Unit 3: Outcome 3 Flashcards

(70 cards)

1
Q

Types of interaction

A

Recreation, conservation, primary industries and tourism

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2
Q

Recreation definition

A

Pastimes that are a diversion from day to day routines. Time spent away from work, in activities, outdoors

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3
Q

Recreation Phillip island eg

A

Rock climbing
Available at cape woolamai on the coastline, boarding the national park.
45 minutes from the car park but allows climbers to climb rock formations on the beach

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4
Q

Recreation Phillip island perceptions

A

The environment is seen as a playground and gymnasium because people can challenge themselves

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5
Q

Recreation Phillip island interactions

A

Positive because people are participating and interacting with the environments

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6
Q

Recreation Phillip island impacts

A

Positive because people tend to care for the environment.

Negative because pink granite sea cliffs also erode along the coast due to heavy use

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7
Q

Recreation Phillip island portrayal

A

Seen as a playground because it provides a scope for activities.
Seen as a gymnasium because it can provide a collection of challenges

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8
Q

Conservation definition

A

The protection and enhancement of the environment

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9
Q

Conservation Phillip island eg

A

Wildlife protection:

Phillip island nature parks and local community groups work closely together to monitor and protect the hooded plovers

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10
Q

Conservation Phillip island perceptions

A

Hooded plovers need to be protected because they’re endangered

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11
Q

Conservation Phillip island interactions

A

Volunteers help monitior nest sites and educate the public to keep themselves and their dogs away from nesting areas

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12
Q

Conservation Phillip island impacts

A

Positive because the hooded plovers are being protected

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13
Q

Conservation Phillip island portrayal

A

Seen as a museum because the environment is important to look after

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14
Q

Primary industries definition

A

Involves utilising the environment to grow, harvest and extract natural resources for use by humans

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15
Q

Primary industries Phillip island eg

A

Farming- bimbadeen farm grazes 200 Angus cattle and also consists of 100 isa brown hens to produce free range eggs

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16
Q

Primary industries Phillip island perceptions

A

Make money from selling beef and eggs

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17
Q

Primary industries Phillip island interaction

A

The farm is being used as a resource for the animals to graze.

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18
Q

Primary industries Phillip island impacts

A

The hard hoofed animals continues to damage the land they graze on

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19
Q

Primary industries Phillip island portrayal

A

The environment is seen as a resource for human needs

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20
Q

Tourism definition.

A

The visiting of places for recreation, leisure, challenge and education which is outside their usual environment

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21
Q

Tourism Phillip island eg

A

The bobbies centre: an ecotourism destination located in Phillip island. The centre has interactive displays which give information about the local fur seal colony and penguin conservation

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22
Q

Tourism Phillip island perceptions

A

Tourists Se the environment as a museum or gymnasium. People can be educated on the surrounding areas

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23
Q

Tourism Phillip island interactions s

A

Ensures early closure in order to protect the native wildlife that return to their nests or burrows at sunset

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24
Q

Tourism Phillip island impacts

A

Educate tourists about the environment of Phillip Isla d and help them to recognise the value of the outdoors

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25
Tourism Phillip island portrayal
Museum to be treasured or a gymnasium
26
Contemporary societal relationship
Technology, media and commercialisation
27
Technology 2 negative 2 positive
Alienation and deskilling | Safety and easier
28
Technology Alienation Perceptions
People have poor perceptions of the environment because they don't participate
29
Technology Alienation Interactions
No/very little interactions due to perceptions
30
Technology Alienation Impacts
Less people using outdoor environments means less impacts and need for infrastructure
31
Technology Deskilling Perceptions
Don't need to know much because technology and equipment can do it all. Eg. Maps on phones
32
Technology Deskilling Interactions
People don't need to know how to do certain skills so they don't bother learning
33
Technology Deskilling Impacts
If technology fails people can be put in dangerous situations
34
Technology Safety Perceptions
Technology adds a sense of safety to activities
35
Technology Safety Interactions
Participation increases due to feeling safe
36
Technology Safety Impacts
People are being active while participating outdoors
37
Technology Easier to participate Perceptions
Welcoming environments
38
Technology Easier to participate Interactions
Increased participation due to it being easier
39
Technology Easier to participate Impacts
More people being involved leads to stress on the environment
40
Technology overview
I believe that technology is good for people to interact with the outdoors however people don't get the full experience when relying on technology
41
Media 2 negatives 2 positives
Fear, resource | Education, playground/gym
42
Media Education Perceptions
Media informs people about the environments
43
Media Education Interactions
People begin to interact and participate
44
Media Education Impacts
People learn how to care for the land
45
Media Playground/gym Perceptions
People enjoy the environment because they see it as a fun place
46
Media Playground/gym Interactions
Increased interaction
47
Media Playground/gym Impacts
Strains the environment
48
Media Fear Perceptions
Don't want to participate because they are scared of the danger/risks
49
Media Fears Interactions
Less people visiting
50
Media Fear Impact
No human interaction which is better for the environment
51
Media Resource Perceptions
They need to take from the land to survive
52
Media Resource Interactions
Logging, agriculture, and grazing
53
Media Resource Impacts
Resources become depleted
54
Media | Overview
I believe that the media is good because it encourages people to get out and learn however the environment suffers because of it
55
Commercialisation 2 negatives 2 positives
Commodity and resource | Education, place of fun and adventure
56
Commercialisation Education Perceptions
Need to preserve what we have
57
Commercialisation Education Interactions
People follow the rules which is what we need to protect the environment.
58
Commercialisation Education Impact
Leads to positive experiences and better behaviours
59
Commercialisation Place for fun and adventure Perceptions
People feel safe so they can have fun
60
Commercialisation Place for fun and adventure Interactions
More people interact and participate
61
Commercialisation Place for fun and adventure Impacts
People enjoy the environment so they are leaving the house to engage. Strains on the environment
62
Commercialisation Commodity Perceptions
Make money off the environment
63
Commercialisation Commodity Interactions
Use the environment as a resource
64
Commercialisation Commodity Impacts
The environment inst being taken care of
65
Commercialisation Resource Perceptions
Make money off the land
66
Commercialisation Resource Interactions s
People don't follow conservation rules
67
Commercialisation Resource Impacts
The environment is ruined due to continuous use of a particular environment
68
Differ question
The difference between.... Whereas..
69
Analyse question
Identify main features then examine closely, in parts, show how the parts relate as a whole
70
Evaluate question
Positives and negative | 5 marker includes an opinion