UI/UX activities Flashcards

(67 cards)

1
Q

In the context of data gathering, what is meant by ‘saturation sampling’?

Having access to all members of the target population.

Selecting only key informants.

Sampling from a convenience group.

Using a random sample from the population.

A

Having access to all members of the target population.

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2
Q

Andrew has to decide which data gathering technique to use for his research project. Which technique is likely to take the most time?

Short interviews with users.

Focus group discussions.

Naturalistic observation.

Surveys sent via email.

A

Naturalistic observation.

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3
Q

Mia is conducting a pilot study to test her method of gathering feedback on a new product. Why is this step important?

It verifies that the approach works before the main study begins.

It wastes time and resources.

It allows her to ignore feedback.

It guarantees perfect results.

A

It verifies that the approach works before the main study begins.

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4
Q

During a data gathering session, Kevin finds that he needs to involve multiple stakeholders. Why is it crucial to include different perspectives?

It makes the project more complicated.

It takes less time to analyze.

It provides a well-rounded view of the problem or requirement.

It confuses everyone involved.

A

It provides a well-rounded view of the problem or requirement.

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5
Q

What type of sampling allows access to all members of a target population?

Convenience sampling.

Stratified sampling.

Random sampling.

Saturation sampling.

A

Saturation sampling.

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6
Q

What is a key advantage of using a workshop for data gathering?

It eliminates bias in data recording.

It minimizes participant engagement.

It allows for quick data collection.

It helps gain consensus and highlights areas of conflict.

A

It helps gain consensus and highlights areas of conflict.

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7
Q

What type of requirements describe the behavior and features of a system?

Functional requirements.

Data requirements.

Performance requirements.

Non-functional requirements.

A

Functional requirements.

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8
Q

What should data collectors ensure prior to conducting interviews?

Participants should not know their rights.

A clear and professional relationship with participants.

The focus should always be on speed.

A casual atmosphere is more productive.

A

A clear and professional relationship with participants.

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9
Q

What is an important characteristic of a pilot study?

It only requires feedback from stakeholders.

It tests the viability of the proposed method before the main study.

It gathers data from non-representative users.

It eliminates the need for additional studies.

A

It tests the viability of the proposed method before the main study.

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10
Q

Which method is NOT a data gathering technique?

Interviews with users.

Analyzing user diaries.

Conducting surveys.

Programming new features based on assumptions.

A

Programming new features based on assumptions.

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11
Q

What is Hierarchical Task Analysis (HTA) primarily used for?

To investigate and break down tasks into subtasks.

To create user personas based on demographics.

To eliminate user involvement in processes.

To track project budgets and timelines.

A

To investigate and break down tasks into subtasks.

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12
Q

Sophie is preparing for interviews to gather user feedback on a fitness tracker. What should she do first to ensure a successful interaction?

Dress as casually as possible.

Avoid preparing any questions in advance.

Make jokes to lighten the mood immediately.

Establish a clear and professional relationship with participants.

A

Establish a clear and professional relationship with participants.

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13
Q

What is one of the key aims of data gathering in HCI?

To reduce project costs.

To produce a stable set of requirements.

To automate the design process.

To eliminate user involvement.

A

To produce a stable set of requirements.

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14
Q

Isabella recognizes that running a workshop can help highlight areas of conflict. What is another benefit of this approach?

It requires no preparation at all.

It encourages collaboration and consensus among stakeholders.

It focuses only on disagreements.

It doesn’t yield any useful data.

A

It encourages collaboration and consensus among stakeholders.

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15
Q

While collecting information about user needs for a video game, what is a key aspect that Julia should keep in mind to produce stable requirements?

Understanding both what users want and what they need.

Ignoring user feedback completely.

Focusing only on popular trends.

Rushing to launch the game.

A

Understanding both what users want and what they need.

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16
Q

What is a crucial step after collecting data?

Start data interpretation/analysis as soon as possible.

Only analyze if data collection was successful.

Wait for team feedback before analysis.

Defer all analysis until presentation.

A

Start data interpretation/analysis as soon as possible.

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17
Q

During task analysis, what is the primary focus?

Assessing hardware capabilities.

Understanding what users are trying to achieve.

Identifying market trends.

Evaluating software performance.

A

Understanding what users are trying to achieve.

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18
Q

For his project on user experience in shopping apps, Noah conducts interviews. What key advantage does this technique provide?

It guarantees quick results.

It excludes users from participating.

It allows for personalized responses and clarification during conversations.

It relies only on written feedback.

A

It allows for personalized responses and clarification during conversations.

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19
Q

In data gathering, what kind of data do questionnaires typically collect?

Data on user behavior alone.

Exclusively qualitative insights.

Only numerical data.

Both quantitative and qualitative data

A

Both quantitative and qualitative data

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20
Q

During a data gathering session, Olivia realizes that having a professional rapport with participants encourages:

Open and honest feedback on their experiences.

Less interaction with participants.

Disinterest in the project.

Ambiguous responses.

A

Open and honest feedback on their experiences.

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21
Q

Mario wants to gather data for a new smartphone app. He realizes that understanding the users’ real needs is essential. What is the main reason Mario should focus on gathering accurate data?

To ensure the app meets users’ actual needs and expectations.

To impress his friends.

To make the app look good.

To complete the project quickly.

A

To ensure the app meets users’ actual needs and expectations.

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22
Q

Ben is facing challenges in gathering data because of limited access to participants. What could enhance his chances to gain insights?

Utilizing snowball sampling where current participants help find more.

Waiting for users to contact him.

Choosing participants randomly from anyone.

Ignoring participant difficulty.

A

Utilizing snowball sampling where current participants help find more.

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23
Q

What is triangulation in data gathering?

Investigating a phenomenon from multiple perspectives.

Separating qualitative from quantitative data.

Consolidating data into a single source.

Choosing one primary method for data collection.

A

Investigating a phenomenon from multiple perspectives.

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24
Q

Which of the following is considered a qualitative data gathering technique?

Custom surveys with yes/no options.

Focus group discussions.

Direct observation of task performance.

Automated logging of interactions.

A

Focus group discussions.

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25
Which of the following is a disadvantage of naturalistic observation? It doesn't provide useful insights. It only captures quantitative data. It can require considerable time and commitment. It is less detailed than surveys.
It can require considerable time and commitment.
26
Which data gathering technique typically involves structured, unstructured, or semi-structured formats? Interviews. Questionnaires. Workshops. Observations.
Interviews.
27
James is planning a workshop to gather data on how people feel about a new website design. What advantage does James expect from this format? No one has to participate. It will help to determine common opinions and identify areas of disagreement. Everyone will agree immediately. It requires no planning at all.
It will help to determine common opinions and identify areas of disagreement.
28
You are a designer of a note-taking app that has students as the general audience. Before the users delete a certain note, you would like them to confirm this action to make sure the deletion is not by accident. Which of the following golden rules can apply to this situation? Permit Easy Reversal of Actions Prevent Errors Support Internal Locus of Control Reduce Short-term Memory Load Strive for Consistency Enable Shortcuts Offer Informative Feedback Design Dialogs to Yield Closure
Prevent Errors
29
You are a designer of a note-taking app that has students as the general audience. You know they will open the app almost every day as they will take notes during their classes or for their personal use. You would like to create a button on the lower-right side of the homepage so the user can instantly create a new note. Which of the following golden rules can apply to this situation? Prevent Errors Reduce Short-term Memory Load Offer Informative Feedback Support Internal Locus of Control Permit Easy Reversal of Actions Design Dialogs to Yield Closure Enable Shortcuts Strive for Consistency
Enable Shortcuts
30
Which of the following design components can help create visual separation between one element to another? Balance Typography Line Color Spacing Emphasis
Line
31
There are two kinds of visual balance. What are they? Non-fulfilled Implied Assymetrical Fulfilled Symmetrical Non-implied
Assymetrical Symmetrical
32
Ben Shneiderman's Golden Rules in Interface Design are fixed rules that should be followed no matter what is the situation. T True F False
F False
33
Which of the following items can be used to create emphasis? Select all that apply. Spacing Typography Balance Color Line
Spacing Typography Color Line
34
You are a designer of a note-taking app that has students as the general audience. You would like to keep a certain theme in the design of your app, using Yellow all throughout the app to resemble a Yellow Pad Paper. Which of the following golden rules can apply to this situation? Support Internal Locus of Control Prevent Errors Strive for Consistency Enable Shortcuts Permit Easy Reversal of Actions Offer Informative Feedback Design Dialogs to Yield Closure Reduce Short-term Memory Load
Strive for Consistency
35
A research study reveals that many users, like Clara, prefer to utilize voice commands while cooking and cannot afford to touch their devices due to messy hands. What crucial design feature should cooking applications incorporate for this demographic? Prohibit voice commands to focus on a single mode of input. Integrate a robust voice recognition system that allows users to navigate hands-free and control the application without touching the screen. Only develop touch-centric features for easy interaction. Offer limited voice recognition that only works under perfect conditions.
Integrate a robust voice recognition system that allows users to navigate hands-free and control the application without touching the screen.
36
In the course of developing an interactive educational game, the designers find that users with varying attention spans have trouble staying engaged. What key feature should they consider implementing? Create a linear experience to control the flow of the game. Restrict game options to avoid overwhelming users with choices. Neglect user feedback on engagement preferences completely. Gamify the experience by offering variable rewards and incorporating user-controlled pacing to retain attention.
Gamify the experience by offering variable rewards and incorporating user-controlled pacing to retain attention
37
Eric, a user with hearing loss, is trying to attend a webinar that lacks captioning services. What is a critical step that the event organizers should take to ensure an inclusive experience? Skip accessibility features to maintain a conventional setup. Encourage users to seek external captioning from third parties. Provide real-time captioning during the webinar to ensure all participants can follow along with the audio content. Focus only on visual aids without any text support.
Provide real-time captioning during the webinar to ensure all participants can follow along with the audio content.
38
Maria is an elderly user who has difficulty reading small text on her smartphone. She is interested in a new news app that has configurable text size settings. When utilizing the app, what should the developers ensure to accommodate her needs? Design the app to favor graphics over textual information entirely. Allow users to adjust text sizes dynamically within the app while ensuring layout flexibility during resizing. Set a single default text size that cannot be adjusted for consistency. Ignore feedback from elderly users about their reading experience.
Allow users to adjust text sizes dynamically within the app while ensuring layout flexibility during resizing.
39
While using her favorite online shopping platform, Chloe learns that she can opt for both visual and voice-enabled search inputs. However, she finds navigating between the two modes cumbersome. What should the design team prioritize to enhance Chloe's experience? Eliminate voice search altogether due to a narrower user base. Develop a streamlined toggle feature that allows seamless transition between visual and voice search modes without disrupting the user flow. Consolidate all search inputs into a single mode for simplicity. Maintain separate interfaces for each input method without integration.
Develop a streamlined toggle feature that allows seamless transition between visual and voice search modes without disrupting the user flow.
40
When a team of UI/UX designers conducted an analysis of multi-modal interaction, they discovered that the majority of users prefer combining voice with touch for productive tasks. Sara, a project manager, must decide how to enhance user engagement across their new application. What should she prioritize in the design process? Prioritize voice commands, neglecting touch capabilities entirely. Limit interactions to text-only features, maximizing simplicity. Create a seamless integration of both voice and touch inputs to improve user experience across diverse contexts. Focus entirely on touch optimization, dismissing voice input requirements.
Create a seamless integration of both voice and touch inputs to improve user experience across diverse contexts.
41
While testing a new fitness app, Mario notices the app provides multiple ways for users to log their activities, including voice commands, touch input, and even gesture recognition. As someone who often runs with headphones, he wants to use voice commands for ease of access. What might be a critical consideration for the app's development team to improve the voice command feature for diverse users? Ensure that the voice command feature works well in noisy environments, allowing all users to interact effectively. Limit voice commands to specific phrases, making it less flexible. Remove text-based input options to prioritize voice command performance. Ignore background noise cancelation which could interfere with the performance.
Ensure that the voice command feature works well in noisy environments, allowing all users to interact effectively.
42
After observing a focus group, Tom finds that users like Ben, who prefer motion-sensitive inputs for a game, struggle with conventional controls. What is the best approach the game design team should take to address diverse control preferences? Eliminate motion-sensitive controls for simplicity. Incorporate multiple input methods, including motion sensing, voice commands, and traditional controls to enhance inclusivity. Choose one control method based on majority preference. Limit game accessibility to standard controls only.
Incorporate multiple input methods, including motion sensing, voice commands, and traditional controls to enhance inclusivity
43
After observing a focus group, Tom finds that users like Ben, who prefer motion-sensitive inputs for a game, struggle with conventional controls. What is the best approach the game design team should take to address diverse control preferences? Eliminate motion-sensitive controls for simplicity. Incorporate multiple input methods, including motion sensing, voice commands, and traditional controls to enhance inclusivity. Choose one control method based on majority preference. Limit game accessibility to standard controls only.
Incorporate multiple input methods, including motion sensing, voice commands, and traditional controls to enhance inclusivity.
44
During a design critique, the team discovers that a new virtual reality game lacks a closed captioning feature. This oversight poses significant challenges for users like Emma, who are hard of hearing. What action should the design team take? Focus on audio enhancements without considering visual accessibility. Dismiss the need for captions since most users are hearing individuals. Implement closed captioning and visual indicators for audio cues to support users with hearing impairments. Rely on the community to provide subtitles if needed.
Implement closed captioning and visual indicators for audio cues to support users with hearing impairments.
45
During a brainstorming session, the design team is tasked with creating an app for tracking personal health records. Julie realizes that some of her team members overlook users like Ricky, who have cognitive disabilities. What must the design team prioritize in their user testing? Limit testing to individuals who fit the expected user demographic. Include a diverse group of users with cognitive disabilities to gather insights that will inform user-friendly design choices. Avoid seeking feedback from cognitive disabilities to streamline the process. Focus exclusively on visual elements without considering cognitive challenges.
Include a diverse group of users with cognitive disabilities to gather insights that will inform user-friendly design choices.
46
While testing a collaborative virtual workspace, Anna notices that many users, particularly those with hearing impairments, miss crucial notifications since they rely solely on sound alerts. What change could improve accessibility for these users? Eliminate visual alerts to avoid distractions. Only offer sound alerts as it is the most conventional method. Keep notifications exclusively audio-based to maintain simplicity. Add visual notifications like badges, on-screen alerts, or vibrations to ensure users are informed regardless of their hearing abilities.
Add visual notifications like badges, on-screen alerts, or vibrations to ensure users are informed regardless of their hearing abilities.
47
As Jim develops a new educational tool aimed at children, he realizes that the user base has varying cognitive abilities, including ADHD. To ensure the tool is engaging for all users, what design strategy should he consider? Utilize strictly text-based learning modules for simplicity. Design only for auditory learning because it is easier to implement. Incorporate multi-modal interactions that allow children to learn through text, audio, and visual aids depending on their preferred learning style. Limit the number of interaction methods to minimize confusion.
Incorporate multi-modal interactions that allow children to learn through text, audio, and visual aids depending on their preferred learning style.
48
It is the act of collecting information from existing UI/UX projects
Metric Tracking
49
These are measurable data points that directly count or compute for user behavior
Quantitative Metrics
50
These metrics capture user feelings and experience
Qualitative Metrics
51
2 types of metrics
Quantitative Qualitative
52
Drawing out valuable information out of data collected from metrics tracking
Metric Evaluation
53
How do we evaluate metrics?
Goal of evaluation
54
An assessment that observes user activity while interacting with the design
Usability Testing
55
Comparing two versions of a design element to see which performs better
A/B Testing
56
Measure previous version’s performance vs. current performance
Chronological:
57
A percentage of users will see a different layout / design implementation than the rest of the users
Simultaneous:
58
Which of the following activities are the responsibility of the Front-end Developer? Select all that apply. Implement the code for the mockups Primarily drafts the requirements document extracted from client interview Communicate any difficulties being experienced to the Project Manager during retrospectives Implement the code created by Associate and Lead Designers
Implement the code for the mockups Communicate any difficulties being experienced to the Project Manager during retrospectives Implement the code created by Associate and Lead Designers
59
Who is usually responsible for leading retrospective meetings every end of sprints? Front-end Developer Project Manager Business Analyst Design Lead Design Associate
Project Manager
60
Considering the roles of the Design Lead, UI/UX Designer, and Front-end Developer, which scenario best demonstrates the effective collaboration needed for a successful project implementation? The Design Lead creates the overall design strategy, the UI/UX Designer refines the designs independently, and the Front-end Developer implements these designs without any feedback or iteration. The Design Lead and UI/UX Designer collaborate on the design process, then hand over the final design to the Front-end Developer, who implements it while regularly consulting with the designers for adjustments and improvements. The Design Lead, UI/UX Designer, and Front-end Developer each work on separate parts of the project with minimal communication to maintain efficiency and avoid redundancy. The Front-end Developer is responsible for creating both the design and implementation, consulting the Design Lead and UI/UX Designer only when facing technical difficulties.
The Design Lead and UI/UX Designer collaborate on the design process, then hand over the final design to the Front-end Developer, who implements it while regularly consulting with the designers for adjustments and improvements.
61
Gia’s’ function in her team involves oversight on the holistic aspect of the project. What is her role? Project Manager Front-end Developer Design Lead Business Analyst Associate Designer
Project Manager
62
Maloi has been working with the Project Manager to steer the design and direction of the project. She also usually keeps the highest standards when designing mockups and also spreads the culture of excellence among her colleagues. What could be Maloi's role in the team? Design Lead Business Analyst Frontend Developer Design Associate Project Manager
Design Lead
63
Which of the following is not true? Select all that apply. The last step of the SDLC is to ensure the sustainability of the system. UI/UX designers are more efficient at work when the SDLC is iterative. The first step of common design flow workflow starts with knowing the business requirements. The design team is efficient when SDLCs are linear.
The design team is efficient when SDLCs are linear.
64
Rudeus is working with ABC Software Development Company for 6 years. He is very experienced in designing mockups in Figma, and he occasionally give feedback to other new designers on their team. What could be his role in the team? Design Lead Design Associate Frontend Developer Project Manager Business Analyst
Design Lead
65
Which of the following roles are involved in a Sprint Retrospective? Select all that apply. Business Analyst Project Manager Associate Designer Front-end Developer Design Lead
Business Analyst Project Manager Front-end Developer Design Lead
66
Lisa usually talks to the project's stakeholders and try to diagnose what are their primary needs and wants while interviewing them. Using the interview, Lisa is able to draft a requirements and user journey document that would serve as the design team's guide in making the mockup design. What is Lisa's role in the team? Design Lead Business Analyst Design Associate Frontend Developer Project Manager
Business Analyst
67
Based on the roles and responsibilities of the Design Lead and UI/UX Designer, which scenario best illustrates their complementary relationship? The UI/UX Designer drafts a preliminary design based on the project requirements and presents it to the Design Lead, who reviews the design, provides feedback, and guides the UI/UX Designer in refining the design to meet the high standards of the team. The Design Lead assigns a new design task to the UI/UX Designer, who independently completes it without any further consultation, ensuring high-quality standards by their own judgment. The UI/UX Designer and Design Lead both perform similar tasks of creating and evaluating designs, with the UI/UX Designer occasionally leading the team meetings to set new directions and strategies for the project. The Design Lead solely focuses on high-level project direction and never engages with the UI/UX Designer during the design process, trusting the UI/UX Designer to handle all design details and principles independently.
The UI/UX Designer drafts a preliminary design based on the project requirements and presents it to the Design Lead, who reviews the design, provides feedback, and guides the UI/UX Designer in refining the design to meet the high standards of the team.