theories Flashcards

(11 cards)

1
Q

DRIVE THEORY

what is it, flaws, eg

A
  • likleyhood of dominant response against arousal
  • doesnt take into account personality, experience, sport , overarrousal
  • eg: beginner with high arousal = poor performance
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2
Q

INVERTED U THEORY

what is it, flaws

A

takes into account = personality, stage of learning, type of skill adn over aroual

however doesnt take into account how someone can recover from overarousal

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3
Q

CATASTROPHE THEORY

what is it, how to recover

A
  • when a performer thinks about positives, start making mistakes, arousal levels increase ( over arousal ) leading to a rapid decline
  • must use and recover via stress managment
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4
Q

Zone of potimal functioning

A
  • shows how every sport and person has different zones of optimal functioning
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5
Q

SOCIAL FACILITATION

types of others

A
  • audience = spectating
  • co actors = not in competition
  • competitive co actors = indirect competition
  • social reinforcers = interacting with performer
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6
Q

SOCIAL FACILITATION

factors affecting audience

A
  • supportive vs hostile
  • volume
  • extrovert vs introvert
  • size/ proximity
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7
Q

SOCIAL FACILITATION

Zajoncs model

A

passive others

  • increase arousal
  • increase probability of dominant response
  • can either impai beginners or enhanse well prepared
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8
Q

SOCIAL FACILITATION

zajonks model = weakness

A

all performance arousal increases when infront of audience

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9
Q

EVALUATION APREHENSION

what is it, factors affecting

A
  • suggests taht arousal only increases when performer thinks that the others are judging them
  • performer has low self belief
  • audience = hostile/supportive
  • audience is knowlegable
  • if they normally have high trait anxiety
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10
Q

HOME FIELD ADVANTAGE

  • what is it, for and against home team
A
  • idea that home teams tend to have bettter results then the away team

for:
- advantage due to croud support
- travelling ( away team ) = uncomfy
- less yellow cards, more away team goals

against:
- no evidance that home agvantage is effected by crouds
- no croud, less yellow cards, more away team goals
- away team coruds may be excieted by hostility

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11
Q

HOME FIELD ADVANTAGE

pros vs cons

A

pros

  • teams more attacking
  • away team more anxious
  • increase home team confidance
  • hostile crowd = over arousal
  • familiarity of crowd = decrease arousal

cons

  • high expectations = pressure
  • increased avaluation apprehension
  • hostile crowd = motivate away team
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