The Strategic Elements of Product Development Flashcards

(95 cards)

1
Q

ideally is cross-functional, comprising personnel from marketing, R&D,
engineering, manufacturing, production, design, and other functional areas as well.

A

new products team

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2
Q

product innovation management, product planning, and new products management =

A

are the
same thing

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3
Q

can be categorized in terms of how new they really are to the world, or to the firm

A

New products

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4
Q

These products are inventions that create a whole new market. Examples: Polaroid camera, the iPod and iPad, Hewlett-Packard’s laser printer, Rollerblade brand inline skates, P&G’s Febreze and Dryel.

A

New-to-the-world products, or really new products.

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5
Q

Products that take a firm into a category new to it. The prod- ucts are not new to the world, but are new to the firm. Examples: P&G’s first shampoo or coffee, Hallmark gift items, AT&T’s Universal credit card, Canon’s laser printer.

A

New-to-the-firm products, or new product lines.

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6
Q

These are “flanker” brands, or line extensions, designed to flesh out the product line as offered to the firm’s current markets. Examples: P&G’s Tide Liquid detergent, Bud Light, Special K line extensions (drinks, snack bars, and crystals).

A

Additions to existing product lines.

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7
Q

Current products made better. Examples: P&G’s Ivory Soap and Tide powder laundry detergent have been revised numerous times throughout their history; countless other examples.

A

Improvements and revisions to existing products.

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8
Q

Products that are retargeted for a new use or application. Example: Arm & Hammer baking soda repositioned as a drain or refrigerator deodorant; aspirin repositioned as a safeguard against heart attacks. Also includes products retargeted to new users or new target markets; Marlboro cigarettes were repositioned from a woman’s cigarette to a man’s cigarette years ago.

A

Repositionings.

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9
Q

New products that simply replace existing products in the line, providing the customer similar per- formance but at a lower cost. May be more of a “new product” in terms of design or production than marketing.

A

Cost reductions.

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10
Q

three important elements in place:

A

new product process, product innovation charter, and effective product portfolio
management.

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11
Q

involves taking an idea for a new product and bringing it through
several stages, including concept evaluation, product development, launch, and post-launch
evaluation. This process is typically depicted as a phased approach with evaluative steps
between each phase, although it can be more complex than that.

A

new product process

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12
Q

is essentially a strategy for developing new products that align
with the company’s objectives and strategies while also addressing marketplace opportunities. It
helps ensure that the new product team stays on track and develops products that are in line
with the company’s overall goals.

A

product innovation charter

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13
Q

helps companies evaluate which new products would be
the best additions to their existing product line based on both financial and strategic objectives. This ensures that the company is making informed decisions about which new products to invest
in and bring to market.

A

product portfolio management

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14
Q

5 Phases of new product process

A

Phase 1: Opportunity Identification and Selection
* Phase 2: Concept Generation
* Phase 3: Concept/Project Evaluation
* Phase 4: Development
* Phase 5: Launch

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15
Q

The first phase of the new product process is important because it provides strategic guidance to the
new product team for idea generation and all remaining phases. There are three main activities that
feed into the strategic planning for new products.

A

Opportunity Identification and Selection

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16
Q

This could be a bottling operation, a strong franchise with
dealers, or a manufacturing process engineering department that has overlooked or
underappreciated skills that could serve as a base for a new product program.

A

underutilized resource

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17
Q

A company may discover a new material or technology with hundreds of
potential uses, as DuPont did with Surlyn.

A

new resource:

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18
Q

A stagnant market, threatening competition, or evolving customer
needs may prompt a company to search for new opportunities, as in the case of the Tasty
Baking Company.

A

external mandate

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19
Q

Upper management may set a five-year-out dollar sales target, and
the new products team may be tasked with filling part of the gap between current sales and
that target. Other internal mandates may simply be upper management desires, such as
Steve Jobs’s stated goal to “reinvent the phone” with the iPhone project.

A

internal mandate

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20
Q

o Sometimes new product opportunities are straightforward, but in most cases, generating
new product ideas is challenging.
o An immense set of ideation tools has evolved to help with the process of creating new
product concepts.
o The most effective ideation approach is to identify problems that people or businesses have
and suggest solutions to them.
o This approach is called the problem find-solve approach.
o For example, if the opportunity is focused on “people moving their families over long
distances,” the first step is to study those people and understand the problems they face.
o While creating new product concepts may sound fun, it can be hard and frustrating work.

A

Concept Generation

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21
Q

Before a company can begin developing new product ideas, they must first go through a process of
evaluation and screening, which helps determine which ideas are worth pursuing. This activity is
sometimes called screening or pre-technical evaluation and can vary greatly between firms.

A

Concept/Project Evaluation

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22
Q

This phase involves giving shape to the product, either as a tangible good or as a specific sequence of
resources and activities that will provide an intangible service. It’s also the phase where the marketing
plan for the product is developed, starting with a rough sketch and gradually becoming more detailed.

A

Development

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23
Q

the term or “commercialization” refers to the point at which a
company decides to start marketing a product, which is also known as the “Go” decision in the Go/No
Go process. This decision is often associated with significant investments such as building factories or
authorizing multimillion-dollar advertising campaigns.

A

Launch

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24
Q

identifying a company skill or resource, or a customer problem. (Example:
skim milk drinkers don’t like the watered-down appearance of their drink)

A

Opportunity concept

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25
the initial idea. (Example: "Maybe we could change the color...")
Ídea concept
26
a more fleshed-out version of the idea with a clear statement of benefit. (Example: "Our patented method of breaking down protein globules might make the liquid more cloudy.")
Stated concept
27
a concept that has passed an end-user test, confirming a need for the product.
Tested concept
28
a concept that fits with the company's situation.
Fully screened concept
29
a detailed product definition that includes the intended market user, problem perceived, benefits, and mandatory features.
Protocol concept
30
a tentative physical product or system procedure, including features and benefits.
Prototype concept
31
a product that passes a full test of fit with manufacturing and specifications are written.
Batch concept
32
the full manufacturing process is complete
Process concept
33
a supply of the new product produced in quantity for field testing.
Pilot concept
34
the product that has gone through the scale-up process from the pilot and is marketed for a market test or full-scale launch.
Marketed concept
35
the new product meets the goals set for it at the start of the project. (Example: "New, Full Body Skim has achieved 24 percent of the market, is very profitable, and competitors are already negotiating licenses on our technology.")
Successful concept
36
is a set of systems and interfaces that form a common structure. This common structure makes it possible to efficiently develop a family or stream of related products. Essentially, a serves as a basis for all the individual product projects within a family of products. o The term platform originally gained usage in the car industry, but now a platform can be a technology, a design, a subsystem—anything that can be shared by one or more product families.
product platform
37
are also significant and commonly used in business. Brands can be incredibly valuable, sometimes worth billions of dollars, and many brand platforms are driven by CEOs. Brands can be the starting point for many products that share the same brand and marketing strategies
Brand platforms
38
which can be based on product type or customer. Today, most marketing efforts are conducted at the category level, which means creating an overall plan for a group of related products. For example, a company might have one overall plan for all their cake mixes, another for their do-it-yourself tools, and another for their finance courses in college.
category platform
39
SIX IMPORTANT AND PROVOCATIVE MODERN TRENDS
1.Just-in-time life 2. Sensing consumers 3. The transparent self 4. In search of “enoughness” 5. Virtual made real 6. Co-creation
40
People like making spur-of-the-moment decisions based on real-time information.
Just-in-time life
41
People can sense their environment better now than ever before; what might be “too much information” for some might be essential information for others.
Sensing consumers:
42
There is more information about consumers available to product managers now than ever before.
The transparent self
43
Consumers are increasingly adopting simpler lifestyles marked by fewer material possessions and an increasing concern about quality of life.
In search of “enoughness”
44
As more people become accustomed to virtual spaces, the boundary between these and the real world will become increasingly blurred.
Virtual made real
45
Due to increases in e-commerce and online communities, it is easier for customers to communicate with each other, cooperate, and share information.
Co-creation
46
Corporate mission, platform planning, and strategic fit can be used in a company's new product strategy.
The Product Innovation Charter
47
is a document created by senior management to guide business units on innovation. focuses specifically on new products and serves as a charter that outlines the conditions under which an organization will operate. is similar to a mission statement, but tailored to new product activities. enables delegation, financing, and personnel assignments within a specific scope of activity. For new product teams entering uncharted territory, the PIC is an invaluable tool.
Product Innovation Charter
48
goals and objectives are of three types: (1) profit, stated in one or more of the many ways profit can be stated; (2) growth, usually controlled, though occasionally used defensively to help the firm hold or retard a declining trend; and (3) market status, usually increased market share.
Goals and objectives of PIC
49
* The purpose of product innovation must be understood, as changes in work can occur if the purpose changes. * The product innovation charter (PIC) uses the standard definition that goals are longer-range, general directions of movement, whereas objectives are short-term, specific measures of accomplishment. o A PIC may aim for market dominance (as a goal) and 25 percent market share in the first year (as an objective).
Goals and Objectives Section of the PIC
50
We think we are being creative, when in reality we are only coming up with ideas that our group will find acceptable. Remember that we are not trying to find the "conventional wisdom," but truly original ideas.
Groupthink
51
We keep going back to the same simple demographic targets (for example, the under-35 or under-50 markets). Great new product opportunities may be missed as a result.
Targeting error
52
Despite the money spent on market research by the top firms, the reality is that little is understood about prospective customers. Lavish research spending doesn't guarantee that it was done well.
Poor customer knowledge
53
Creative types within organizations, as well as senior management, often think that the more complex the idea, the better it is (or the smarter and more promotable they seem). Complexity, however, is a major barrier to new product adoption (see discussion in Chapter 8
Complexity
54
These same managers are also well-educated, high-income individuals accustomed to an upscale lifestyle. They may simply not understand the "typical" customer they are trying to sell to.
Lack of empathy
55
A small new product team works fine, but large companies especially are prone to internal compe- tition for power and influence. This is not a healthy climate for a new product in the earliest phases of development.
Too many cooks
56
A diverse team means a wide variety of perspectives and more creative stimulation, but also can lead to difficulties in problem solving and information overload.
Cross-functional diversity
57
The team members need to have a sense of belonging and to feel they have a stake in the team's success. Without this, they will be loyal to their functional area, not to the team.
Allegiance to functional areas
58
Perhaps a little unexpectedly, if the interpersonal ties between team members are too strong, candid debate might be replaced by friendly agreement, resulting in less innovative ideas.
Social cohesion
59
If senior management stresses continuous improvement, the team might stick with familiar product development strategies and make only incremental changes. Top management should encourage the team to be adventurous and try newer ideas.
The role of top management
60
is a new way of developing products that many companies are adopting. It means searching outside of the company for new ideas, research, and technology.
Open innovation
61
* Form * Technology * Need/Benefit *crowdsourcing. * Lead users
The Product Concept
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The physical thing or sequence of steps that make up a service.
Form
63
The source of the form, including materials, machines, and scientific knowledge.
Technology
64
The product must provide a benefit to the customer that fulfills a need or desire.
Need/Benefit
65
Many firms have recently gone online to obtain product ideas from their customers efficiently: this kind of open idea solicitation is known as
crowdsourcing
66
are customers who are associated with a current trend, such as fiber optics in telecommunications. They are at the forefront of the trend, have the best understanding of the problems, and expect to benefit from solutions to those problems. These users may be easy to identify, but they may also be outsiders or not established members of the industry. Working with lead users can help product developers anticipate future problems and find better solutions.
Lead users
67
Importing new ideas multiplies innovation building blocks-ideas and expertise, resulting in more total sales generated from new products. * Exporting ideas raises cash (IBM gets about $2 billion per year in patent royalties), and improves employee retention, since creative types know that good ideas will be exported and not buried. Exporting signals the true worth of an innovation. Eli Lilly offers pharmaceutical licenses, but if outsiders don't bite it suggests the value of the new drug is perceived to be low. * Exporting clarifies core business: Boeing sticks with design and systems integration, and often finds partners for manufacturing. * Risk: the deal is not structured in a way that captures the financial value of your innovation-ask Xerox! * Proprietary secrets can be lost to a partner, even inadvertently. ⚫ Theft of technology, or poaching of top researchers, is a concern.
Advantage and risk of open Innovation
68
involves listing the key problems of the current product and grouping them by priority to focus on the most important ones during product development.
Reverse brainstorming
69
are the characteristics of a product that describe what it consists of, what it does, and how it provides satisfaction to the user.
Attributes
70
They can be classified into three types attributes
features, functions, and benefits.
71
can be further broken down into various uses, users, and contexts.
Benefits
72
It's important to define attributes broadly during
concept generation
73
help in generating new product ideas by modifying existing attributes or adding new ones, and then evaluating the potential of these concepts for development.
Analytical attribute techniques
74
is a method used to determine the differences in perception between what a company offers and what customers actually want. The technique involves comparing the attributes of a company's product or service to the attributes that customers desire. By identifying gaps between these two sets of attributes, a company can better understand what changes or improvements are needed to meet customer needs and preferences. The analysis is typically done using surveys or other forms of customer feedback to collect data on perceptions and preferences.
Perceptual gap analysis
75
is a statistical technique with immense power under certain circumstances. Its maps of the market are used to determine how various products are perceived by how they are positioned on the market map.
Gap analysis
76
Gap maps are made in three ways:
▪ determinant gap map. ▪ AR perceptual gap map. ▪ OS perceptual gap map.
77
This is when a manager uses their expertise and judgement to plot products on a map and identify gaps in the market.
Determinant gap map
78
A manager collects data from customers by asking them to rate product attributes, and then plots the products on a map based on those ratings.
AR(attribute rating) perceptual gap map
79
A manager asks customers to rate the overall similarity of products, and then uses that data to plot the products on a map and identify gaps.
OS perceptual gap map
80
is a statistical tool that simplifies a large number of product attributes to a smaller set of key dimensions, which are used to create a perceptual map.
Factor analysis
81
Another technique called .............. can group customers based on their preferences.
cluster analysis
82
(often called conjoint analysis) is a technique that is more commonly used in concept evaluation. is a research technique used in product development and marketing to determine the preferences and priorities of consumers. It involves presenting consumers with different product concepts that have varying combinations of features, attributes, and benefits, and asking them to choose which option they prefer. By analyzing these choices, trade-off analysis can help identify which features or attributes are most important to consumers and what trade-offs they are willing to make between them. This information can be used to optimize product design and development, pricing, and marketing strategies.
Trade-off analysis
83
present several "Creativity Templates" that can be used to manipulate the existing knowl- edge base encoded in product attributes to discover innovative new products. Procedure: Begin by identifying the determinate attributes, then manipulate these according to the four creativity templates.
Goldenberg and Mazursky
84
Find a functional dependency between two independent variable attributes. The interaction may suggest a creative new product. Example: the color of the ink on a coffee cup is dependent on the contents, and a warning message can be revealed if the beverage is too hot.
Attribute Dependency Template
85
Remove one of the components of the product and replace it with one from another environment. The function the removed component performed is done by another component. Example: the antenna on a Walkman is replaced by the headphone cord.
Replacement Template
86
Remove an intrinsic component and its function, in such a way as to functionally change the product. This may create a new product for a new market. For example: removing floppy and CD drives on laptop PCs resulted in the ultra-thin PCs.
Displacement Template
87
Identify and create a new connection between a component internal to the prod- uct and one that is external to the product. Examples: Toothpastes with added whiteners, or suntan lotions with added skin moisturizers.
Component Control Template
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A-T-A-R concept
awareness-trial-availability-repeat
89
To regularly use an innovation, a person or firm must first become aware of it, decide to try it, find it available, and ultimately be satisfied with it enough to adopt or use it repeatedly.
Diffusion of Innovation
90
means purchase point; may be each person, household, or department who participates in the decision.
Buying unit
91
means someone in the buying unit hears about the existence of a new product with some characteristic that differentiates it; subject to variation between industries and even between developers.
Aware
92
means the percentage chance that if a buyer wants to try the product, the effort to find it will be successful; often "percent of stores that stock it." Direct sellers have 100 percent availability.
Available
93
is variously defined; may be use of a sample in an industrial setting where such use has a cost associated with it, in most situations, means an actual purchase and at least some consumption.
Trial
94
is also varied; on packaged goods, means to buy at least one (or two or three) more times; on durables, may mean be happy and/or make at least one recommendation to others.
Repeat
95
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