theories Flashcards
(11 cards)
DRIVE THEORY
what is it, flaws, eg
- likleyhood of dominant response against arousal
- doesnt take into account personality, experience, sport , overarrousal
- eg: beginner with high arousal = poor performance
INVERTED U THEORY
what is it, flaws
takes into account = personality, stage of learning, type of skill adn over aroual
however doesnt take into account how someone can recover from overarousal
CATASTROPHE THEORY
what is it, how to recover
- when a performer thinks about positives, start making mistakes, arousal levels increase ( over arousal ) leading to a rapid decline
- must use and recover via stress managment
Zone of potimal functioning
- shows how every sport and person has different zones of optimal functioning
SOCIAL FACILITATION
types of others
- audience = spectating
- co actors = not in competition
- competitive co actors = indirect competition
- social reinforcers = interacting with performer
SOCIAL FACILITATION
factors affecting audience
- supportive vs hostile
- volume
- extrovert vs introvert
- size/ proximity
SOCIAL FACILITATION
Zajoncs model
passive others
- increase arousal
- increase probability of dominant response
- can either impai beginners or enhanse well prepared
SOCIAL FACILITATION
zajonks model = weakness
all performance arousal increases when infront of audience
EVALUATION APREHENSION
what is it, factors affecting
- suggests taht arousal only increases when performer thinks that the others are judging them
- performer has low self belief
- audience = hostile/supportive
- audience is knowlegable
- if they normally have high trait anxiety
HOME FIELD ADVANTAGE
- what is it, for and against home team
- idea that home teams tend to have bettter results then the away team
for:
- advantage due to croud support
- travelling ( away team ) = uncomfy
- less yellow cards, more away team goals
against:
- no evidance that home agvantage is effected by crouds
- no croud, less yellow cards, more away team goals
- away team coruds may be excieted by hostility
HOME FIELD ADVANTAGE
pros vs cons
pros
- teams more attacking
- away team more anxious
- increase home team confidance
- hostile crowd = over arousal
- familiarity of crowd = decrease arousal
cons
- high expectations = pressure
- increased avaluation apprehension
- hostile crowd = motivate away team