SKILL ACQUISITION: information processing Flashcards

1
Q

what is the basic information processing model

A

input— decision making—– output—–feedback——input

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2
Q

Aspects of the information processing model (8)

A

display
receptor systems
perceptual mechanisms
translator y mechanisms
effector mechanisms
musculuar systems
output data
feedback

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3
Q

description of display

A

surrounding environment and information available some will be relevant to the performer and some will be irrelevant.
e.g. the ball has been passed to me

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4
Q

description of receptor systems

A

receptors used to sense information- vision, audition, touch (proprietors)
e.g. vision-players on both teams and space
auditory- shouting for the ball or player on
touch- ball at my feet, player behind me

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5
Q

description of perceptual mechanisms

A

information is interpreted and sorted. Through detection, comparison and recognition.
e.g. detection- who to pass to
comparison- past game situations
recognition- LTM response to when to pass

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6
Q

description of translatory mechanisms

A

information used to amend performance
e.g. motor programme is selected for the range of pass

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7
Q

description of effector mechanisms

A

once the decision is made impulses are sent via neural pathways to our working muscles.
e.g.knows who to pass to, so sends decision to muscles- angle of foot, power etc.

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8
Q

description of muscular systems

A

muscular contractions during movements creating the reasons (motor output)
e.g.angle of foot , power of pass- take back angle.

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9
Q

description of output data

A

the action is performed
e.g. pass is made

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10
Q

description of feedback

A

information comes from our memory or intrinsically (muscles) it can also come extrinsically (coaches)
e.g. player receives the pass, coach says well done.

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11
Q

what is the role of the STM sensory store?

A

a compartment into which information passes.

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12
Q

how long does the storage last for?

A

one second in which selective attention occurs.

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13
Q

What is selective attention?

A

A filtering process that identifies the information needed by a performer and disregards the less important information.

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14
Q

An example of selective attention

A

a football player taking a penalty will only focus on the ball and goal rather than the fans and other players surrounding the penalty taker.

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