Social Learning Flashcards

(16 cards)

1
Q

Phobia

A

Intense and irrational fear to an object or situation that continues over time

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2
Q

Phobia link to classical conditioning

A

Originate from a pairing of stimuli through the process of classical conditioning whereby the conditioned response is fear.

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3
Q

Observational learning

A

Where the learner watches a model, notices the consequences of their behavior, and then decides whether they will imitate their behavior.

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4
Q

5 stages of observational learning

A
  1. Attention
  2. Retention
  3. Reproduction
  4. Motivation
  5. Reinforcement
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5
Q

Attention

A

The learner needs to find the model interesting enough to pay attention to them

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6
Q

Retention

A

The learner needs to be able to remember the model’s observed behavior, this relies on the cognitive level of the learner

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7
Q

Reproduction

A

The learner needs to have the physical and cognitive abilities to reproduce the behavior they have observed

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8
Q

Motivation

A

The learner needs an incentive and reason for repeating the modelled behavior.

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9
Q

Reinforcement

A

If the learner expects the modelled behavior will be reinforced they are more likely to reproduce the modelled behavior.

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10
Q

Systemic desensitization

A

Type of therapy that combines relaxation techniques with gradual exposure to overcome a phobia.

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11
Q

In vitro

A

Imagined

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12
Q

Token economy

A

Behavior modification technique based on operant conditioning principles whereby a symbolic reinforcer is used to encourage a particular behavior.

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13
Q

Secondary reinforcer

A

The symbolic tokens used to motivate desired behavior

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14
Q

Primary reinforcer

A

The tangible reward

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15
Q

Vicarious reinforcement

A

A form of observational learning in which the observed consequences of a model’s actions can modify the behavior of the learner.

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16
Q

Benefits of using token economies

A
  • It is a versatile behavior technique as it can be customized to suit the varying needs of individuals.
  • The transparency of the process is beneficial for both participants and administrators who can easily track progress and determine when secondary and primary reinforcers are given.