Test 3 Flashcards
(101 cards)
Situational Influence
Factors particular to a time and place that do not follow from a knowledge of the stable attributes of the consumer and the stimulus do not follow from a knowledge of the stable attributes of the consumer and the stimulus and that have an effect on current behavior.
Communications Situation
The situation in which consumers receive information (that has an impact on their behavior.) (Alone/Group? Good/bad mood? Hurried/calm?) Affects how well they’re listening.
Purchase Situation
The situation in which a purchase is made (can influence consumer behavior.)
Usage Situation
The influence in the situations where the product may be used or not. Research indicates that expanded usage situation strategies can produce major sales gains for established products.
Disposition Situation
“Consumers must frequently dispose of products or product packages after or before product use… Decisions made by consumers regarding the disposition situation can create significant social problems as well as opportunities for marketers.”
Physical Surroundings include:
decor, sounds, aromas, lighting, weather, and configurations of merchandise and other materials surrounding the stimulus object.
Store Atmosphere:
(Environment) The sum of all the physical features of a retail environment. Influences customers’ judgments of quality and the store’s image.
Atmospherics
The process managers use to manipulate the physical retail environment to create specific mood responses in shoppers. Online atmospherics are important and are getting increasing attention from marketers.
Servicescape
The atmosphere in relation to a service business such as a hospital, bank, or restaurant. (If you get a question about a restaurant, its atmosphere is a servicescape.)
Environmental Fragrancing
Developed around the use of ambient scents. This field is still being learned about even by professionals.
Social Surroundings
The other individuals present in the particular situation. (For questions like this, look for friends or family present in the situation.)
Embarrassment
A negative emotion influenced by both the product and the situation.
Temporal Perspectives
Situational characteristics that deal with the effect of time on consumer behavior.
Task Definition
The reason the consumption activity is occurring. The major task dichotomy used by marketers is between purchases for self-use versus gift giving.
Antecedent States
Features of the individual person that are not lasting characteristics, such as momentary moods or conditions.
Moods
Transient feeling states that are generally not tied to a specific event or object. Individuals use such terms as happy, cheerful, peaceful, sad, blue, and depressed to describe these.
Program Context Effects
Role of mood in communications situations.
Momentary Conditions
Whereas moods reflect states of mind, momentary conditions reflect temporary states of being. (Tired, ill, extra money/broke) Like moods, they must be temporary to be antecedent states.
Ritual Situations
A socially defined occasion that triggers a set of interrelated behaviors that occur in a structured format and that have symbolic meaning. Ranges from private to public.
Purchase Involvement
The level of concern for, or interest in, the purchase process triggered by the need to consider a particular purchase. It is a temporary state of an individual or household. Influenced by interaction of the individual, product, and situational characteristics.
Product Involvement
The level of concern for, or interest in, the product.
Nominal (Habitual) Decision Making
Involves no decision per se. Happens with brand loyal purchases and repeat purchases.
Limited decision making
Involves internal and limited external search, few alternatives, simple decision rules on a few attributes, and little postpurchase evaluation. Covers the middle ground between nominal decision making and extended decision making.
Extended decision making
Involves an extensive internal and external information search followed by a complex evaluation of multiple alternatives and significant postpurchase evaluation.