Unit 1: Motivating Operations: Advanced Analysis SAFEMEDS Flashcards

(40 cards)

1
Q

Motivating operation

A

An environmental variable that alters the reinforcing or punishing effectiveness of some stimulus, object, or event; and alters the current frequency of all behavior that has been reinforced or punished by that stimulus, object, or event

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2
Q

Establishing operation

A

A motivating operation that establishes the effectiveness of some stimulus, object, or event as aconsequence(reinforcer or punisher).

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3
Q

Abolishing operation

A

A motivating operation that decreases the effectiveness of a stimulus, object, or eventas aconsequence (reinforcer or punisher)

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4
Q

Evocative effect

A

An increase in the momentary frequency of behavior.

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5
Q

Abative effect

A

A decrease in the momentary frequency of behavior.

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6
Q

Phylogenic provenance

A

The effect of a stimulus on a specific response may be innate, due to the evolutionary history of that species.

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7
Q

Ontogenic provenance

A

The effect of the stimulus on a specific response may be learned, due to the experiential history of the individual organism in the environment.

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8
Q

MOSR

A

MO related to reinforcement

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9
Q

MOSP

A

MO related to punishment

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10
Q

EOSR

A

EO related to reinforcement

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11
Q

EOSP

A

EO related to punishment

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12
Q

AOSR

A

AO related to reinforcement

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13
Q

AOSP

A

AO related to punishment

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14
Q

EOSR+

A

EO related to positive reinforcement

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15
Q

EOSR-

A

EO related to negative reinforcement

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16
Q

EOSP+

A

EO related to positive punishment

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17
Q

EOSP-

A

EO related to negative punishment

18
Q

AOSR+

A

AO related to positive reinforcement

19
Q

AOSR-

A

AO related to negative reinforcement

20
Q

AOSP+

A

AO related to positive punishment

21
Q

AOSP-

A

AO related to negative punishment

22
Q

UEOSR+

A

UEO related to positive reinforcement

23
Q

CEOSr+

A

CEO related to positive reinforcement

24
Q

Condition motivating operations

A

A motivating operation whose value-altering effect depends on a learning history.

25
Surrogate CEO
Acquire the properties of an EO through contingent pairing with UEOs in much the same way that stimuli become Srs through pairing.
26
Surrogate CAO
Acquire the properties of an AO through contingent pairing with UAOs in much the same way that stimuli become Srs through pairing.
27
Transitive CEO
An event that establishes another stimulus as a necessary condition to complete the response that the first event evokes, and thus establishes that second stimulus as a reinforcer.
28
Transitive CAO
Decrease in the effectiveness of a stimulus as a reinforcer and abate behavior which is maintained by the reinforcer whose value has been lowered (decreased).
29
Reflexive CEO
Establishes its own termination as an effective form of negative reinforcement or punishment.
30
Reflexive CAO
abolishes its own termination as an effective form of negative reinforcement or punishment.
31
Threat CEO-R
An EO for negative reinforcement; evokes avoidance behavior and evokes behavior that has resulted in its own termination in the past.
32
Threat CAO-R
An AO for negative reinforcement; abates avoidance behavior and abated behavior that has resulted in its own termination in the past.
33
Promise CEO-R
An EO for negative punishment; abates behavior that has resulted in its own termination in the past.
34
Promise CAO-R
An AO for negative punishment; evokes behavior that has resulted in its own termination in the past.
35
Escape
Behavior that terminates an aversive stimulus.
36
Avoidance
Terminates a “warning” stimulus; prevents r delays the onset of the aversive stimulus.
37
signaled avoidance
a response terminates a warning stimulus
38
warning stimulus
A conditioned aversive stimulus whose presence is correlated with the upcoming onset of an unconditioned aversive stimulus.
39
unsignaled avoidance
No clear warning stimulus, but a response can still delay or prevent the occurrence of the aversive event.
40
negative reinforcement
the onset of painful stimulation establishes the reduction or offset of this stimulation as an effective form of reinforcement and evokes behavior that achieved such reduction or offset.