Ui/Ux (Prelims) pt2 Flashcards
(68 cards)
identifying _________ and _______ is a prerequisite to
understanding the problem
space.
Understanding the Problem Space
usability and UI
goals
The process of articulating
the ______________ is
typically done as a team
effort – however, team
members will have differing
perspectives on the
_______________
problem space
enabling the design
team to ask specific kinds of questions
about how the conceptual model will
be understood by the targeted users
Orientation
allowing the
design team to establish a set of
common terms that all can
understand and agree upon.
Common Ground
preventing the
design team from becoming narrowly
focused early on.
Open Mindedness
benefits of conceptualizing the design space (3)
Orientation
Common Ground
Open-mindedness
a high-level description of how a
system is organized and
operates
Conceptual Models
Johnson and Henderson (2002)
provides a working
strategy and a
framework of general
concepts and their
interrelations.
conceptual model
convey to people
how to understand what a product is for and how
to use it for an activity
Metaphors and analogies
that people are exposed to
through the product, including the task-domain
objects they create and manipulate, their
attributes, and the operations that can be
performed on them
Concepts
between those concepts
(e.g., whether one object contains another, the
relative importance of actions to others, and
whether an object is part of another
Relationship
between the concepts and the
user experience the product is designed to
support or invoke
Mappings
The core components of coceptual models:4
Mataphors and analogies
Concepts
Relationships
Mappings
issuing
commands using keyboard and
function keys and selecting options
via menus
Giving instructions
nteracting with
the system as if having a
conversation
Conversing
acting on objects and interacting
with virtual objects
Manipulating / Navigating
Continuous representation of objects
and actions of interest
Physical actions and buttons (GUI-
based) pressing instead of issuing
commands with complex syntax (CLI-
based)
Rapid reversible actions with immediate
feedback on object of interest
Direct manipulation
finding out and learning
things
Exploring/Browsing
to allow
flexibility in the way user is able to
search for information
Information is structured
what are the things in Conceptual Models Based on activities
Giving instructions
Conversing
Manipulating / Navigating
Exploring / Browsing
Usually based on an analogy
with something in the
physical world
Conceptual models
Based on Objects
Direct manipulation is good for ‘doing’
types of
task
Issuing instructions is good for
repetitive tasks
Having a conversation is good for
children,
computer-phobic, disabled users and specialized
applications