Study Unit 4 - Chapter Four Making Connections Flashcards

1
Q

Introduction

A

Introduction
* Connecting peripheral devices to a computer has, in the
past, been a fairly challenging task
* Newer interfaces have made this task much easier
* Let’s examine the interface between a computer and a
device
– This interface occurs primarily at the physical layer

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2
Q

Interfacing a Computer to
Peripheral Devices

A

Interfacing a Computer to
Peripheral Devices
* The connection to a peripheral is often called the interface
* The process of providing all the proper interconnections
between a computer and a peripheral is called interfacing

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3
Q

Characteristics of Interface Standards
* There are essentially two types of standards

A

Characteristics of Interface Standards
* There are essentially two types of standards
– Official standards
* Created by standards-making organizations such as ITU (International
Telecommunications Union), IEEE (Institute for Electrical and Electronics
Engineers), (now defunct) EIA (Electronic Industries Association), ISO
(International Organization for Standardization), and ANSI (American
National Standards Institute)
– De facto standards
* Created by other groups that are not official standards but because of
their widespread use, become “almost” standards

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4
Q

Characteristics of Interface
Standards (continued)
* There are four possible components to an interface standard:

A

Electrical component: deals with voltages, line capacitance, and other
electrical characteristics
– Mechanical component: deals with items such as the connector or
plug description
– Functional component: describes the function of each pin or circuit
that is used in a particular interface
– Procedural component: describes how the particular circuits are used
to perform an operation

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5
Q

Two Important Interface Standards
* In order to better understand the four components of an
interface, let’s examine two interface standards

A

Two Important Interface Standards
* In order to better understand the four components of an
interface, let’s examine two interface standards
– EIA-232F – an older standard originally designed to connect a
modem to a computer
– USB (Universal Serial Bus) – a newer standard that is much more
powerful than EIA-232F

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5
Q

An Early Standard: EIA-232F
* Originally named RS-232 but has gone through many
revisions
* All four components are defined in the EIA-232F standard

A

An Early Standard: EIA-232F
* Originally named RS-232 but has gone through many
revisions
* All four components are defined in the EIA-232F standard:
– Electrical
– Mechanical (DB-25 connector and DB-9 connector)
– Functional
– Procedural

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6
Q

An Early Standard: EIA-232F

A

An Early Standard: EIA-232F
* EIA-232F also used the definitions DTE and DCE
– An example of a DTE, or data terminating equipment, is a computer
– An example of a DCE, or data circuit-terminating equipment, is some
form of modem

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7
Q

What is meant by duplexity?
* EIA-232F defines a full-duplex connection. What does this
mean?

A

What is meant by duplexity?
* EIA-232F defines a full-duplex connection. What does this
mean?
* A full-duplex connection transmits data in both directions and
at the same time
* A half-duplex connection transmits data in both directions but
in only one direction at a time
* A simplex connection can transmit data in only one direction
* Can you think of a modern example of each?

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8
Q

Universal Serial Bus (USB)

A

Universal Serial Bus (USB)
* The USB interface is a modern standard for interconnecting
a wide range of peripheral devices to computers
* Supports plug and play
* Can daisy-chain multiple devices
* USB 2.0 can support 480 Mbps (USB 1.0 is only 12 Mbps)
* USB 3.0 can support 4.8 Gbps

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9
Q

Universal Serial Bus (USB) (continued)

A

Universal Serial Bus (USB) (continued)
* The USB interface defines all four components
* The electrical component defines two wires VBUS and
Ground to carry a 5-volt signal, while the D+ and D- wires
carry the data and signaling information
* The mechanical component precisely defines the size of four
different connectors and uses only four wires (the metal shell
counts as one more connector)

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10
Q

Universal Serial Bus (USB) (continued)

A

Universal Serial Bus (USB) (continued)
* The functional and procedural components are fairly complex
but are based on the polled bus
* The computer takes turns asking each peripheral if it has
anything to send
* More on polling near the end of this chapter

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11
Q

FireWire

A

FireWire
* Low-cost digital interface
* Capable of supporting transfer speeds of up to 800 Mbps
* Hot pluggable
* Supports two types of data connections:
– Asynchronous connection
– Isochronous connection

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12
Q

Thunderbolt

A

Thunderbolt
* Digital interface currently found on Apple products
* Capable of supporting transfer speeds of up to 10 Gbps
* Uses same connector as existing Mini DisplayPort and
similar protocol as PCI Express
* Can daisy-chain devices and may get even faster with later
versions

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13
Q

SCSI and iSCSI

A

SCSI and iSCSI
* SCSI (Small Computer System Interface)
– A technique for interfacing a computer to high-speed devices such as
hard disk drives, tape drives, CDs, and DVDs
– Designed to support devices of a more permanent nature
* SCSI is a systems interface
– Need SCSI adapter
* iSCSI (Internet SCSI)
– A technique for interfacing disk storage to a computer via the Internet

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14
Q

InfiniBand and Fibre Channel

A

InfiniBand and Fibre Channel
* InfiniBand – a serial connection or bus that can carry multiple
channels of data at the same time
– Can support data transfer speeds of 2.5 billion bits (2.5 gigabits) per
second and address thousands of devices, using both copper wire
and fiber-optic cables
– A network of high-speed links and switches
* Fibre Channel – also a serial, high-speed network that
connects a computer to multiple input/output devices
– Supports data transfer rates up to billions of bits per second, but can
support the interconnection of up to 126 devices only

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15
Q

Asynchronous Connections

A

Asynchronous Connections
* A type of connection defined at the data link layer
* To transmit data from sender to receiver, an asynchronous
connection creates a one-character package called a frame
* Added to the front of the frame is a start bit, while a stop bit
is added to the end of the frame
* An optional parity bit can be added which can be used to
detect errors

16
Q

Asynchronous Connections (continued)

A

Asynchronous Connections (continued)
* The term asynchronous is misleading here because you
must always maintain synchronization between the incoming
data stream and the receiver
* Asynchronous connections maintain synchronization by
using small frames with a leading start bit

17
Q

Synchronous Connections

A

Synchronous Connections
* A second type of connection defined at the data link layer
* A synchronous connection creates a large frame that
consists of header and trailer flags, control information,
optional address information, error detection code, and data
* A synchronous connection is more elaborate but transfers
data in a more efficient manner

18
Q

Isochronous Connections

A

Isochronous Connections
* A third type of connection defined at the data link layer used
to support real-time applications
* Data must be delivered at just the right speed (real-time) –
not too fast and not too slow
* Typically an isochronous connection must allocate resources
on both ends to maintain real-time
* USB and Firewire can both support isochronous

19
Q

Terminal-to-Mainframe
Computer Connections

A

Terminal-to-Mainframe
Computer Connections
* Point-to-point connection – a direct, unshared connection
between a terminal and a mainframe computer
* Multipoint connection – a shared connection between
multiple terminals and a mainframe computer
* The mainframe is the primary and the terminals are the
secondaries

20
Q

Terminal-to-Mainframe
Computer Connections (continued)
* To allow a terminal to transmit data to a mainframe, the
mainframe must poll the terminal
* Two basic forms of polling:

A

Terminal-to-Mainframe
Computer Connections (continued)
* To allow a terminal to transmit data to a mainframe, the
mainframe must poll the terminal
* Two basic forms of polling: roll-call polling and hub polling
– In roll-call polling, the mainframe polls each terminal in a round-robin
fashion
– In hub polling, the mainframe polls the first terminal, and this terminal
passes the poll onto the next terminal

21
Q

Making Computer Connections In Action

A

Making Computer Connections In Action
* A laptop computer has many different types of connectors, or
connections
* While every laptop can be different, if anyone has a laptop in
class, maybe someone will volunteer to use theirs for showand-tell

22
Q

Making Computer Connections
In Action (continued)

A

Making Computer Connections
In Action (continued)
* Power cord connection (why does the power cord have a big
“brick” on it?)
* USB connectors (one or more)
* RJ-11 (telephone jack)
* RJ-45 (LAN jack)
* PC Card / SmartCard
* DisplayPort (to connect your laptop to a video device)
* Media card slot (SD, SDHC, xD, etc)
* DB-15 (to connect to an external monitor or video projector)

23
Q

Making Computer Connections
In Action (continued)

A

Making Computer Connections
In Action (continued)
* A company wants to transfer files that are typically 700K
chars in size
* If an asynchronous connection is used, each character will
have a start bit, a stop bit, and maybe a parity bit
* 700,000 chars * 11 bits/char (8 bits data + start + stop +
parity) = 7,700,000 bits