Social Cognition Flashcards

1
Q

Schemas

A

Automatically created cognitive frameworks that guide our understanding of the world

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2
Q

What 3 basic cognitive processes do Schemas affect?

A

Attention, Encoding, Retrieval

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3
Q

How are Schemas developed?

A

Through verification and experience

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4
Q

Priming

A

To activate a schema through a stimulus

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5
Q

Confirmation Bias

A

Activated schemas affect how we process incoming information. Information that supports a schema is attended to and information that contradicts a schema may be filtered out

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6
Q

Perseverance Effect

A

The tendency for a schema to remain intact even when it comes up against discrediting information

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7
Q

Self-fulfilling Prophecy

A

Predictions that cause themselves to come true

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8
Q

Selective Filtering

A

Paying attention to sensory informations that affirms a stereotype and filtering out sensory information that negates a stereotype. Can lead to self-fulfilling prophecies

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9
Q

Stereotyping

A

Assumes that all members of a group share some common feature

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10
Q

Automatic processing

A

Unconscious and effortless

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11
Q

Controlled processing

A

involved in higher-order thinking and evaluation, takes careful thought and effort

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12
Q

What parts of the brain are involved in automatic processing?

A

Limbic system for emotional processing and the amygdala for emotional learning and fear conditioning

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13
Q

What parts of the brain are involved in automatic processing?

A

Prefrontal Cortex

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14
Q

System 1 thinking

A

Automatic

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15
Q

System 2 thinking

A

Controlled

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16
Q

Why is Automatic processing important?

A

Helps us deal with the enormous amount of information in our world

17
Q

Heuristics

A

Simple rules or mental shortcuts that reduce mental effort and allow us to make decision or judgments quickly

18
Q

Availability Heuristic

A

our assessment of how likely an occurrence is based on how easily an example of that event can be recalled. ex people are more likely to die of cancer than homicide but have a greater fear of homicide

19
Q

How do we confuse “often” and “memorable”?

A

People tend to judge how often something happens by how memorable it is

20
Q

Representativeness Heuristic

A

Our assessment of how likely an occurrence is based on how much it resembles our expectation for a model of that event. ex. Photo of the librarian

21
Q

Base Rate Fallacy

A

If presented with related base rate information (i.e. generic, general information) and specific information (information only pertaining to a certain case), the mind tends to ignore the former and focus on the latter

22
Q

Anchoring and Adjustment Heuristic

A

We use a number as a starting point on which to anchor our judgement then make revisions until we reach an answer

23
Q

Framing Heuristic

A

cognitive bias, in which people react to a particular choice in different ways depending on how it is presented; e.g. as a loss or as a gain. People tend to avoid risk when a positive frame is presented but seek risks when a negative frame is presented

24
Q

What are is a source of Bias in social Cognition?

A

Magical Thinking

25
Q

Magical Thinking

A

The perception that uncontrollable events are somehow controllable

26
Q

Negativity Bias

A

Attending to and remembering only negative information, thus impacting future evaluations

27
Q

What is the evolutionary reasoning behind a negativity bias?

A

We are wired to protect ourselves from danger

28
Q

Optimistic Bias

A

Believing that bad things happen to other people and that you are more likely to experience positive events in life

29
Q

Overconfidence Barrier

A

The belief that our own judgment or control is better or greater than it truly is

30
Q

Counterfactual Thinking

A

Imagining different outcomes for an event that has already occurred. Shoulda, Coulda, Woulda

31
Q

Upward Counterfactuals

A

Circumstances to which you imagine better outcome than you achieved

32
Q

Downward Counterfactuals

A

Circumstances to which you imagine worse outcomes than you achieved

33
Q

Marketing and Counterfactual Thinking

A

Advertising seems to have been built on how easy it is for us to picture alternative outcomes

34
Q

Mood-congruence effects

A

We are more likely to remember positive information when in a positive mood, and more likely to remember negative information when in a negative mood

35
Q

Mood dependent memory

A

Our mood at the time of learning is a retrieval cue form remembering that information

36
Q

Emotion

A

physiological arousal plus cognition

37
Q

Cognition

A

knowledge and surrounding circumstance