SOCIOLOGY PAPER 3 SECTION A Flashcards
(62 cards)
SECTION A - GLOBALISATION - Globalisation
Interconnectedness; politically, socially, economically
SECTION A - GLOBALISATION - Digital revolution
Huge shift to digital technology in terms of communication, media and other technology
SECTION A - GLOBALISATION - Global village
People create and maintain relationships across the globe due to the internet
SECTION A - GLOBALISATION - Cultural homogenisation
Cultures across the globe becoming more similar around; capitalist ideology, consumerism, secularization (decline of religion), individualism
SECTION A - GLOBALISATION - Virtual communities
Social network of individuals who create an online community
SECTION A - GLOBALISATION - Big data
Huge sets of data that are collected and analysed to look at online behaviour patterns. Key features; volume, velocity, variety, variability,complexity
SECTION A - GLOBALISATION - Network society
Internet has enhanced communication - allowing those who are more online to gain more social capital (increasing their network). Allows they to gain employment and status
SECTION A - GLOBALISATION - Media convergence
Presence of multiple types of media / social media on one device
SECTION A - Key concepts - Digital revolution statistics
1992 1 million devices connected to internet vs 5.14 billion in 2023
2015 47% mobile phones had 3/4/5G vs 82% in 2020
SECTION A - Key concepts - McLuhan
Global village
SECTION A - Key concepts - Friedman
Westernisation / Americanisation
SECTION A - Key concepts - Fukuyama
Increased dominance of Western capitalist liberal democratic values
SECTION A - Key concepts - Fairweather & Rogerson
Cultural homogenisation occurring due to; global computer software, global advertising, dominance of western morals and ethnics on the internet
SECTION A - Key concepts - Spybey
Globalisation as a chance to exchange practices and ideas
SECTION A - Key concepts - Giddens
Reverse colonisation, glocalisation
SECTION A - Key concepts - Carter
Cybercity; place to meet others, create and continue friendships
SECTION A - Key concepts - Boellstorff
Second Life, a virtual world in which people created communities and formed relationships. Found instances of behaviours that would be considered illegal in the real world/
SECTION A - Key concepts - Social media statistics
Around 5 billion social media user identities - 62% of population
Average daily time on social media is 2 hrs 23 minutes
84% of 18-29 use at least one social media vs 45% of 65+
SECTION A - Key concepts - Castells
In an ‘information age’, economic activity based on application of information, live in a network society, power resides in the networks people have - these can operate on a global scale.
SECTION A - Key concepts - Boyle
Media convergence, access multiple forms of media on one device
SECTION A - Problems defining globalisation - Statistics on global internet use
47.1% of people in Africa use the internet compared to 90.3% of people in North America
SECTION A - Impact on relationships - Granovetter
Strong vs weak ties, digital media you can strengthen / obtain weak ties in relation to friends, employment.
SECTION A - Impact on relationships - Kraut et al
Internet helps maintain and develop social ties with others
SECTION A - Impact on relationships - Shaw & Gant
Chat room use increased feelings of support and self-esteem, decreased feelings of anxiety and loneliness