Unit 1/2 - Digital Information/ The Internet Flashcards

(30 cards)

1
Q

Binary

A

a way of rep. info using only two options

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2
Q

Decimal

A

a way of rep. info using ten options

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3
Q

Bit

A

a contraction of “binary digit”; the single unit of info in a comp (represented as a 0 or 1)

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4
Q

Byte

A

8 bits

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5
Q

Overflow error

A

error from attempting to rep a # that is too large

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6
Q

Round-off Error

A

error from attempting to represent a # that is too precise (value is rounded)

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7
Q

Analog Data

A

Data with values that change continuously or smoothly over time. (ex. music, colors of a painting, position of a sprinter)

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8
Q

Digital Data

A

data that changes discretely through a finite set of possible values

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9
Q

Sampling

A

selecting a subset of data from a larger dataset to represent the whole

a process for creating a digital rep of analog data ->
by measuring the analog data at regular intervals (aka/ samples)

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10
Q

Lossless Compression

A

a process for reducing the # of bits needed to rep something w/o losing any info (process is reversible)

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11
Q

Lossy Compression

A

process for reducing the # of bits needed to rep something in which some info is lost / thrown away. (not reversible)

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12
Q

Intellectual property

A

A work or invention to which one has rights and for which one may apply for a patent, copyright, trademark, etc.

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13
Q

Creative Commons

A

A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work (ex. used author wants to give people the right to share, use, and build upon a work that they have created)

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14
Q

Computing Device

A

a machine that can run a program, including computers, tablets, servers, routers, and smart sensors

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15
Q

Computing System

A

a group of computing devices and programs working together for a common purpose

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16
Q

Computing Network

A

a group of interconnected computing devices capable of sending or receiving data.

17
Q

Path

A

the series of connections between computing devices on a network starting with a sender and ending with a receiver.

18
Q

Bandwidth

A

the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.

19
Q

Protocol

A

An agreed-upon set of rules that specify the behavior of some system

20
Q

IP Address

A

The unique number assigned to each device on the Internet.

21
Q

Internet Protocol (IP)

A

a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device

22
Q

Router

A

A type of computer that forwards data across a network

23
Q

Packet

A

A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all.

24
Q

Redundancy

A

the inclusion of extra components so that a system can continue to work even if individual components fail
(ex. by having more than one path between any two connected devices in a network.)

25
Fault Tolerant
Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.
26
HTTP
HyperText Transfer Protocol - the protocol used for transmitting web pages over the Internet
27
Domain Name System (DNS)
the system responsible for translating domain names like example.com into IP addresses
28
Internet
a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
29
World Wide Web
system of linked pages, programs, and files.
30
Digital Divide
the gap between those who have access to technology and those who do not