test 3 Flashcards

(33 cards)

1
Q

procedural knowledge

A
  • how to do things
  • acquired through practice
  • hard to extinguish
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2
Q

declarative knowledge

A

facts and events

  • formed through organization
  • easy to change and forget
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3
Q

Dual coding theory

A
  • Two ways to represent code, verbal and visual images

- Type of code depends on nature of information, task and differences in people

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4
Q

Palvio 1965

A
  • concrete vs abstract
  • rate words based on how easy it is to create an image
  • paired association task
  • easy to recall high-high than low-low
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5
Q

Tulving (1962)

A
  • list of unrelated words
  • number of times list was repeated, recall got better
  • organized words together
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6
Q

dual coding and individual difference tests

A

VVIQ-Vividness
QMI-Questionnaire of mental imagery
TVIQ-Test of Visual imagery control

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7
Q

Morris and Gale (1974)

A

high imagers did better on concrete but not abstract than low imagers

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8
Q

Mental practice Richardson and Start (1963)

A
  • Ball bounce and catch task

- high and low imagers did the same through all conditions except for just mental practice

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9
Q

Cohen and Corkin

A
  • complete a puzzle
  • learn procedure, transfer knowledge and remember do it
  • amnesics can learn and transfer as well but not remember
  • difference between implicit and explicit
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10
Q

Feature model of semantic memory

A
  • some features more important (defining) than others (characteristic)
  • compare all features simultaneously, then compare defining features
  • disconfirming sentences does not show this
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11
Q

Herdman and ernest

A

-mental practice does not help with complex tasks

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12
Q

functional equivalence

A

objects are not directly represented in the brain

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13
Q

shepard and metzler study

A

-provides evidence for non verbal imagery code

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14
Q

kosslyn study

A
  • think of rabbit and elephant
  • takes longer to provide details about the rabbit than the elephant
  • size affects mental acuity
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15
Q

kosslyn mental scanning study

A

-envision a map and go from one location to another

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16
Q

hierarchical network model of semantic memory

A
  • semantic memory vast collection of associations
  • information is stored at highest general level, then gets more specific
  • takes time to move between levels
  • self terminating retrieval
  • does not explain slow reaction to atypical items
17
Q

fixation

A

250 ms (focus on 80% of words)

18
Q

saccade

A

40 ms (jump 7-10 characters)

19
Q

immediacy

A

reader interprets each word as its fixated (longer fixations for complex words)

20
Q

Spreading activation model

A
  • not hierarchical
  • related associations are connected
  • strength of connection affects response time
  • semantic priming
21
Q

gaze contigent paradigm

A
  • cover foveated letters and leave parafoveated

- reading speed drops dramatically

22
Q

if you change next word during saccade

A
  • not noticed

- shows that processing happens during fixation

23
Q

fixation patterns of high vs low skill readers

A

low

  • fixate more often
  • backtrack
  • longer fixation
24
Q

leehey study

A
  • stimuli presented to left or right hemisphere

- left processed words better, right processed pictures

25
word frequency
- common vs less common words | - affects fixation, naming and ability to determine if something is a word
26
Mortons logogen model
- each logogen has visual and sound for each word - higher threshold for less common words - does not account for semantic priming - except no auditory to visual priming
27
Edfelt study
-activation of vocal codes during silent reading
28
dual route model
-explains how we name non words
29
Word regularity and frequency
- high frequency words are named faster than low frequency | - regular words are named faster than irregular
30
mccandliss and schneider
- made up words and then trained whole word vs phonics | - whole word did better at first then decreased
31
change blindness
change we don't notice evwn when we're looking for it
32
inattentional lindness/cognitive tunneling
change we don't notice because we're not looking for it
33
HUD
- displays information in pilots line of sight - assist if information is relevant Good for speed control not lane positioning