Software Modeling and UML Flashcards
(5 cards)
a) Software Modeling involves the use of Techniques, Methodologies, and Tools. Define the following terms as they can be used in software development.
i. Techniques:
ii. Methodologies:
iii. Tools:
i. Techniques: Specific methods or procedures used in software development to achieve a particular result or perform a task.
ii. Methodologies: Comprehensive and systematic approaches that provide guidelines and principles for software development.
iii. Tools: Software applications or utilities that assist in the development, testing, and maintenance of software.
State three (3) ways to deal with software complexity.
Abstraction: Focus on essential details and hide unnecessary complexities.
Modularization: Break down the software into smaller, manageable modules.
Encapsulation: Group related functionalities together and hide internal details.
State any Three (3) UML diagram types.
Class Diagram: Represents the static structure of a system.
Use Case Diagram: Describes the interactions between a system and its external entities.
Sequence Diagram: Illustrates the interactions between objects over time
Give an example of the following UML Elements.
i. Structural elements
ii. Behavioral
iii. Grouping
iv. Annotational
i. Structural elements: Class, Interface, Package.
ii. Behavioral: Activity, State Machine, Use Case.
iii. Grouping: Package.
iv. Annotational: Note.
State and define three (3) UML building Blocks.
Class: Represents a blueprint for objects, defining their attributes and behaviors.
Association: Represents relationships between classes, indicating how they are connected.
Package: A grouping mechanism to organize and structure model elements.