Sport Psychology Flashcards

(146 cards)

1
Q

Self-Confidence

A

A person’s belief in themselves and their abilities
Characterised by the absolute belief in ability

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2
Q

Those who are confident…

A

Have Positive thoughts

Clear Focus

Higher level of performance

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3
Q

Those who are less confident

A

Have negative thoughts

Lots of doubt about their adequacy

Perform poorly

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4
Q

Self-Efficacy

A

A situational form of self-confidence where one is confident to perform a specific task in a specific situation

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5
Q

4 Factors that Affect Self-Efficacy

A

1) Importance/Value
2) Higher Self-Efficacy Traits
3) Low Self-Efficacy Traits
4) Overconfident (links b/w performance and self-efficacy)

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6
Q

Importance/Value

A

The importance/value placed on a given task will impact a person’s level of self-efficacy

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7
Q

High Self-Efficacy Traits

A

More likely to be confident

Apply themselves to challenges

Persist - even when faced with initial failure/setback

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8
Q

Low Self-Efficacy Traits

A

Worry

Anxiety

Depression

Avoid challenges/likely to give up when faced with initial failure

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9
Q

Overconfidence

A

Links between self-efficacy and performance

Too complement with competitive results/performance

Reduces attention/focus to aspire towards goals as seen no reason to change/improve

Train less/less effort therefore when others catch up it tears motivation, confidence and hence performance

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10
Q

Self-Doubt

A

Some self-doubt is good in preparatory situations

Provides incentive to focus/attention towards sporting knowledge/skill

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11
Q

Bandura’s Theory

A

Suggests there are 4 main sources that influence the level and strength of one’s self-efficacy

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12
Q

Bandura’s 4 Antecedents

A

1) Performance Accomplishments
2) Vicarious Experiences
3) Verbal Persuasion
4) Physiological States

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13
Q

Performance Accomplishments

A

“I have it before, I can do it again”

Being successful in a situation once gives you confident to do it again

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14
Q

Vicarious Experiences

A

“If they can do it, so can I”

Seeing others succeed gives you the confidence to succeed

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15
Q

Verbal Persuasion

A

“You can do it”

External motivation from a coach/parent/peer

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16
Q

Physiological States

A

How you feel physiologically as an indicator of how confident you are

E.g Butterflies –> the more you are aware of them the less confident you become

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17
Q

Goals

A

Aims/targets that give training/efforts direction and purpose

Reference checkpoints to greater achievement/performance

Increased work output by 40-50%

Athletes who utilise goal setting are generally more successful than those who don’t

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18
Q

Type of Goals (3)

A

1) Process

2) Performance

3) Outcome

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19
Q

Process Goals

A

Focus on the actions (skills, techniques, moments) an athlete must perform

Good reference points for comp and training

Act as stepping stones for performance and outcome goals

DO NOT FOCUS ON RESULT = MAY HINDER PERFORMANCE

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20
Q

Performance Goals

A

Focus on achieving results/standards independent of others
–> time trials, PBs, qualifying/standard times

Best to set early

Link to KPIs (stats and percentages)

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21
Q

Outcome Goals

A

Focus on the competition result at the end of comp/season

Factor in other competitors and therefore harder to achieve due to uncontrollable factors

E.g medals, trophies, ranking

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22
Q

Long Term Goals

A

Aims at broader targets set out at the start of a season

Typically outcome goals

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23
Q

Short Term Goals

A

More manageable focal points for athletes and act as stepping stones

Typically process and performance goals

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24
Q

Staircase/Stepping Stone Model

A

Both LT and ST goals must be set (not one or the other)

Bottom of the stairs are current level and short term goals

Top of the stairs are long term objectives/outcomes

Linked by a sequence of progressively linked goals/aims that are specific to sport and provide direction

Describes how LT goals are achieved from ST aims

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25
Benefits of Goal Setting (6)
1) Enhance focus and concentration 2) Boost Self-Confidence 3) Create Positive Mental Attitude 4) Increase intrinsic motivation 5) Enhance playing skill, technique and strategy 6) Improve overall performance
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Enhance Focus and Concentration
Focus attention to the important skill elements Provide direction and purpose towards actions Mechanism to prevent the intrusion of distraction Controls anxiety-causing influences - helps an athlete focus on the task at hand
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Boost Self-Confidence
Provides an athlete evidence of their training/improvements (Increases Self-confidence) When progress is made they feel capable Helps to overcome obstacles and develop sense of self-worth
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CreatesPositive Mental Attitude
Creates perseverance and contributes to a positive psychological state When faced with odds, stay in contest
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Improves Intrinsic Motivation
Provides spur to overcome boredness, tiredness and poor performance Improves quality of practice
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Enhances Playing Skill, Technique, and Strategy
Improves performance by activating and organising an athletes efforts, promoting development of strategies and refining movements/set plays
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SMARTER Goals
Effective way to set goals Specific Measurable Agreed/Achievable Realistic Timely Exciting and Evaluated Recorded and Reviewed
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Specific
Must be specific and clear to provide correct focus/attention Too general = no direction
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Measurable
Quantifiable measure = easy to review and assess Progress should be evaluated against standard/previous performance
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Agreed/Achievable
Agreed by all parties Do not take up goals if you don't belief in them Set for yourself as this is primary motivation Should be achievable/action orientated
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Realistic
Achievable within ability No point setting unattainable goals Should present challenge which can be meet with perseverance
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Timely
Specific date for completion Place goals over timeline
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Exciting and Evaluated
Athletes should be challenged and inspired to excite Evaluation strategies should be applied at start and continuous throughout Feedback is provided to make changes
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Recorded and Reviewed
Should be documented (diary, journal) so not forgotten, constant motivation, reassessed Process of review allows athlete/coach to see whether goal is successful and whether strategies are effective
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Preparation for Competition
Allows an athlete to maintain control by minimising distraction and maximising preparedness
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Prep for Comp - 4 Broad Categories
1) Pre-comp strategies 2) Competition strategies 3) Coping strategies 4) Debreifing
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Pre-Comp Strategies
All the actions and event leading up to competition to ensure athletes reach peak physical and mental condition at the time of competition Either: 1) Prior to Comp 2) At Comp Venue
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Prior to Comp Definiton and (6)
Helps to arrive with minimal distraction, controlled arousal and focus 1) Rest 2) Diet 3) Equipment check 4) Spare time 5) Travel 6) Mental Preparation
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Rest
Bed time and wake up time How much sleep Wake up with positive thoughts
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Diet
How much, what and when Hydration Requires trial and error process to see what best suits for an individual
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Equipment Check
What needs to be packed (uniform, shoes, etc) Spare equipment/back up Usually completed the night before
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Spare Time
How will spare time be spent? - watching TV -visualisation/mental rehearsal -reading -listening to music
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Travel
What time to leave and arrive by? How you are getting there Back up plans if first option fails
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Mental Preparation
When to begin to mentally prepare for comp - process of arousal - mental rehearsal/visualisation -relaxation
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At Competition Venue definition and (7)
Coach Led (majority) Final adjustments to perform at your best 1) Arrival Time 2) Who to Report to 3) Physical Preparation 4) Mental Preparation 5) Dressing for contest 6) Individual/team meetings 7) Final Personal Preparation
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Arrival Time
When do you need to arrive Should be determined by schedule
51
Who to Report to
Will differ between athletes Some go to officials Others to coaches to review strategies
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Physical Preparation
Warmed up and match ready Collective effort or individual focus How long, what, and who with Coaching must remain flexible
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Mental Preparation
Process of arousal Mental rehearsal/visualisation Athlete/coach need to determine what works best
54
Dressing for the Contest
Differs between individuals Getting ready for comp
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Team/Individual Meetings
Last minute instructions Review over strategies Match re-emphasis
56
Final Personal Preparation
Individual rituals/cue words/relaxation
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Competition Strategies
Provides an athlete with enough information and direction to fill the time of competition Provides direction to maximise performance and maintain concentration
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4 Types of Comp Strategies
1) Your/Team Game Plans 2) Performance Reference Checks 3) Task-Relevant Factors 4) Mood/Cue Words
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Your/Team Game Plans
Set plays, positional plays and responsibilities How to intentionally play/meet contest Strategies need to be best suited to individual/team to maximise strengths
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Performance Reference Checks
Monitored by athlete and coach to adapt game plans to meet the challenges of a situation Occur at halftime. quarter time, timeouts, etc Increases concentration and focus on process Enables greater control of arousal
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Task-Relevant Factors
Fundamentals of mental rehearsal Enhance it by identifying the techniques which are specific and essential for quality performance Serve to reinforce technique, especially in moments of fatigue, boredom, loss of concentration "drop-off"
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Mood/cue Words
Words that hold of the quality of movement/effort Provide the impetus for renewed/max effort (especially in drop-off)
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Coping Strategies
A secondary plan or behaviours which is in place for if a primary or preferred behaviour fails or is inappropriate Without = face immense pressure Coach hold responsibility
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Coping with a Hostile Crowd
Focus on: TRF Mood/cue words Your/team game plans KPIs (key performance indicator)
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Dealing with Pain - 4 Strategies
Expect the pain Accept the Pain Train for the Pain Pain as a Mental Signal
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Expect the Pain
Should not come as a surprise Realise it is more than likely that pain will occur
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Accept the Pain
Undertaking physical/sporting activity therefore making the chouice to accept a degree of discomfort that comes with it
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Train for the Pain
"No Pain, No Gain" Train at high intensity to make gains In doing so, body will be subjected to physiological stresses that will be encountered in comp
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Pain as a Mental Signal
Can be used to bring renewed focus to a task Pain is signal for increased concentration
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Debriefing
A process of review of performance that should highlight positive and negative factors that influenced a performance
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Debriefing Overview
Should involve a series of questions to spark discussion surrounding performance What went well? What went wrong? What needs to be implemented? Effective debriefing increases confidence in a program
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Debriefing Guidlines
1) As soon as possible after performance 2) Identify factors that were omitted 3) Identify ineffective strategy elements 4) Involve the athlete
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As soon as possible after performance
Still fresh in the mind of athlete and coach Decisions made must be implemented in following preparations
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Identify Factors that were Omitted
Were certain plans not adhered to? - major inclusions for subsequent events Well-executed elements must continue to be enforced
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Identify Ineffective Strategy Elements
Were some strategies purely ineffective (not suited to opposition) Needs clear identification so not repeated
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Involve the Athlete
Must be involved for success Easy to just "tell" - need to go beyond for improvements
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Motivation
The direction and intensity of one's efforts
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Rushall's 4 Criteria (Motivated Behaviour)
1) An athlete attends practices, is punctual, and gets involved with activities such as social outings 2) An athlete more regularly achieves desired behaviour in training and comp 3) Athlete's 'character' takes on the features of the desired behaviour 4) Performing behaviour requires seemingly fewer rewards
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Self-Determination Theory
The degree to which behaviours are chosen and self-initiated
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3 Innate Needs
Competence - good enough to control the outcome and experience mastery Relatedness - the universal urge to relate to, connect to, and belong to a group/team Autonomy - the universal urge to be a casual agent on one's own life and act in harmony
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Positive Motivation
Induces people to work in the best possible manner to improve performance Better facilities and rewards are provided for better outcomes (jelly beans, positive feedback, badges)
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Athletes that have positive coaches...
1) Like their teammates more 2) Enjoy their athletic experience more 3) Like their coach more 4) Experience greater team cohesion
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Positive Reinforcers
Social Reinforcers Activity Reinforcers Material Reinforcers Special Outings
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Social Reinforcers
praise, smile, pat on back, publicity
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Activity Reinforcers
game instead of drill, playing different position, getting a rest
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Material Reinforcers
Ribbons, medals, trophies
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Special Outings
team dinners/parties, going to watch professional game
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Negative Motivation
Aims at controlling the negative efforts in attempt to create a sense of fear as punishment of bad performance
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Types: Negative Motivation
Intimidation Criticism Criticism w/ sarcasm Physical Abuse Guilt
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Intrinsic Motivation
Motivation which is derived internally or intrinsically Body's "self-motivator" Healthiest form of motivation Characterised by love/enjoyment
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Flow State
Highest level of intrinsic motivation The complete immersion in an activity to the degree that nothing else matters Not distracted Self-consciousness is lost
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Extrinsic Motivation
Motivation which is derived externally or extrinsically Relies on rewards/recognition/avoiding punishment
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Types: Extrinsic Motivation
Introjection - internal pressure as a result of feelings of guilt or to achieve recognition Tangible (rewards you can hold) - trophies, money, medals Intangible (rewards you cannot hold) - fame, attention from fans, TV appearance
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Amotivation
A lack of intention in engage in a behaviour Result "out of control", see no reason to create change Sense of hopelessness
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Motivational Technqiues
1) Goal Setting 3) Extrinsic Rewards 2) Motivational Music 3) Positive Self-Talk
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Motivational Techniques: Goal Setting
Provide ambitions for motivation Empowers to accept challenges Pursue goals with enthusiasm
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Motivational Techniques: Extrinsic Rewards
Informational rather than controlling Should be presented in front for all possible recipients to demonstrate prestige Reinforce one's sense of competence and self-worth
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Motivational Techniques
Different types depending on individuals Can be used during training Increases work output and reduces perceived exertion Links to optimal arousal
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Positive Self-Talk
Athletes powerful "inner voice" Reinforces belief system and self-esteem USE EMOTIVE LANGUAGE
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Types: Positive S-T
1) Task-Relevant - using technical talk to reinforce technique 2) Mood-related -using mood to influence performance 3) Positive Self-Affirmation "I am the greatest" and "I can do this"
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Stress
A state of physiological or psychological tension produced by external or internal forces
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Stressor
Internal/external stimuli that causes stress
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Sources of Stress
External: -physiological and quantifiable - temperature, physical hard training, injury Internal: -psychological -failing a test, switching coach, losing a match/comp
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Arousal
The amount of readiness or activation a person experiences when faced with a task
105
Inverted U Hypothesis
Theory that states: As arousal increases so too will the quality performance until arousal reaches an optimal level; beyond this point, performance will diminish
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Optimal Arousal (Differ and Coach Role)
It is the coaches role to placed their athlete in an optimal state of arousal Optimal arousal will differ depending on individuals, sporting activity, environments, amongst other factors
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Under Aroused Characteristics
Bored Tired Lethargic Not switched on to stimuli Easily distracted
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Optimally Aroused Characteristics
Execute skills flawlessly Effortless Flow state
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Over Aroused Characteristics
Annoyed Distracted Loss of technique Over-excited
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Factors that Affect Arousal Level
1) Experience Level - higher for experiences, less for beginners 2) Perception of Competition - important or not 3) Degree of distraction - precomp strategies 4) Personality 5) Type of skill (fine/gross, simple/complex)
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Fine Motor Skills
Usually complex movements Small, intricate movements that require more co-ordination and a higher level of cognitive processing
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Gross Motor Skills
Usually big (simple) movements Basic movements that requires less co-ordination and less cognitive processing
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Catastrophe Theory
A 3D thesis that predicts the relation between arousal, performance, and cognitive anxiety States: Increased arousal will benefit performance as long as cognitive anxiety is low
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Anxiety
A feeling of apprehension often associated with one's own concept of fear
115
Competition Anxiety
Causes athletes to react physically and mentally in a manner that affects performance
116
State Anxiety
A-State Anxiety about a specific situation
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Trait Anxiety
A-Trait Anxiety of our personality General anxiety level
118
Chocking
Sudden increase in stress/anxiety level Causes athlete to crunch under pressure due to this high level of stress Happens suddenly (importance of situation makes it hard to control)
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Symptoms of Anxiety
Must be identified by coach/athlete so performance is not affected Either psychological or psyhiological
120
Cognitive Symptoms (5)
Sense of confusion Indecision Negative thoughts Poor concentration Feeling weak
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Somatic Symptoms (5)
Increased HR Increased BP Increased RR Vomiting Sweating
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Behavioural Symptoms
Going through motions Biting fingernails Covering face Fidgeting Avoiding eye contact
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Raising Arousal Levels: Athlete/Coach (4)
1) Motivational music 2) Set PBs 3) Motivational videos 4) Vigorous warm-up
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Raising Arousal Levels: Coach (4)
1) Stress importance of the result 2) Give athletes publicised responsibility 3) Pep talks 4) Provide performance goals
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Lowering Arousal Levels: Athlete (6)
Accept tension and stress will occur Undertake relaxation techniques (music, reading, mental rehearsal) Focus on TRF Recite mood/cue words Seek out others who are calm Engage in distracting activities
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Lowering Arousal Levels: Coach (6)
Downplay importance (just another match) Provide relaxation time Direct athletes focus --> TRF Remind of game plans Mood/cue words Present calm presence themselves
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Attention
The ability to concentrate on the correct things during performance
128
Concentration
The ability to focus your attention on something for a period of time
129
4 Components of Concentration
1) Focus on relevant environmental cues 2) Maintaining attentional focus 3) Situation awareness 4) Shifting attentional focus
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Attentional Dimensions
Width (Broad - Narrow continuum) - how many cues? Direction (External or Internal - distinct one or the other) - in head or physical environment
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4 Attentional Styles
Broad External Broad Internal Narrow Internal Narrow External
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Broad External
"Assess" Good: - analysing whole situation - "see" everything/good at scanning - good peripheral vision Bad: - information overload - falls for fakes easily - reacts too quickly
133
Broad Internal
"Analyse" Good: - organising ideas and information - devise effective strategies and prepare for opposition moves - good at problem-solving Bad: - overthinks/over-analyses situations - reacts too slowly as a result
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Narrow Internal
"Preparing" Applies to closed skills - slow, predictable, repeatable Good: - concentrate and visualise specifics - enhanced kinaesthetic awareness Bad: - over critical on singular thought (decreases confidence and hence performance) - able to attend/focus on new cues/info
135
Attentional Errors
1) Choking -not right attention to the correct area, decreases performance 2) Attentional Mismatch - high levels of stress reverts athlete back to their dominant attentional style (may not be appropriate to performance) 3) Internal/External Overloads - too much stimuli therefore overload of info, causes mistakes 4) Involuntary Internal Narrowing - become tunnel-visioned - cannot attned to TRF and cues
135
Narrow External
"Act" Applies to closed skills - slow, predictable, repeatable Good: - able to focus on one/few external stimuli - block distractions - remain focus Bad: - may stick to response even if not working - when environment changes - too narrow of a vision - don't "see" everything necessary
136
Visualisation
The skill involving the ability to watch yourself through the mind's eye
136
Visualisation helps...
Physical functioning - alerts nervous system and supports rehabilitation, epescally when injured Accelerate the Learning Process - assists with organisation and co-ordination of movement - establishes connection via nervous pathways b/w brain and muscles
137
Types: Visualisation (2)
Problem-Solving - aids concentration - reduces stress/anxiety - suggests possible cause of action Mental Rehearsal - 5 distinct types
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5 Types of Mental Rehearsal
Performance Practice Instant Pre-play During Performance Instant Replay Performance Review
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Performance Practice
Undertaken at home/comp venue Visualising performance of specific task/skill Increases concentration and accelerates the learning process Good for injuries as it alerts the nervous system which helps to regain form
140
Instant Pre-play
Applies to closed skills - slow, repeatable, predictable and internally paced Used in the moments prior to executing a skill Generally short Involves all major components of the task Facilitates the shift to a performance mindset
141
During Performance
Different type of visualisation where eyes are open and athlete still remains present in the moment Involves acting as something or somebody else Mohammad Ali's "Float like a butterfly, sting like a bee" personifies this.
142
Instant Replay
Applies to closed skills - slow, repeatable, predictable and internally paced Memory/visual review of an aspect of performance just completed Replay of success boosts confidence Replay of poorly executed skill enables athlete to devise what changes need to be made --> accelerates the learning process
143
Performance Review
Visual review of the entire performance in which has been completed Arguably more beneficial than video analysis as it holds value to the intangible aspects of an athletes performance (sounds, smells, touches) Provides insight into performances and areas of improvement
144
Visualisation Guidlines (10)
Start with relaxation Start alert Use present tense Set specific goals Set realistic goals Use all senses (mores senses = better, activates the nervous system) Visual from the inside out and outside in Visual at the correct speed Practice consistently Enjoy it