Stuff Flashcards

(28 cards)

1
Q

A model of information processing

A

Exposure and attention > perception > comprehension > outcomes: attitudes

Exposure = process by which a consumer comes in contact with a marketing stimulus
Important to generate need to actively create exposure to marketing stimuli ( reducing selective exposure)

Attention = the extent of mental activity a consumer devoted to a stimulus - attention limited / selective / divided
Attracting attention: personal relevant (eg targeting), pleasant (usin models), surprising (novel packaging) easy to process ( prominence)

Perception = the process of determining the properties of stimuli using one or multiple of the 5 senses: vision hearing taste smell and touch
Sensory marketing linked to perception
Consider thresholds with perception- absolute and differential (Webers law)

Comprehension = process of extracting higher order meaning from what consumers have perceived in the context of what they already know ( source identification / message comprehension)
Look at role of culture (low or high)

Inferences: conclusions that consumers draw or interpretations they form based on the message they receive

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2
Q

Knowledge content

A

Knowledge content is the information we have already learned and stored in memory about brands companies peoples

Scheme is associative network linked to an object or person. Based on personal experience and other info.
Brand image is scheme that captures what a brand stands for and how consumers view it. Can include favour abilitty uniqueness and salience.

Script is a special schema that represents knowledge of a sequence of actions involved in performing an activity ,

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3
Q

Brand positioning objectives

A

Creating a unieke position in the target mind of the group
Setting points of differentiation with points of parity
Differentiating the brand from competitors

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4
Q

Potential pitfalls of brand positioning

A

Building brand awareness before establishing brand identity and brand positioning

Promoting points of differentiation consumers don’t care about

Not being able to meet important points of parity

Becoming overly confident about repositioning your brand

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5
Q

Knowledge structure

A

Knowledge structure is how we organise knowledge (episodic and semantic) in our memory

Taxanomic category structure:

Organisation of objects is ordered, hierarchically structures with similar object in the same category

Prototype is products brands objects vary in how well they are perceived to represent a category (ie graded structure)
Prototype is the best example of a mental cognitive category
Factors that affect whether consumers regard a product as a more or less prototypical for a category:

Shared associations
Frequency
First / pioneer

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6
Q

Attitude (end part of information model processing)

A

A global and enduring evaluation that expresses how much we like or dislike an object brand or person.
The evaluation is based on the associations linked to an object brand etc.

Attitudes include behaviours

Attitude > behavioural intention > behaviour

Attitudes influenced by
Cognition = thoughts on info received like features etc
Affect = attitudes are based on feelings / emotions

Attitudes have different components:
Affect - I really like the Mac
Behavioural: I always buy Apple computers
Cognitive: my mac is easy to use

Attitudes are important to consumers as they help organise their social world to made decisions quickly and reduce uncertainty

To companies they can influence behaviours

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7
Q

Cognitive models; theories how thoughts create attitudes

A

Direct or imagined experiences - based on actual experience or elaborating on what experience could be like (samples)

Reasoning by analogy or category:
Considering how similiar another product is

Value driven = formation of attitudes by individual values (eg ethical products)

Analytical process of attitude formation - forming attitudes based on the cognitive responses to a marketing message/ info
Support / counter / source derogation

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8
Q

Cognitive dissonance: the inner tension raises

A

Discrepancy of beliefs can lead to cognitive dissonance

Cognitive dissonance = feeing of discomfort when we hold contradictory beliefs (eg marketing message is different from our believe)

Consumers solve discrepancy by:

Changing attitude
Justifying attitude by acquiring info that supports initial attitude
Justifying attitude by ignoring or denying the info

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9
Q

Influencing cognitive based attitudes:

A

Message source - source credibility (trustworthy, Expert)

MessAge itself needs to be credible as well:

Quality of argument - highlight usp, match amount to consumers effort)

Two sided messages: pres of both pos and neg
Particularly effective when
Consumer have neg attitude initially
When there is exposure to counter messages from competitors
Negative message about attribute isn’t that important

Comparitive message:
Messages that reference the competition by making direct (eg compared to Maccys) or indirect (eg other leading brands)

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10
Q

Motivation: the role of effort in decision making

A

Motivation is the inner state of arousal that provides energy needed to achieve a goal.

High motivated consumers are more likely to exert effort to cognitive process info than low motivated consumers

Cognitive models of attitude formation: consumers expert a lot of effort to process a message and form attitudes based on their cognitive responses

But in many cases consumers put in little effort to process a message. They form attitudes based on simple associations; affect plays a crucial role

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11
Q

Affective foundations of attitudes/ how affect creates attitudes

A

Affective response =‘feelings / emotions consumers generate in response to a message

Models of affective formation/: low effort affective processing:

Mere exposure - familiarity leads to liking
Classical conditioning - producing a response to a stimulus by repeatedly pairing it with another stimulus that automatically produces the response
(Unconditioned stimulus > unconditioned response
Conditioned stimulus > conditioned response

Evaluative conditioning = producing affective response by pairing neutral conditioned stimulus with an emotionally charged unconditioned stimulus
Objective is to elicit a psychological reaction

Attitude toward the ad:
Consumers attitude towards the ad can influence their attitude towards the brand
Like humour music sex
(Consumers mood can influence their attitudes towards brand) like holister create cool mood

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12
Q

Influencing affective based attitudes: message source

A

Attractiveness of source can increase brand attitudes (must be appropriate for product)

Likability of sources: features or personality - the average look

Match up theory is to increase brand attitudes effectively the source of the message should match the product offered eg celebs with skin stuff etc dentists and toothpastes

Using positive emotions: elicit hope joy etc
Emotional contagion = message designed roundups consumers to experience a depicted emotion indirectly

Neg emotions: to elicit fear and guilt
Create anxiety about what might happen if consumers do not comply with the message

Mis suggest an immediate action to reduce consumer fear
Level of fear must be moderate
Source providing the message must be credible

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13
Q

Problem recognition

A

Problem recognition is the perceived difference between an actual and ideal state

Triggers consumers to take action like seek info.

Actual state is the way things actually are : stimulate dissatisfaction

Ideal state is the way we want things to be
Marketing purpose to promote this ideal state

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14
Q

Internal information search:

A

Internal search is problem solving based on info stored in memory.

4 things consumers may recall:

Brand - so use a consideration set which is the subset of top of mind brands when making a choice

Influenced by prototypicality, brand familiarity, goals and usage situations and brand preferences

Attributes - consumers recall some attribute info - recalled attribute strongly influences brand choice
Influenced by accessibility/ diagnostically / goals

Biases -
Confirmation bias - confirms pre existing belief
Inhibition - recall of one attribute prevents the recall of another
Mood - recall of info that matches consumers mood

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15
Q

External info search

A

External search is problem solving based info from outside sources

Prepurchase search - in response to problem recognition (specific buying decisions)

Ongoing search: search on regular and continual basis (ie result from enduring involvement, not problem recognition)

Classification by media type:
Paid - ads
Owned - websites
Earned - reviews

Earned media touchpoints:
Traditional
Social
Peer observations

Classification by channel:
Offline / online / mobile

Classification by ownership / control
Brand owned / partner owned / consumer owned

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16
Q

Drivers of external search

A

Involvement and perceived risk - search is higher when involgend in the product category or the risk of
making a failure is high

Consideration set - search is higher when the number of attractive alternatives is higher

Attitudes towards search - search is higher for people that like searching

Perceived costs and benefits - Search is higher when the benefits outweigh the costs

17
Q

External info search - increasing purchase by:

A

Making info readily available and easily accessible

Providing info about diagnostic attributes

Matching amount of info with the product type

18
Q

Diagnostic information

A

Diagnostic information is information about a product / attribute that Helps to distinguish between brands (eg if one brand is cheap and the other is expensive, price is diagnostic information)

Diagnostic information mainly influences internal and external search of information in the consumer decision process. As it helps to discriminate / distinguish between brands it mainly drives purchases behaviour / influences brand choice

19
Q

Purchase decision: evaluation and selection

A

Deciding which brands to consider = awareness set, consideration set

Deciding what is important = goals, time

Deciding what to choose: cognitive decision model, affective decision model

Deciding to buy now or later = buying, delaying

20
Q

Cognitive decision making models:

A

Compensatory vs non
Compensatory = pos attribute can compensate a negative one
Eg cost benefit analysis

Non comp = a pos attribute doesn’t always compensate for neg attribute. Using cut off levels eg price not higher than

Non compensatory modes require less cognitive effort

Consumers might first use non compensatory models (to decrease large consideration sets) then compensatory models

Brands vs attribute processing

Brand processing is comparing brands based on attributes

Attribute processing is comparing attributes across brands
Ranks attributes in terms of impotence and select one that fits it eg lowest price

21
Q

Low effort decision making:

A

Most frequent type of decision making
Goal to find best fit for need not brand as such
High relevance of decision heuristics / choice tactics for quick and effortless decision making

Representative heuristics: making a judgement by simply comparing a stimulus with the category prototype. Using own brand next to branded ones (prototype)

Availability heuristics: basing judgments on events that are easier to recall, rather than on base rate info

Using choice tactics like:
Habit / brand loyalty / price tactic / normative tactic / affect tactic / variety seeking

Outcomes Of choice tactics:
Reinforcement = satisfaction
No reinforcement = indifferent
Punishment = dissatisfaction

22
Q

Low effort decision making: Choice tactics

A

Habit = repetitive Purchase but no strong brand loyalty

Brand loyalty = repetitive purchase due to strong preference for a brand

Price tactic = choosing cheapest brand

Normative= buying brand someone else buys

Feelings based:
Affect tactic - global evaluation- how do we fee l about brand

Brand familiarity = mere exposure effect

Variety seeking = deviating from habit on purpose

23
Q

Characteristics of impulsive purchases

A

Intense feeling of having to buy the product immediately

Feeling of euphoria and excitement

Disregard of potentially negative effects

Conflict between control and indulgence

24
Q

Weapons of influence e

A

Reciprocity - based on social norm to repay what another person has given to use - culture made it true

Problem is exploitation of rule so uninvited debt (coke experiment) and unequal exchange
Techniques like gifts from sales people etc

Indirect reciprocity - door in face technique - ask large request

25
Construal levels
If in the distant future it’s a high level construal processing If it’s in the near future it’s a low level construal processing Construal level theory is psychological distance > construal > perception, categorisation, evaluation and choice ``` Types of psychological distance: Temporal: tomorrow vs one year later Spatial: tilburg v Bangkok Social: you vs another student Hypothetically: real vs imagined Probability: high vs low ``` Probability as a psychological distance Hugh probability > feel clozsrtlsvsnt > concrete thinking Low probability > feel far Away from event > more sim with items > less categories used
26
Endowment effect y
Selling prices higher than buying prices when the event was superior on the desirability aspect and inferior on the feasibility aspect Selling and buying prices were no different from each other when the event was superior on the feasibility aspect and inferior on the desirability aspect
27
Social distance
You > near > more concrete > use attributes Others > far > more abstract > use price as an indication of quality Influence of price increased when judgements were made on the basis of someone’s else purchase, whereas the reverse was true with regards to the impact of attribute favourability
28
Attitude measurements
Direct meausres: self report questions about attitudes like likert scale which is like strongly disagree to strongly agree Indirect and unstructured measurements: projective meausres like using draws Or sentence word completion using words - semi structured Indirect and structured measurements: Information. Test Sequential printing - exposure of one influences another Implicit association task