SLIDES WEEK 3 + 4 Flashcards

(31 cards)

1
Q

How is a winner-take-all markets possible

A
  1. technology’s quality
  2. technical advantage
  3. timing
  4. sponsorship by large powers can lock out alternatives
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2
Q

do older firms innovate more according to the article

A

yes

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3
Q

are older firms more likely to exploit or explore

A

exploit

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4
Q

have older firms high or low impact

A

low

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5
Q

age helps/doesnt help incremental innovation but NOT RADICAL

A

helps

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6
Q

patent approval process

A
  1. file patent application
  2. examiner reviews
  3. if you pass patentability tests
  4. you get patent
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7
Q

4 things for patent

A

novel, useful, not obvious, eligible (Is your invention the kind of thing you can even get a patent for?: machine, manufacture, process, composition)

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8
Q

utility patent

A

protects process, machine, manufactured item, or combination of materials.

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9
Q

design patent

A

protects design or exterior look of an invention.

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10
Q

plant patent

A

protects distinct and new variety of plant.

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11
Q

trademark can be perceived through?

A

one of the five senses

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12
Q

how long does patent last

A

authors life + 70 years

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13
Q

do you need to register trademark

A

no, just use it inside the business

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14
Q

does a trademark expire

A

no, as long as you use it

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15
Q

do you gave to register copyright

A

no you get it automatically

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16
Q

centralization

A

decision-making authority is kept at top levels of the firm OR activities are performed at a central location.

17
Q

ambidextrous structures

A

One part of the company (like R&D) is flexible, creative, and small
👉 to explore new ideas
Another part (like production or operations) is strict, organized, and big
👉 to run things efficiently

18
Q

disdavtnage loosely coupled (LEGO)

A

high potential for conflict and not good when very close coordination is needed

19
Q

Companies that innovate across countries must balance central control with local freedom, since local teams know their markets best. But challenges like poor fit in other regions, reluctance to share, and the “not invented here” mindset can block global learning and collaboration.

A

We didn’t make it, so we don’t want it

20
Q

Myths about product champions

A

1: Projects with champions are more likely to be successful.

2: Champions get involved because they are excited about project rather than from self-interest.

!!!3: Champions are more likely to be involved with radical innovation projects. !!!!!!!

4: Champions are more likely to be from marketing.

21
Q

beta testing

A

get customer input early in the development process.

22
Q

Failure modes & effects analysis

A

A method to identify failures in a system, classify them according to their severity, and create a plan to prevent them.

23
Q

So, smell can be a trademark — but only in rare, special cases!

24
Q

Automate (aka replace human input) vs augment (aka keep human input in the loop)

A

AI can be a source of competitive advantage when there is augmentation of the human and the machine’s capabilities! Double loop

25
social loafing causes
Lack of motivation; A perception that the task is meaningless; A belief that the individual’s effort will not be recognized or rewarded.
26
preventing social loafing
❖ Establish clear expectations & goals for the group ❖ Define roles and responsibilities per member ❖ Regular check-ins to ensure that everyone is contributing appropriately; ❖ Provide positive feedback & recognition for individual contributions.
27
whats in the project charter
mission and goals
28
market skimming
high initial pricing (unique features, quick cashflow, breakthrough products)
29
penetration pricing
low initial pricing
30
Mavens
Love learning and sharing useful info
31