Topic 5: Object Perception Flashcards

(105 cards)

1
Q

Object Recognition

A

the ability to identify objects

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2
Q

Inverse Projection Problem

A

the idea that a particular image on the retina could have been caused by an infinite number of different objects

this means that the retinal image does not unambiguously specify a stimulus

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3
Q

Viewpoint Invariance

A

the condition in which object properties don’t change when viewed from different angles

responsible for our ability to recognize objects when viewed from different angles

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4
Q

Perceptual Organization

A

the process by which small elements become perceptually grouped into larger objects

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5
Q

Grouping

A

in perceptual organization, the process by which visual events are “put together” into units or objects

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6
Q

Segregation

A

the process of separating one area or object from another

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7
Q

Gestalt Psychologists

A

an approach to psychology that developed as a reaction to structuralism

the Gestalt approach proposes principles of perceptual organization and figure-ground segregation and states that “the whole is different than the sum of its parts”

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8
Q

Structuralism

A

the approach to psychology, prominent in the late 19th and early 20th centuries, that postulated that perceptions result from the summation of many elementary sensations

the Gestalt approach to perception was, in part, a reaction to structuralism

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9
Q

Apparent Movement

A

an illusion of movement that occurs when two objects separated in space are presented rapidly, one after another, separated by a brief time interval

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10
Q

Illusory Contours

A

contour that is perceived even though it is not present in the physical stimulus

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11
Q

Principles of Perceptual Organization

A

principles describe how elements in a scene become grouped together

many of these principles were originally proposed by the Gestalt psychologists, but new principles have also been proposed by recent researchers

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12
Q

Principle of Good Continuation

A

points that, when connected, result in straight or smoothly curving lines are seen as belonging together, and the lines tend to be seen in such a way as to follow the smoothest path

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13
Q

Pragnaz

A

a Gestalt principle of perceptual organization that states that every stimulus pattern is seen in such a way that the resulting structure is as simple as possible

also called the principle of good figure or the principle of simplicity

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14
Q

Principle of Similarity

A

similar things appear to be grouped together

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15
Q

Principle of Proximity

A

things that are near each other appear to be grouped together

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16
Q

Principle of Common Fate

A

things that are moving in the same direction appear to be grouped together

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17
Q

Principle of Common Region

A

elements that are within the same region of space appear to be grouped together

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18
Q

Principle of Uniform Connectedness

A

a connected region of the same visual properties, such as lightness, color, texture, or motion, is perceived as a single unit

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19
Q

Figure-Ground Segregation

A

the perceptual separation of an object from its background

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20
Q

Figure

A

when an object is seen as separate from the background (the “ground”), it is called a figure

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21
Q

Ground

A

in object perception, the background is called the ground

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22
Q

Reversible Figure-Ground

A

a figure-ground pattern that perceptually reverses as it is viewed, so that the figure becomes the ground and the ground becomes the figire

the best known reversible figure-ground pattern is Rubin’s vase-face pattern

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23
Q

Border Ownership

A

when two areas share a border, as occurs in figure-ground displays, the border is usually perceived as belonging to the figure

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24
Q

Figural Cues

A

visual cues that determine how an image is segregated into figure and ground

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25
Recognition By Components (RBC) Theory
theory that states that objects are comprised of individual geometric components called geons, and we recognize objects based on the arrangements of those geons
26
Geons
according to recognition by components (RBC) theory, individual geometric components that comprise objects
27
Scene
a view of a real-world environment that contains (a) background elements and (b) multiple objects that are organized in a meaningful way relative to each other and the background
28
Gist of a Scene
general description of a scene people can identify most scenes after viewing them for only a fraction of a second, as when they flip rapidly from one TV channel to another it takes longer to identify the details within a scene
29
Persistence of Vision
a phenomenon in which perception of any stimulus persists for about 250 ms after the stimulus is physically terminated
30
Visual Masking Stimulus
a visual pattern that, when presented immediately after a visual stimulus, decreases a person's ability to perceive the stimulus this stops the persistence of vision and therefore limits the effective duration of the stimulus
31
Global Image Features
information that may enable observers to rapidly perceive the gist of a scene features associated with specific types of scenes include degree of naturalness, degree of openness, degree of roughness, degree of expansion, and color
32
Regularities of the Environment
characteristics of the environment that occur regularly and in many different situations
33
Physical Regularities
regularly occurring physical properties of the environment for example, there are more vertical than horizontal orientations in the environment than oblique (angled) orientations
34
Light-From-Above Assumption
the assumption that light usually comes from above, which influences our perception of form in some situations
35
Semantic Assumptions
characteristics associated with the functions associated with different types of scenes these characteristics are learned from experience for example, most people are aware of the kinds of activities and objects that are usually associated with kitchens
36
Scene Schema
an observer's knowledge about what is contained in typical scenes an observer's attention by knowledge of what is usually found in the scene
37
Likelihood Principle
the idea proposed by Helmholtz that we perceive the object that is most likely to have caused the pattern of stimuli we have received
38
Unconscious Principle
the idea proposed by Helmholtz that some of our perceptions are the result of unconscious assumptions that we make about the environment
39
Bayesian Influence
a statistical approach to perception in which perception is determined by taking probabilities into account these probabilities are based on past experiences in perceiving properties of objects and scenes
40
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Prior Probability
in Bayesian influence, a person's initial estimate of the probability of an outcome
42
Likelihood
in Bayesian influence, the extent to which the available evidence is consistent with a particular outcome
43
Predictive Coding
a theory that describes how the brain uses our past experiences to predict what we will perceive
44
Lateral Occipital Complex (LOC) Area
area of the brain that is active when a person views any kind of object -- such as an animal, face, house, or tool -- but not when they view a texture, or an object with the parts scrambled
45
Fusiform Face Area (FFA)
an area in the human inferotemporal (IT) cortex that contains neurons that are specialized to respond to faces
46
Prosopagnosia
a form of visual agnosia in which the person can't recognize faces
47
Extrastriate Body Area (EBA)
an area of the temporal lobe that is activated by pictures of bodies and parts of bodies
48
Parahippocampal Place Area (PPA)
an area in the temporal lobe that is activated by indoor and outdoor scenes
49
Spatial Layout Hypothesis
proposal that the parahippocampal cortex responds to the surface geometry or geometric layout of a scene
50
Binocular Rivalry
a situation in which one image is presented to the left eye, a different image is presented to the right eye, and perception alternates back and forth between the two images
51
Neural Mind Reading
using a neural response, usually brain activation measured by fMRI, to determine what a person is perceiving or thinking
52
Multivoxel Pattern Analysis
in neural mind reading, a technique in which the pattern of activated voxels is used to determine what a person is perceiving or thinking
53
Decoder
a computer program that can predict the most likely stimulus based on the voxel activation patterns that were previously observed in the calibration phase of neural mind reading
54
Expertise Hypothesis
the idea that human proficiency in perceiving certain things can be explained by changes in the brain caused by long exposure, practice, or training
55
What kind of information is required to identify a distal stimulus?
light sources: primary (sun, light bulbs), secondary (moon, walls) reflectance of surfaces: proportion of light reflected; absorption spectra: surfaces absorb certain wavelengths surface orientation: position of surface causes different amount of light to fall on it/reflect off it viewing position: scene appears different from different viewing angles
56
What is the inverse projection problem?
how do you go from the proximal stimulus to identifying the distal stimulus? "uncreate" the image, using reverse geometry? retinal image is 2-D, real world is 3-D any 2-D image may have many potential 3-D sources that created it (underdeterminism) but the visual system selects the proper interpretation (most of the time) how does it do this?
57
What is contour?
border between light and dark areas in an image
58
What is the Ganzfeld ("total field") experiment on contour detection?
sort of sensory deprivation; developed to test for telepathic communication translucent ping-pong ball halves placed over eyes; headphones deliver white noise causes some observers to "blank out" or hallucinate sharp luminance contours must be important to visual system
59
What are microsaccades?
minute, involuntary, almost imperceptible eye movements that occur during fixations; purpose seems to be to change the position of the image on the retina
60
What is the Pritchard (1961) experiment on dynamic stimuli?
observers wore contact lenses with attached device projected constant image onto retina image disappeared within ~3 seconds eye responds best to changing stimuli; static pattern will quickly fade from view
61
What is the basis of Gestalt psychology?
movement could be produced by a succession of stationary stimuli
62
What is the motto of Gestalt psychology?
"the whole is different than the sum of its parts"
63
What are illusory contours?
contours not present on the retina, but still affect contour perception end-stopped cell are activated by illusory contours
64
What are the general properties of figures as stated in figure-ground segregation?
appear to be in front are smaller have well-defined shape are meaningful have more detail differ from background in lightness
65
What is the law of proximity/nearness?
things near to each other tend to be grouped together
66
What is the law of similarity?
similar things tend to be grouped together
67
What is the law of good continuation?
points that, if connected, would result in either straight or smoothly curving lines, tend to be seen as belonging together; and lines tend to follow the smoothest path
68
What is the law of closure?
a space enclosed by a contour (real or illusory) tends to appear as a figure
69
What is the law of common fate?
things that are moving in the same direction tend to be grouped together
70
What is the law of meaningfulness/familiarity?
things that are meaningful or familiar tend to form groups
71
What is the law of pragnanz?
"good figure" or "simplicity" every stimulus pattern is seen in such a way that the resulting structure is as simple as possible
72
What are the pros and cons of Gestalt psychology?
pro: holistic approach cons: operates post hoc (not good for predictions), not good at explanations, vague definitions (simplicity)
73
What is recognition?
perceiving something as previously known
74
What is identification?
naming or classifying an object
75
What are template theories of object perception?
compare input to a model or "template" stored in memory stimulus categorized by exact match
76
What are the pros of template theories?
successfully used by machines e.g., MICR numbers at the bottom of a cheque
77
What are the cons of template theories?
intolerant to variations in a stimulus too many templates required cannot handle novel stimuli cannot handle context
78
What are feature-based theories of object perception?
Pandemonium (Selfridge, 1959) stage 1: "image demon" gets sensory input (has a big eye) stage 2: "feature demons" analyze input in terms of features (each have a t-shirt with symbol they'll shout if they see their symbol) stage 3: "cognitive demons" determine which groups of features are present (also have a t-shirt, listening to their features so they shout) stage 4: "decision demon" identifies pattern by listening for cognitive demon shouting the loudest (listen to the loudest demon)
79
What are the pros of feature-based theories?
evidence: "feature-detectors" physiologically relate to cells in visual system can identify wide range of stimuli -- just specify component features
80
What are the cons of feature-based theories?
doesn't define "feature": single line segment? two lines forming an angle? curved line? cannot handle Gestalt organizational principles: when is a row of dots a line? cannot handle context what about real-life/3-D objects?
81
What is the computational approach?
multi-stage approach that applies precise mathematical formulas
82
What is the primal sketch stage in the computational approach?
image analyzed to determine "primitives": contours, object edges based on natural constraints: consistent, universal properties of the world e.g., changes in luminance at borders are abrupt; fuzzy border doesn't delineate a different object -- it's a property of shading
83
What is the 2 1/2-D sketch stage in the computational approach?
primitives are grouped (e.g., via Gestalt principles), and processed using depth information structured with reference to the observer's point of view
84
What is the 3-D model representation stage in the computational approach?
3-D component parts and their relations are determined, and matched to stored knowledge to identify object is independent of viewing angle/point of view only this last stage is available to consciousness
85
What are the pros of the computational approach?
can be highly accurate takes world knowledge into account, top-down processing
86
What are the cons of the computational approach?
difficult to identify neural circuits for this processing
87
What is recognition by components?
basis: visual scene can be decomposed into basic elements that are constant components called "geons" (geometric icons): 36 basic volumetric shapes that can be modified (length, width, etc.), and yet remain identifiable (cylinder, brick, cone)
88
What is the principle of componential recovery?
if an object's geons can be determined, then the object can be identified -- even if the object is partially obsured
89
What are the pros of recognition by components?
has well-defined features can handle variation, novel stimuli
90
What are the cons of recognition by components?
cannot handle context may be too broad -- objects also differ in their details not all 3-D objects easily decompose into parts (e.g., puddle)
91
What is shape constancy?
perceived shape of an object remains constant despite variations in orientation knowledge of depth is important (indicates orientation of object), as is assumption of rigidity
92
What is the objective view?
what is the real shape of the object? distal stimulus
93
What is the projective view?
what is the shape of the image on the retina? proximal stimulus
94
What was the Thouless (1931) experiment on shape constancy?
observers viewed a circle at different angles task: match retinal images with given ellipses observers never produced correct projective view; there was always some shape constancy at work critical factor in shape constancy: knowing your viewing angle/orientation of the object
95
What is bottom-up processing?
data-driven, data-based incoming sensory stimuli are gathered by receptors and combined into a whole representation created via Gestalt laws
96
What is top-down processing?
conceptually driven, knowledge-based higher-level cognitive processes like memories, beliefs, or expectations affect interpretations of (possibly ambiguous) stimulus input gathered by the senses may tell us "where to look"
97
What is perceptual priming?
perceiving and identifying an object is affected by previous experience with that object (or another one similar in form) e.g. seeing the word boat will subsequently enhance processing of the word goat
98
What is a perceptual set?
predisposition to interpret a stimulus in a particular way, based on past experience of knowledge e.g., Stroop effect: you can't help but read the words
99
What are schemas?
mental structures that help us organize the world into a coherent, meaningful whole are learned, thus affected by context, culture, and experience
100
What is pareidolia?
illusion or misperception involving a vague or obscure stimulus being perceived as something clear and distinct
101
Why is a balance needed between top-down and bottom-up processing?
only top-down --> see only what you expect to see, even if it differs from reality only bottom-up --> you can't use anything you've learned about the (perceptual) world
102
What is telepathy?
direct mind-to-mind communication
103
What is clairvoyance?
perception of distant events, beyond the range of vision
104
What is precognition?
perception of future events (not just guessing)
105
What is telekinesis/psychokinesis?
acting upon objects directly with the mind