Techniques- impact 1 Flashcards

(38 cards)

1
Q

Simile

A

Creates a vivid image in the audience’s mind, helping to engage and absorb them

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2
Q

Metaphor

A

Creates an image that can help the audience understand new, complex or conceptual information by means of something they already understand

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3
Q

Extended metaphor

A

Builds evocative images into a piece of writing and make prose more emotionally resonant, encourages audiences to think in abstract ways

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4
Q

Personification

A

Can lend atmosphere to a setting or give lifelikeness to an object or animal that might otherwise seem dull. It can help readers connect with the parts of a story or poem that aren’t the characters

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5
Q

Anthropomorphism

A

Creates a sense of familiarity or empathy with the audience, and can make non-human entities more relatable and understandable

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6
Q

Repetition

A

Emphasises the importance of a concept or idea to audiences

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7
Q

Verbal irony

A

Can create suspense, tension or comic effect

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8
Q

Understatement

A

Engages audiences, creates a tone, embeds comedic effects, or draws attention to something

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9
Q

Socratic irony

A

Encourages deeper reflection and critical thinking from audiences

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10
Q

Irony of the situation

A

Surprises audiences and helps them understand characters and themes

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11
Q

Dramatic irony

A

Can make the audience feel above, wiser, more knowledgable, or even disparaging of the actions of the characters

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12
Q

Hyperbole

A

Helps to emphasise part of the story and evoke a response from the reader

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13
Q

Emotive language

A

Connects with your audience on a deeper level and persuades them to take action

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14
Q

Imperative

A

Encourages the audience to immediately act or respond

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15
Q

Powerful verb

A

Creates a more vivid picture in audience’s minds, helping them visualise the precise action of the story

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16
Q

Objective language

A

Informs the reader without persuading or influencing their opinion

17
Q

Subjective language

A

Connects with audiences on a more personal level, sharing the author’s perspectives and inviting the audience to empathise with their point of view.

18
Q

Juxtaposition

A

Invite the audience to compare, contrast, and consider the relationship between those elements more closely

19
Q

Oxymoron

A

Creates a dramatic effect and forces the audience to stop and think about the complexity of an idea

20
Q

Assonance

A

Creates rhythm and mood through its use of repetition

21
Q

Alliteration

A

Creates a rhythm that is hard and fast, carrying the text forward

22
Q

Sibilance

A

Makes certain phrases or words more memorable for the audience

23
Q

Euphemism

A

Can make the listener, reader, or audience feel more at ease, can also hide/conceal the truth

24
Q

Allusion

A

Deepens the audience’s understanding of a work by creating an association between the work and the reference

25
Colloquial language
Creates a sense of community and society in audiences and makes the text less formal and more approachable
26
Symbolism
Acts as a visual aid for readers to better understand complex ideas of concepts, adds depth and layers of meaning to the text
27
Personal pronouns
Can make the audience feel as if the story is being told to them individually
28
Jargon
Can make the audience feel included whilst also alienated if they do not understand
29
Rhetorical question
Emphasises a point or stimulates thought from the audience
30
Positive/negative connotations of words
Encourages the audience to react positively/negatively to an idea/object/person
31
Satire
Encourages the audience to express negative emotions towards a person or system in power
32
Parody
Highlights absurdities, contradictions, or flaws, encouraging audiences to question and reflect on the original work or broader societal norms
33
Absurdity
Challenges the audience's conventional way of thinking and can provoke reflection on existential themes
34
Analogy
Assists the audience to better understand a theme and appeals to their emotions and values
35
Stream of consciousness
Enables the audience to better understand a character's motivations and internal thoughts
36
Consonance
Creates a rhythmic and musical effect that is often agreeable to audiences
37
Tone
Evokes emotion from the audience
38
Pathetic fallacy
Evokes a specific mood or feeling that usually reflects the author's or a character's internal state