Theorists - Audience Flashcards
(35 cards)
Reception theory
Explain Stuart hall’s theory
Hall proposed that audience members can play an active role in decoding messages as they rely on their own social contexts, and might also be capable of changing messages themselves.
Reception theory
Stuart hall’s Dominant, Oppositional and Negotiated readings:
Media Effects
Explain Bandura’s theory
He talks about ‘Uses and Gratification’
* Places more importance on the audience, instead of the actual message.
* It thinks about “what people do with media” as opposed to “what media does to people”.
* Assumes that audiences are not passive and take an active role in interpreting media in their lives.
* Audiences use media to fulfill gratifications.
Media effects
Bandura: what are the audiences have four main needs that are gratified by the media
Surveillance
Identity
Relationships
Diversion
Hypodermic needle theory
Explain Bandura’s theory
The hypodermic syringe model believes that the media can have a direct and immediate effect on the audience. This model sees the audience as all the same, and that they believe what they see in the media without questioning the content. The media has a very powerful impact on audiences and can change our ideas and behaviour. The media influences us by ‘injecting’ ideologies into our minds which are designed to trigger a response – we are immediately influenced and imitate what we see.
Hypodermic needle theory
There are 2 ways Bandura believes audience behaviour is acquired:
- Direct experience: people imitate violent, or aggressive behaviour as a result of their own experiences of aggression.
(Victim of abusive parents/bullying). - Modelled learning: Bandura also believes that direct experience alone can not account for all of our human traits. Therefore, he believes that we learn behaviour by watching the actions of others.
(Being in an abusive environment/household/watching violent media; video games/tv shows etc).
Hypodermic needle theory
Bandura: Talk about the Bobo Doll experiment
fandom theory
Explain Jenkins theory:
Jenkins argues that these fan communities are more complex than they appeared to be, he suggests that fans often use cues within texts to construct alternative readings. Sometimes those cues are knowingly included by producers to prompt alternative fan responses.
fandom theory
Jenkins: Participatory Culture
- Media producers and audiences have converged (come together) as a result of digital networking.
- Audiences are engaging in participatory culture – using technology to create online communities.
- This empowers audiences to effect wider social change.
fandom theory
Jenkins: Textual Poaching
They take elements from media products to recreate/remake their own culture and meaning.
Through this ‘poaching’, the fans rethink personal identity issues such as gender and sexuality; writing stories to shift focus onto something else.
They could expand stories, fill in missing scenes from the official narrative to satisfy their needs.
The development of the ‘new’ media has accelerated ‘participatory culture’, in which audiences are active and creative participants rather than passive consumers
fandom theory
Jenkins: power of fans
Audience members now act like a focus group that are able to provide feedback to media producers.
Fans can use their collective voice to create campaigns to demand change or boycott certain products.
Fan labour – fans share and like things on social media that serves as free advertisement for media producers.
fandom theory
Jenkins: Recontextualisation
possibly providing a backstory, filling in gaps or developing narrative for some characters.
fandom theory
Jenkins: Expanded timelines
imagined sequels
fandom theory
Jenkins: Refocalisations
focus on secondary characters
fandom theory
Jenkins: Moral realignments
explaining an antagonist’s reason for being ‘evil’.
fandom theory
Jenkins: Personalisation
putting yourself in the story
fandom theory
Jenkins: Crossovers
characters from one show might be placed in another.
End of Audience Theory
Explain Shirky’s theory:
Shirky’s theory looks at how the internet and digital technologies have had a profound effect on the relations between media and individuals.
Media audiences have now become producers who ‘speak back to’ the media in various ways, as well as creating and sharing content with one another.
End of Audience Theory
Shirky: What is a ‘prosumer’?
Audience behaviour has changed due to the internet and the ability for audiences to create their own content at home thanks to the lower cost of technology. This new convergence (coming together) of producers and audiences doesn’t just consume media, but also produces it – creating the term ‘prosumer’.
End of Audience Theory
shirky: ‘Audiences can never be passive’, explain why she thinks this
The relationship between media and audience is fluid.
There is no longer assumed to be one way of interpreting a product or one audience response.
Audiences are made up of individuals whose social and cultural experiences impact their response to media.
Media products and industries are acutely aware of their audience and the strategies needed to engage them.
End of Audience Theory
Shirky: Web 2.0
The second phase of the internet – focus has shifted towards audiences creating and collaborating rather than just receiving information
End of Audience Theory
Shirky:The digital revolution
Digital media has allowed audiences to break the production barriers that prevented audiences from making their own media.
End of Audience Theory
Shirky: Mass Amateurisation
The use of digital media by everyday audiences to produce broadcast media.
Amateur products can be distributed both quickly and on a global scale.
Traditional broadcasting relies on television and radio transmitters, whereas digital media can be globally distributed and quickly. YouTube videos etc.
Digital distribution enables audience feedback.
The one way communication of traditional broadcasting means that audiences cannot provide feedback.
End of Audience Theory
Shirky: Positives of Mass Amateurisation
Innovation/creativity
Original ideas/pluralistic views
Encourages different points of view
Audience feedback