SOCIOLOGY PAPER 3 SECTION A Flashcards

(62 cards)

1
Q

SECTION A - GLOBALISATION - Globalisation

A

Interconnectedness; politically, socially, economically

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2
Q

SECTION A - GLOBALISATION - Digital revolution

A

Huge shift to digital technology in terms of communication, media and other technology

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3
Q

SECTION A - GLOBALISATION - Global village

A

People create and maintain relationships across the globe due to the internet

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4
Q

SECTION A - GLOBALISATION - Cultural homogenisation

A

Cultures across the globe becoming more similar around; capitalist ideology, consumerism, secularization (decline of religion), individualism

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5
Q

SECTION A - GLOBALISATION - Virtual communities

A

Social network of individuals who create an online community

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6
Q

SECTION A - GLOBALISATION - Big data

A

Huge sets of data that are collected and analysed to look at online behaviour patterns. Key features; volume, velocity, variety, variability,complexity

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7
Q

SECTION A - GLOBALISATION - Network society

A

Internet has enhanced communication - allowing those who are more online to gain more social capital (increasing their network). Allows they to gain employment and status

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8
Q

SECTION A - GLOBALISATION - Media convergence

A

Presence of multiple types of media / social media on one device

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9
Q

SECTION A - Key concepts - Digital revolution statistics

A

1992 1 million devices connected to internet vs 5.14 billion in 2023
2015 47% mobile phones had 3/4/5G vs 82% in 2020

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10
Q

SECTION A - Key concepts - McLuhan

A

Global village

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11
Q

SECTION A - Key concepts - Friedman

A

Westernisation / Americanisation

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12
Q

SECTION A - Key concepts - Fukuyama

A

Increased dominance of Western capitalist liberal democratic values

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13
Q

SECTION A - Key concepts - Fairweather & Rogerson

A

Cultural homogenisation occurring due to; global computer software, global advertising, dominance of western morals and ethnics on the internet

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14
Q

SECTION A - Key concepts - Spybey

A

Globalisation as a chance to exchange practices and ideas

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15
Q

SECTION A - Key concepts - Giddens

A

Reverse colonisation, glocalisation

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16
Q

SECTION A - Key concepts - Carter

A

Cybercity; place to meet others, create and continue friendships

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17
Q

SECTION A - Key concepts - Boellstorff

A

Second Life, a virtual world in which people created communities and formed relationships. Found instances of behaviours that would be considered illegal in the real world/

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18
Q

SECTION A - Key concepts - Social media statistics

A

Around 5 billion social media user identities - 62% of population
Average daily time on social media is 2 hrs 23 minutes
84% of 18-29 use at least one social media vs 45% of 65+

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19
Q

SECTION A - Key concepts - Castells

A

In an ‘information age’, economic activity based on application of information, live in a network society, power resides in the networks people have - these can operate on a global scale.

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20
Q

SECTION A - Key concepts - Boyle

A

Media convergence, access multiple forms of media on one device

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21
Q

SECTION A - Problems defining globalisation - Statistics on global internet use

A

47.1% of people in Africa use the internet compared to 90.3% of people in North America

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22
Q

SECTION A - Impact on relationships - Granovetter

A

Strong vs weak ties, digital media you can strengthen / obtain weak ties in relation to friends, employment.

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23
Q

SECTION A - Impact on relationships - Kraut et al

A

Internet helps maintain and develop social ties with others

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24
Q

SECTION A - Impact on relationships - Shaw & Gant

A

Chat room use increased feelings of support and self-esteem, decreased feelings of anxiety and loneliness

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25
SECTION A - Impact on relationships - Turkle
Alone together, normalised phone use in social situations, not engaging with each other in the physical world as too focused on the digital one
26
SECTION A - Impact on relationships - Miller
Social media websites can help form or break down relationships. Way to share social scandals / problems which can break up relationships / married.
27
SECTION A - Impact on identity - Ellison
Individuals can adopt multiple personalities online - can impact real life in positive and negative ways
28
SECTION A - Impact on identity - Bjorklund
Social media is like real-time autobiographies
29
SECTION A - Impact on identity - Hart
People present their values and what is important to them online.
30
SECTION A - Impact on identity - Case
Technology is integrated in our lives - can shape identity, or cause problems. Information online hard to erase; teenagers may post inappropriate things they later regret and can’t delete.
31
SECTION A - Impact on identity - Baudrillard
Media saturation, hyper-reality, simulacra, performed identity online, loss of genuine relationships
32
SECTION A - Age inequality - Boyle
Each generation increases use of technology. Digital generation gap.
33
SECTION A - Age inequality - Berry
Older people less likely to use the internet - lack skills and interest.
34
SECTION A - Age inequality - Ofcom Report
98% 16-24 go online vs 42% 65+
35
SECTION A - Age inequality - Garside
Communication habits between generations very different - creates barrier between old and young
36
SECTION A - Age inequality - Palmer
Toxic parenting - reliance on technology
37
SECTION A - Age inequality - Postman
Internet exposes children to adult themes
38
SECTION A - Class inequality - Mertens & D’Haenens
Digital divide - working class entertainment, middle class knowledge
39
SECTION A - Class inequality - Helsper
Digital divide, digital underclass - couldn’t afford technology.
40
SECTION A - Class inequality - Cornford & Robins
Digital communication is under capitalist control - reinforces inequalities, spreads ruling class ideology, collects personal information to be used for capitalist gain
41
SECTION A - Class inequality - Katz & Lazarsfeld
Two step flow model, opinion leaders may spread ruling class ideology
42
SECTION A - Class inequality - Fuchs
Big data capitalism, data collected by businesses, surveillance, maintains ideological control / hegemony
43
SECTION A - Class inequality - Snowdon Report
US and British governments accessing personal and private conversations (surveillance)
44
SECTION A - Class inequality - Kirkpatrick
Facebook effect - social media can be used to create social movements. Working class can use to challenge ruling class
45
SECTION A - Gender inequality - Li & Kirkup
Gender differences in use of technology men more likely to; use email and chat rooms, play more computer games, be self-confident about computer skills, view computer activity and skill as male.
46
SECTION A - Gender inequality - Haraway
Cyborg - women can use technology to create online identities that are not limited to patriarchal ideas of femininity
47
SECTION A - Gender inequality - Nakamura
Forum of support
48
SECTION A - Gender inequality - Cochrane
Social media gives ways to challenge patriarchal ideology; #metoo, Larasi’s campaign to ban Blurred Lines
49
SECTION A - Gender inequality - Arlaccki
Organised exploitation of women; sexual slavery
50
SECTION A - Gender inequality - Hughes
Digital communication can reproduce patriarchy through sex exploitation and sex tourism
51
SECTION A - Gender inequality - Butler
Digital communication can spread patriarchal ideology online (Andrew Tate)
52
SECTION A - Impact on culture, politics, conflict & change - Lesaca
Digital communication central strategy for terrorist groups & governments combating it. ISIS use websites like Twitter & Youtube to spread ideology.
53
SECTION A - Impact on culture, politics, conflict & change - Howard
Digital Jesus - Christian fundamentalist groups formed virtual communities to share beliefs
54
SECTION A - Impact on culture, politics, conflict & change - Beck
Global risk society, manufactured risks across the gloe
55
SECTION A - Impact on culture, politics, conflict & change - Taylor
Giving Capitalism freedom across the globe has lead to inequalities that should be considered illegal - global companies exploiting cheap labour laws
56
SECTION A - Impact on culture, politics, conflict & change - Rothe & Friedrichs
World Bank (gives loans to developing countries) - voting right dominated by rich developed countries (e.g. USA, Germany, Britain, Japan)
57
SECTION A - Impact on culture, politics, conflict & change - Sutton, Palen & Scklovski
New digital communication helps with the dealing of disasters; Southern California Wildfires 2007 - pass on community information
58
SECTION A - Impact on culture, politics, conflict & change - Kirkpatrick
Facebook effect, helps form, organise and publicise social media movements across the globe - can help challenge inequalitie
59
SECTION A - Impact on culture, politics, conflict & change - Ghonim
Social media used to stage political revolutions - gave people a voice to challenge authoritarian regimes in countries where media was controlled by the government. Helped in Arab spring protests.
60
SECTION A - Impact on culture, politics, conflict & change - Sreberni & Mohammadi
Ideas of western media domination ignores complex interactions between cultures - they can influence each other
61
SECTION A - Impact on culture, politics, conflict & change - Giddens
Reverse colonisation, glocalisation
62
SECTION A - Impact on culture, politics, conflict & change - Croteau & Hoynes
Global digital media companies forced to take into account local audiences