camera
45
Color Temperature
Characteristic of light that makes it appear warm with reds and yellows, or cool with blues and greens