summer exam Flashcards

(26 cards)

1
Q

What are the three components of a cultural system?

A

Ecology (habitat and adaptation), Social Structure (order and roles), and Ideology (worldview and values).

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2
Q

What is the culture production process?

A

It refers to the system through which culture is created, marketed, and consumed, involving a culture production system with a creative subsystem, managerial subsystem, and communications subsystem.

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3
Q

Who are gatekeepers in the culture production system?

A

Individuals like editors, reviewers, or influencers who filter and select cultural content for wider dissemination

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4
Q

What are the functions of advertising in the culture production system?

A

Advertising acts as a distribution system that connects cultural content with audiences, helps create meaning, and shapes cultural values

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5
Q

What is the difference between high culture and popular culture?

A

High culture is traditionally associated with elite institutions (e.g., opera), while popular culture is mass-produced and widely consumed.

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6
Q

What role do myths play in culture?

A

Myths offer symbolic narratives that express cultural ideals, resolve social contradictions, and teach moral lessons.

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7
Q

What is a myth in consumer culture?

A

A myth is a symbolic story that serves as a cultural narrative and provides a shared worldview or moral guide.

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8
Q

What are the four functions of myths?

A

Metaphysical (explaining origins), Cosmological (explaining the universe), Sociological (social order), and Psychological (identity and personal development).

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9
Q

What is the Hero’s Journey (Monomyth)?

A

A universal narrative pattern where a hero ventures into the unknown, faces trials, achieves victory, and returns transformed

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10
Q

Name three key stages of the Hero’s Journey.

A

Call to adventure, Ordeal (supreme challenge), and Return with the elixir

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11
Q

How is the Hero’s Journey used in marketing?

A

Brands position consumers as heroes overcoming challenges through their products/services, enhancing emotional engagement

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12
Q

What is a brand myth?

A

A symbolic narrative surrounding a brand that provides cultural meaning and emotional resonance for consumers

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13
Q

Why is reclaiming the body in consumer research important?

A

Because 95% of embodied thought is non-cognitive, yet consumer research has historically focused on cognition (Thrift, 2000)

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14
Q

What is embodied consumption?

A

Consumption practices that engage the body physically, emotionally, and socially.

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15
Q

Give examples of embodied experiences in research

A

Art appreciation (Joy & Sherry, 2003)

Memory in salsa dancing (Hewer & Hamilton, 2010)

Emotional pleasure in clubbing (Goulding et al., 2009)

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16
Q

How are people reclaiming their bodies through consumption?

A

Through expressive acts like tattooing (Roux & Belk, 2019), body modification, fitness cultures, and resistance to normative beauty standards.

17
Q

What are the risks associated with body image in consumer culture?

A

Pressure from idealised imagery can lead to body dissatisfaction, anxiety, self-harm, and cosmetic surgery considerations.

18
Q

How does social media affect body perception?

A

It normalises aesthetic ideals and influences consumption of cosmetic services and body-related products (Rodner et al., 2022).

19
Q

What is the ‘body as a project’ perspective?

A

The view that individuals actively work on their bodies as a reflection of identity and social capital.

20
Q

What are Pine & Gilmore’s five key experience design principles?

A
  1. Theme the experience
  2. Harmonise with positive cues
  3. Eliminate negative cues
  4. Mix in memorabilia
  5. Engage all five senses
21
Q

What is experiential consumption?

A

Consumption focused on immersive, emotional, sensory, and memorable experiences rather than purely utilitarian value.

22
Q

What is the Experience Economy?

A

An economy where businesses differentiate by delivering engaging and memorable consumer experiences (Pine & Gilmore, 1998)

23
Q

How does social media support experiential consumption?

A

By allowing consumers to share, perform, and document their experiences, enhancing symbolic and social value

24
Q

How does augmented reality influence consumer experience?

A

AR enhances escapism, interactivity, and emotional immersion, allowing deeper engagement with brands (Preece & Skandalis, 2024).

25
What is the concept of 'extraordinary experiences'?
Experiences that are intense, emotionally charged, and transformative—often involving ritual, risk, or escape (Arnould & Price, 1993).
26
How does music contribute to consumer experience?
Music can create emotional resonance, guide temporal flow, and transform mundane experiences into pleasurable escapes (Schäfer et al., 2013; Kerrigan et al., 2014).