TV, Computers & Development Flashcards

(27 cards)

1
Q

What are the two types of aggression witnessed in children?

A

1) Instrumental

2) Hostile
- overt
- relational

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2
Q

Elaborate on what instrumental aggression entails.

A
  • Child wants object, space or privilege.
  • pushes, shouts at / attacks person in the way of what they want
  • aggression to directly remove obstacle, achieving goal
  • declines as children learn to control their behaviour
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3
Q

Elaborate on hostile aggression.

A
  • intention to harm someone

overt (more for males):
- verbal; “you fool!”
- physical; hitting, kicking, etc.

relational (more for females):
- social manipulation / exclusion, spread rumours

  • increases over school years
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4
Q

How stable is aggression?

A
  • Fairly stable from mid-childhood onwards
  • Those turning to aggression / delinquency later in childhood less likely to persist after adolescence, vs those who exhibit aggression early
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5
Q

Describe the model of high aggression.

A

1) Individual differences: early difficult temperament –> often intense -ve emotions, attention demanding, lack of control, high activity

2) Family processes: lax, inconsistent / coercive discipline foster aggression

3) Social-cognitive distortions: perceive aggression in others as you interpret the world in an aggressive lens

4) Commitment to deviant peer group

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6
Q

How does trauma create intergenerational aggression?

A
  • parents’ power assertion techniques (harsh parenting) are associated with low considerate behaviour in children
  • physically abused toddlers rarely show concern over other children’s distress; instead respond w fear, anger & physical attacks
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7
Q

What kind of children are more likely to exhibit prosocial behaviour?

A

Those that show signs of sympathy

Children shown video of other children in need
- those who responded with distressed facial expression were less likely to help than those who exhibited sympathy

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8
Q

What factors encourage prosocial behaviour in children?

A

1) Parental prosocial, empathic behaviour towards child:
- +ve relation b/w parents’ empathy and children’s

2) Parental instruction & regulation of child’s behaviour:
- set clear limits, intervene when child displays inappropriate emotion, directly teach kindness

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9
Q

What are the 4 concerns regarding TV for children?

A

1) Advertisements
- reinforce gender stereotypes
- lack of meaningful racial representation

2) Wasted Time
- less creative play & social communication
- obesity
- lower achievers

3) Understanding TV
- hard to judge what’s real on TV
- 4 - 7 years old: understand that fictional characters don’t exist irl
- difficulty with flashbacks and misordered sequences

4) Violence
- cartoons more violent (25 times / hour)
- sanitised violence (no one gets hurt from the violence) = children believe violence has no consequences & desensitised = passive victims & bystanders

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10
Q

What are the effects of media violence on children?

A

1) Imitation
2) Desensitisation
3) Increased hostile feelings
4) Perceive world as violent place

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11
Q

How does media violence create imitation in children?

A

Children observe and imitate aggressive behaviour on TV, as they can’t distinguish b/w reality and TV

No punishment for media violence; children imitate because they think it’s okay

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12
Q

What did Lemish’s (1997) study reveal about how children imitate media violence?

A

Increase in playground injuries after intro to Is**’s WWF wrestling

Nationwide survey of elementary schools:
- > half principals reported that children recreated specific wrestling matches that were aired
- almost half reported that new behaviours caused injuries: 1/4 broken bones, unconsciousness and concussion

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13
Q

How does media violence contribute to children’s desensitisation?

A

More violence = more used to it

reduced arousal & emotional disturbance when witnessing violence

watching media violence = children tolerate violence in others and themselves more

reduce guilt in behaving aggressively

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14
Q

What did Molitor and Hirsch’s (1994) study reveal about desensitisation to media violence in children?

A

Children shown either Olympic clip vs Karate Kid, then watched 2 kids through a TV monitor. were told to get help from researcher if anything happened

  • those who watched Olympic video asked for researcher’s help faster
  • desensitisation makes children less likely to seek help when faced with real life aggression, indirectly encouraging violence
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15
Q

How did Black & Bevan (1992) show that media violence can foster hostile feelings in people?

A

Hostility measure of 129 people watching either a violent action movie or non-violent drama

  • those watching the action movie scored higher hostility than those attending the drama, even before watching
  • after watching, only action movie goers had higher hostility levels
  • violent people are more attracted to hostile movies, and watching media violence perpetuates hostility
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16
Q

How does media violence make children see the world as a violent place?

A

Media violence portrays world as more frightening –> children less trusting –> more likely to interpret actions as hostile –> behave aggressively in retaliation –> carry weapons in fear

17
Q

What did Eron et al.’s field study reveal about children’s TV preferences and their violence tendency?

A

Longitudinal study of girls and boys

  • early studies only show effects of boys, but later studies reveal effect on girls
  • preference for violent TV –> violence increase in adolescence
18
Q

What did the longitudinal research at Otago Uni reveal about TV’s LT problems on people?

A
  • Obesity / poor fitness
  • High cholesterol
  • smoking
  • poor attention span & concentration
19
Q

What are some benefits of TV?

A

High quality programmes like Sesame Street or Blue’s Clues can aid learning

Parents can interact with children about TV content when they watch together

20
Q

What did Wright et al’s (2001) study reveal about selective TV viewing?

A

longitudinal study of low / moderate income families
- TV viewing history collected form diaries
- annual tests on reading, math, vocab, etc.

informative TV programs = better on all 4 tests (bidirectional relation: those with better abilities choose better programs)

frequent viewing of general audience programs = worse performance than those who view infrequently

21
Q

What did Ballard and Lineberger’s study reveal about how video game violence influences people’s reward and punishment behaviours?

A

Video game violence may:

  • decrease reward behaviour toward
    others, particularly males
  • increase punitive behaviour
    toward others, especially females
22
Q

How big of an impact (i.e., proportion of variance) do computer games and TV have
on aggressive tendencies?

A

Longitudinal effect around .15 to .20 (2.3 to 4.0% of variance)

23
Q

What are the potential benefits of video / computer games?

A

Better physical health: dancing game increased heart rate, blood pressure and oxygen consumption

Improved emotional wellbeing: Tetris for nursing home women also had better reaction times

Children with ADHD / autism
- combine game performance with biofeedback
- improve language, social interaction, math & reasoning skills

24
Q

What did Kirsh’s (1998) study reveal about how violent video games affect children’s attitudes & behaviours?

A
  • 52 boys & girls (aged 8 - 11) play one of two games:

1) non-violent sports game NBA JAM
2) violent Mortal Kombat 2

  • then, read 5 stories where same-sex peer caused -ve event to happen
  • peer’s intent was ambiguous
  • asked participants questions about retaliation, punishment & harm-doer’s emotional state

findings:
- ST hostile attribution bias
- played MK 2 = more likely to attribute bad motives & -ve feelings to perpetrator + retaliate if they were in same situation

  • violent video games led to increased hostility & children more likely to view others -vely
25
What is the difference between participating versus watching violence in video games, according to Calvert & Tan (1994)?
Participation = more harmful; increased heart rates, aggressive thoughts Males who participated = more hostile feelings
26
What did a University of Bristol study reveal about what computer games teach 7 - 16 year olds?
Developed strategic & logical thinking + planning, negotiation & exploration skills. High levels of social interaction & co-operation
27