THEORIES OF LEARNING Flashcards
What is operant conditioning?
Stimulus is presented, through trial and error learner reacts to stimulus, teacher modifies behaviour, positive Reinforcement given when correct response is used
What is ET law of readiness
if they are physically ready to perform a skill e.g rugby tackle
If they are mentally ready for stimuli e.g 11 a side football
What is ET law of effect?
Satisfier strengthens S-R bond
Annoyer weakens S-R bond
What is ET law of exercise?
Repetition will strengthen s-bond and lack of repetition will weaken S-R bond
What is positive reinforcement?
Strengthening desired S-R bond through giving praise when desired action is performed
What is an example of positive reinforcement?
Coach saying well done after performer completes successful pass in football
What is negative reinforcement?
Strengthening desired S-R bond and weakening undesired S-R bond by giving negative comments and removing comments when desired action is completed
What is an example of negative reinforcement?
Coach saying why do you keep leaning back when a performer shoots over the goal in football
What is punishment reinforcement?
Destroying undesired S-R bond through giving extreme negative punishment as a deference
What is an example of punishment reinforcement?
5 laps for missing penalty in football
What is cognitive learning?
Theory is linked to Gestalts theory, whole is more important than sum of parts
Skills best learnt whole rather than subroutine
Problem solving
Trial and error used as there are multiple responses
Past experiences, from long term memory, used to assist response and aid in how to respond correctly
Intervening variable is whether learner understand mental process between stimulus and response
Stimulus perceived and judged so performer can pick best response
Insights which is whether learner understands relationship between stimulus and response
Once insight is gained skill can come together
What is observational learning?
Demo used by coaches for cog learning
Attention cues used in demo
Retention process to help retain info, through repetition of demo allowing mental rehearsal
Motor Reproduction is performer physically able to perform motor skill
Motivation enthusiastic coaches get better results
If daaarm used correctly match performance increases
Name three important features of operant conditioning.
Based on trial and error learning.
Attempts to shape behaviour using reinforcement.
Can be helped by manipulating the environment.
what id drive reduction?
An end of task period when performance may get worse.
what is behaviourist theory?
This attempts to explain how actions can be linked to stimuli.
what is a satisfier?
An action that promotes a pleasant feeling so that responses are repeated.
what is an annoyer?
An action that create unease to promote the avoidance of incorrect responses.
What is social learning?
learning by watching and replicating others, usually significant others.
what is constructivism?
Building up learning in stages, based on the current level of performance.
What is zone of proximal development
The next stage of learning based of the performers needs, expectations and current level of performance.
What is insight learning?
Using experience and understanding to solve problems relating to the whole skill. By learning the skill as a whole, Gestalt suggests that kinaesthesis and the flow of the skill are maintained, and the performer gains a greater understanding.
What type of feedback would you use for a performer in the associative stage of learning?
Extrinsic, then intrinsic, knowledge of performance.
How could a coach make sure that the feedback given to players has the best results?
Make it appropriate to the learner, e.g. positive for a novice. Make it relevant and understood, make it brief or break it up into parts, set goals with the feedback.
After practising the same closed skill for a period of time, a performer may reach a period when the performance does not improve, which is called a plateau. What could the performer do to overcome the plateau?
Change the coach. Take a rest. Set new targets. Vary practice to make it more fun. Use reinforcement. Ensure the plateau concept is understood.