sociocultural Flashcards

(37 cards)

1
Q

tajfel (1971)
aim

A
  • investigate how even minimal groups effect behaviour
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2
Q

tajfel (1971)
procedure

A
  • british schoolboys were randomly divided into groups
  • after playing competitive games participants had the opportunity to divide money or points to members of each group
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3
Q

tajfel (1971)
results

A
  • majority of boys gave more money/points to members of their own group
  • wanted to maximize the difference between the groups to their own benefit
  • would accept less money for their group if the other group had even less money
  • rated their own group members as more likeable
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4
Q

tajfel (1971)
conclusion

A
  • supports social identity theory
  • even random meaningless groups impact our behaviour
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5
Q

tajfel (1971)
evaluation

A
  • teenage boys known to be competitive, not generalizable
  • could have had demand characteristics if they felt the aim was to get the most money possible
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6
Q

bandura (1961)
aim

A
  • investigate whether aggression can be learned by observing others
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7
Q

bandura (1961)
procedure

A
  • performed on 3 groups of uk kindergarteners
  • children were first rated on how aggressive they tended to be and matched to be in a group with the same average rating
  • group 1 saw adult behaving aggressively to “bobo doll”, hitting kicking and smashing
  • group 2 saw adult assembling toys
  • group 3 was the control and they saw no model
  • after children were taken into a room one at a time with the doll and their behaviour was observed
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8
Q

bandura (1961)
results

A
  • group 1 (seen the aggressive model) more likely to behave aggressively towards the doll imitating the model
  • boys were more likely to be more aggressive if the model was a man than a woman
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9
Q

bandura (1961)
conclusion

A
  • supports social cognitive theory, behaviour can be learned by observing and imitating others and with identification with the model
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10
Q

bandura (1961)
evaluation

A
  • casual relationship between variables
  • demand characteristics, hitting the doll because they thought they were supposed too
  • low ecological validity, doll = real person ?
  • limited generalizability to other age groups
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11
Q

konijn et al (2007)
aim

A
  • investigate whether or not violent video games are likely to increase aggression when players identify with violent video game characters
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12
Q

konijn et al (2007)
procedure

A
  • dutch boys, low education ability
  • random realistic/fantasy, violent/non violent
  • fake partner employed by kojin to behave certain way
  • winner blast the loser loud noise in headphones, aggression
  • told high noise cause permanent hearing damage
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13
Q

konijn et al (2007)
results

A
  • most aggressive, played violent game
  • used permanent hearing damage sound levels even though unprovoked
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14
Q

konijn et al (2007)
conclusion

A
  • identifying with violent video game characters makes players more aggressive
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15
Q

konijn et al (2007)
evaluation

A
  • teenage boys, not generalizable
  • replicable
  • low ecological validity, punishment
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16
Q

shih et al (1999)
aim

A
  • investigate how negative stereotypes can hurt performance (stereotype threat) while positive stereotypes can improve performance (stereotype boost)
17
Q

shih et al (1999)
procedure

A
  • 46 asian american women studying in uni randomly assigned to 3 groups
  • 1: questionnaire about their identity as women
  • 2: questionnaire about their identity as asian
  • 3: control group given no questionnaire
  • all groups were given a test with difficult math problems
18
Q

shih et al (1999)
results

A
  • when reminded of their gender, negative stereotypes about women and maths caused increased anxiety and worse performance, stereotype threat
  • when reminded of their race, positive stereotypes about asian people and maths caused increased confidence and better performance, stereotype boost
19
Q

shih et al (1999)
conclusion

A
  • gender, worse performance
  • race, better performance
  • due to existing stereotypes about both those parts of themselves
20
Q

shih et al (1999)
evaluation

A
  • use of asian american female participants was useful as researchers could see both boost and threat
  • well controlled lab experiment clear casual relationship between stereotype and performance on math test
  • small sample size, needs to be replicated
  • may not be generalizable to other race, gender and age groups
21
Q

howarth (2002)
aim

A
  • impact of social representation on self esteem and identity, young people south london
22
Q

howarth (2002)
procedure

A
  • media, crime, drugs, violence
  • social consequences on being seen as part of that community
  • eight focus groups and interviews
  • what they thought vs what people outside south london thought
  • analysis of data
23
Q

howarth (2002)
results

A
  • negative representation being from south london from outside but not by people living there
24
Q

howarth (2002)
conclusion

A
  • supports social identity theory
25
howarth (2002) evaluation
- high ecological validity - generalizable to wider cultures and places?
26
chen et al (2005) aim
- investigate how long term or short term orientation impacts decision making
27
chen et al (2005) procedure
- bicultural singaporean americans, exposed to both cultures - randomly assigned to have one culture primed (brought to mind) over another by showing photos of either culture - afterwards participants were asked to order a book from an online shop with 2 delivery options - option one free shipping but taking longer, option 2 pay for shipping but faster delivery time
28
chen et al (2005) results
- american culture more likely to pay extra for fast shipping - singaporean culture more likely to opt for the free shipping
29
chen et al (2005) conclusion
- singaporean culture has long term orientation so they value patience and saving money for the future - american culture has short term orientation so they want immediate gratification
30
chen et al (2005) evaluation
- well designed experiment, casual relationship - bicultural participants absorbed values of both cultures - only involved singaporean americans don't know if it is generalizable to other orientations - could be extraneous variables that explain the results
31
wang & mallinckrodt (2006) aim
- predict if chinese international students would experience acculturation stress in american colleges
32
wang & mallinckrodt (2006) procedure
- 100 participants men and women - survey questions about home culture and host culture and degree of difficulty in everyday situations
33
wang & mallinckrodt (2006) results
- avoid social relationships and experienced anxiety would not assimilate well - integrate = don't experience stress
34
becker et al (2002) aim
- impact that television had on the eating attitudes and behaviors of ethnic Fijian girls
35
becker et al (2002) procedure
- natural experiment comparing before and after arrival of television - before eating disorders = rare - no pressure to be slim - questionnaire on eating attitudes and mental state regarding food and appearance - interviews with people with eating disorders after tv
36
becker et al (2002) results
- desire to emulate western beauty standards, develop eating disorder - weight loss = success - arguments with family about how much food to consume - 3x more likely to be risk for eating disorder if tv - 75% too fat
37
becker et al (2002) conclusion
- western imagery increased eating disorders and mental health issues