Types and Schedules of Consequence - UNIT 3 Flashcards

1
Q

Positive Reinforcement

A

adding a stimulus to increase a behavior
Something that makes you say YAY!
ex. giving a dog a treat for sitting like a good boy

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2
Q

Negative Reinforcement

A

something unpleasant is removed from environment immediately following a behavior
Something that makes you feel RELIEF!
ex. alarm clock

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3
Q

Positive punishment

A

Adding an adversive stimulus to decrease a behavior
ex. tugging on a leash will make the dog not pull
Makes you say ouch!

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4
Q

Negative punishment

A

Removing a pleasant stimulus to decrease a behavior
ex. taking away a kids phone when he doesn’t listen to his parents
-will make him listen to his parents more in the future
Duh!

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5
Q

Fixed ratio

A

Reinforcement after a specific (predictable, predetermined) number of responses
-little hesitation when responding and easy o implement constantly, but there is a post reinforcement pause
ex. rabbit is reinforced (given a treat) every time it pulls the lever exactly 5 TIMES

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6
Q

Variable Ratio

A

Reinforcement after and average (random) number of responses
-no post-reinforcement pause, but requires careful and creative thinking and effort to execute
ex. gambling and lottery games

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6
Q

Fixed Interval

A

reinforcement is given to a desired response after a specific (predictable) amount of time has passed
-easy to implement but produces scalloped effect, or more time consuming process, in responding
ex. a weekly paycheck

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7
Q

Variable Interval

A

First behavior is reinforced after an average (unpredictable) amount of time has passed
-produces stable, steady rates but requires careful planning and creative thinking to execute
ex. pop quizzes and speed traps

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8
Q

Schedules linked to a number of responses

A

Ratio schedules

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9
Q

Schedule based on time intervals

A

Interval schedule

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