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Skill Acquisition Flashcards

(34 cards)

1
Q

Define simple skills

A

requires minimal decisions and judgements
Eg: Swimming Start

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2
Q

Define complex skills

A

need many decisions and judgements
Eg; Pass by a player in a match

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3
Q

Define open skills

A

performed where the environment can affect the outcome
Eg: pass in football

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4
Q

Define closed skills

A

performed where the environment has not affect on outcome
Eg: Free throw in Basketball

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5
Q

Define self-paced skills

A

speed at which you perform the skill
Eg: Javelin

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6
Q

Define externally paced skills

A

speed is dictated by surroundings
Eg: timing a rugby tackle

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7
Q

Define Gross skills

A

involves big movements
Eg: Running

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8
Q

Define fine skills

A

skills involve precise movements
Eg: putting in golf

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9
Q

Define Discrete skills

A

having a beginning and end
Eg: hand stand

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10
Q

Define serial skills

A

discreet skills link together
Eg: triple jump

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11
Q

Define continuous skills

A

cannot be easily broken down
Eg: peddling a bike

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12
Q

Define Low organisation skills

A

easy to separate
Eg: tennis serve

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13
Q

Define high organisation skills

A

hard to break down
Eg: dribbling in basketball

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14
Q

Define part practice

A

Low organisation + complex skills
Achieve basic movements

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15
Q

Define Whole practice

A

learn in a complete form
Kinaesthetic sense of real action

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16
Q

Define Whole-Part-Whole practice

A

perform whole skill then part of the skills to show improvements
Serial Skills + low organisation

17
Q

Define Positive transfer

A

When the learning performance of a skill helps another skill

18
Q

Define negative transfer

A

When the learning performance of a skill hinders another skill

19
Q

Define Bilateral transfer

A

Learning from one limb to another

20
Q

Example of Bilateral transfer

A

Top spin with right hand and top spin with left hand

21
Q

What are the 3 leading theories

A

Operant conditioning
Cognitive
Social learning (observational)

22
Q

What is operant conditioning

A

Shaping the behaviour you want (good behaviour)
Punish behaviour you don’t want
(Bad behaviour)
Shaping occurs during trial and error

23
Q

Positive to Operant conditioning

A

After being successful coach will show praise or approval
This could be rewards eg: medals

24
Q

What is cognitive theory of learning

A

This is learning a skill when in the context of a realistic situation (in game situations)

25
What is Social / observational learning
This is copying a demo of a motor skill in a form of visual guidance. Higher chance of reinforcement if performed by a role model (higher status)
26
What is the Cognitive theory of learning
A beginner learner who would need to see demos of how to perform a skill to create an image in there head
27
What is an Associative learner
A performer who has a better understanding of how to perform specific skills and are aware of mistakes they have made
28
What is an autonomous learner
Automatic learner executing the skill with minimum conscious thought
29
What is intrinsic feedback
A type of feedback that comes from the performer themself
30
What is extrinsic feedback
Type of feedback that would come from a coach or outsider on how well you performed the skill
31
Advantages of intrinsic feedback
Immediate and don’t have to rely on someone else
32
Disadvantage of intrinsic feedback
If in cognitive stage they wouldn’t know how well they performed the skill
33
Advantage of extrinsic feedback
Coach can give advice on how to improve and this can lead to positive development
34
Disadvantage of extrinsic feedback
Can be inaccurate / can be demotivating