technology in sport Flashcards

(26 cards)

1
Q

Sports analytics

A

the analysis of sports data using analytical tools and methods for data to be subjected to analytical procedures in order to try improve results

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2
Q

Why do we use sports analytics ?

A
  • Give averages
  • Potential weaknesses of opponents
  • Recruitment of new talent
  • Different requirements
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3
Q

quantitative research

A
  • Formal , objective and systematic
  • Factual information
  • Numerical data
  • Most fitness tests use quantitative data (e.g multi stage fitness test, VO2 max test)
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4
Q

Qualitative research

A
  • Generally focused on words
  • Subjective
  • Feelings, opinions and emotions
  • Gain a better understanding of participants experience
  • Use of open ended questions
  • In depth conversation predominantly used in sport psychology
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5
Q

Objective

A

facts based on information which is measurable and usable

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6
Q

Subjective

A

data based on personal opinion which is less measurable and often usable

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7
Q

Validity

A

an indication of whether the data collected actually measures what it claims

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8
Q

Reliability

A

refers to the degree to which data collection is consistent and stable over time. Reliable tests can be repeated to provide similar data

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9
Q

Video and analysis programmes

A
  • Coaches and athletes are using video, DVD, or digital technology as a medium more frequently to analyse;
  • Technique analysis
  • Team performance
  • Biomechanical aspects (gait(how we walk))
  • Injury prevention/rehabilitation
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10
Q

Video motion analysis

A
  • Usually involves a high speed camera and computer with software allowing frame by frame playback
  • Useful in the individual analysis of technique (angle of release, position on limb etc)
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11
Q

Notational analysis

A
  • Is used to record aspects of an individual or teams performance
  • Used to record quantitative data
  • Objective data;
  • Passes
  • Shots
  • Tackles
  • Corners
  • Cards
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12
Q

Testing and recording equipment - RER

A
  • RER - respiratory exchange ratio (what fuel source we use to the energy we use)
  • Carbon dioxide expired per min (VCO2 max) / oxygen consumed per min (VO2)
  • If the ratio is 0.7 - 100% fat
  • If the ratio is 1 - 100% carbs
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13
Q

Indirect calorimetry (process)

A
  • Metabolic cart (tech) is an electronic medical tool used to measure the body’s metabolism through the amount of heat produced when the body is at rest
  • Tells you what fuel you use during exercise (RER)
  • This process is called calorimetry
  • Headgear will be attached to a subject while they breathe
  • Measures concentration of CO2 and O2 breathed out
  • Translated into heat equivalent (energy production)
  • Non invasive and regarded as relatively accurate
  • Will then produce RER or REE (resting energy expenditure)
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14
Q

Uses of indirect calorimetry

A
  • Determine energy expenditure and response to nutrition
  • Calculate energy expenditure, to allow for nutritional requirements/calorific
  • Who are classified/potential classified as obese
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15
Q

Possible difficulties affecting validity and reliability

A
  • Inaccuracies from air leaks
  • Possible inaccuracies from measurement or recording errors
  • Difficult to use on children
  • overfeeding/underfeeding may occur, based on results given
  • Single snapshots are worse than ‘average results/studies’ over a longer period of time
  • Process actually measures consumption, not needs
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16
Q

What factors affect our RER?

A
  • Age
  • Mass
  • Gender
  • Muscle mass/body fat %
  • Temperature (internal and external)
17
Q

Use of GPS and motion tracking software and hardware

A
  • GPS - global positioning system
  • Useful for coaches to monitor players during matches/training
  • Provides coaches with information immediately
  • Tracks speed, distance and direction of individuals
  • Can help understand technical performance (e.g G forces in contact sports)
  • It can help a coach with tactics and subs
  • Provides physiological information
18
Q

Benefits for a coach using GPS

A
  • Better use of training time - meeting game demands
    Improves tactical analysis
  • Compare player performance data - selecting the most appropriate players for the fixture ahead
  • Helps injured players through rehabilitation
19
Q

Monitoring data integrity

A

Ensuring the data is entering the system and recorded exactly as intended

20
Q

data integrity Can be compromised by

A
  • Human error
  • Transferring data from one computer to another
  • Software bugs or viruses
  • Hardware malfunctions
21
Q

How to minimise compromised data integrity

A
  • Regularly backing up the data
  • Controlling access to data and protecting against malicious intent vias security mechanisms
  • Designing interfaces to stop the input of invalid data
  • Using error detection and correction software
  • Not leaving computer unattended
22
Q

Vibration technology

Use of analytics in injury prevention

A
  • Improves bone density
  • Increases muscle mass/muscle power
  • Improving circulation (goes from vasoconstriction to vasodilation and so on)
  • Reducing joint pain
  • Reduces back pain
  • Alleviates stress
  • Boosting metabolism
  • Reducing pain and DOMS
  • Maintenance of cartilage integrity where weight-bearing activities are difficult to undertake
23
Q

Electrostimulation

Use of analytics in injury prevention

A
  • Provides a gentle external electrocution of the muscles
  • More natural process - similar to what the brain tells the nerves when they are voluntarily contracted
  • Used by professionals to assist with rehab from injury
  • Prevention of muscle atrophy (dying)
  • Help athletes prepare for competitions
  • Avoid overuse, can be ineffective
24
Q

can avoid injury by

Use of analytics in injury prevention

A
  • Strengthening and toning the muscle
  • Help loss of fitness levels due to activating the muscles during periods of inactivity
  • Aids the removal of lactic acid
25
adapted equipment
* Specially designed wheelchairs, throwing frames and sit skis * Examples of adapted equipments designed to encourage physical activity in the elderly include; * Finger extension exerciser; helps with hand and wrist movements * Low impact pedal exercise machine; helps stimulate circulation/ maintaining muscle tone * Exercise balance beam; maintain/improve balance, coordination and mobility * Technological advanced wheelchair designs; helps the elderly that are restricted to wheelchairs to continue exercise * Prosthetics have been designed and developed to meet certain athletes needs
26
Technology and facility development - the olympic legacy (surfaces/multi-use)
* 3G/4G pitches * Astro turfs * MUGAS (multi-use games area) * Replicates more natural playing surfaces * All weather conditions * All surfaces aid in the development of the multi-sport legacy * However some facilities have been built to develop specialist sports (lee valley velopark)