Unit 4 Flashcards

(57 cards)

1
Q

Prerequisite skills

A
Pre-attending skills
Instructional control
Verbal behavior
Generalized imitation
Derived relational responding
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2
Q

Behavioral momentum

A

The tendency of behavior patterns to persist

once established

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3
Q

High-P request sequence

A

A procedure in which a person presents a
series of easy-to-follow requests with which
the behaver has a history of compliance in a
sequence and then finishes with target
request

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4
Q

When to use High-P request sequence

A

Tendency to become overly prompt
dependent
Too big to manage physically
Extremely sensitive to being touched

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5
Q

Behavior cusps

A

A behavior change that has consequences
for the organism beyond the change itself,
some of which may be considered important

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6
Q

Pivotal behavior

A

Behavior, that once learned, produces
corresponding modification or covariations in
other adaptive untrained behaviors

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7
Q

Rules

A

Specify contingencies
Tell the listener what to do to gain or avoid
certain consequences

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8
Q

Contingency specifying stimuli

A

The verbal antecedent stimulus or “rule”
actually alters the function of other stimuli,
such as a previously neutral stimulus may
function as a discriminate stimulus or a
reinforcer

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9
Q

Rule-governed behavior

A

Behavior controlled by a verbal description of

a contingency

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10
Q

Imitation

A

The learner emits behavior which is
topographically identical or very similar to the
antecedent stimuli, which consists of
someone else performing a behavior, which
is then imitated by the learner

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11
Q

Generalized imitation

A

Imitative behavior which occurs without the
person receiving training and reinforcement
to imitate the specific behavior modeled

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12
Q

Imitation training

A
Presenting a model that sets the occasion for
a specific response by the learner
Providing response prompts as needed, so
the learner emits the imitative response
within a designated interval
Reinforcing the imitative response
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13
Q

Modeling (procedure)

A

Uses an individual’s imitative repertoire to
train new behaviors or to evoke desirable
behaviors occurring at a rate which is too low

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14
Q

Behavior Skills Training

A

A training package that utilizes instructions,
modeling, rehearsal, and feedback in order
to teach a new skill

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15
Q

BST

A

Behavior Skills Training

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16
Q

Four components of BST

A

Instructions
Modeling
Rehearsal
Feedback

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17
Q

Verbal instructions

A

Vocal presentation of rationale and

description of jobs

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18
Q

One of the most common procedures in staff

training

A

Vocal instructions

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19
Q

Written instructions

A

Instructions providing in writing

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20
Q

Modeling

A

Role-playing with trainers/trainees

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21
Q

Often involves simulated work setting

A

Modeling in BST

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22
Q

Rehearsal

A

Trainee rehearses skills to be learned

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23
Q

Feedback

A

Information provided to staff regarding their

performance

24
Q

Usually comes immediately after the skill has

been demonstrated

A

Feedback in BST

25
How to program models/feedback
Performance based training
26
Performance based training is effective with
Single client program and/or simulated clients Actual clients Multiple client program
27
Stokes and Baer suggest
To program for generality
28
General case conditions
Provide broad range of program exemplars with which they are likely to interact “sample the instructional universe” for all skills needed
29
BST has been effective to teach
``` Guided compliance Discrete trial training PECS Functional analysis Guarding and ambulation Gun safety skills Abduction prevention ```
30
How to create instructions
Choose the skill you want to teach Create a task analysis of the skill Turn those steps into a checklist
31
Instruction training
Read instructions to a trainee Present instructions verbally Print out and hand instructions for trainee to read
32
Concurrent schedules
Two or more schedules operating simultaneously but independently of each other, each for a different response
33
Stimulus equivalence
The emergence of accurate responding to untrained and non-reinforces stimulusstimulus relations following the reinforcement of responses to some stimulus-stimulus relations
34
Types of stimulus equivalence
Reflexivity Symmetry transitivity
35
Reflexivity
In the absence of training and reinforcement, a response will select a stimulus that is matched to itself
36
A=A
Reflexivity
37
Symmetry
After learning that A=B, the learner demonstrates that B=A without direct training on that relationship
38
B=A
Symmetry
39
Transitivity
After learning that A=B and B=C, the learner demonstrates that A=C that emerges without direct training on that relationship
40
If A=B and B=C, then A=C
Transitivity
41
Relational Frame Theory
An explicitly behavioral account of human language and cognition Provides a functional account of the structure of verbal knowledge and cognition
42
RFT
Relational Frame Theory
43
AARR
Arbitrarily applicable relational responding
44
Characterizations of AARR
Mutual entailment Combinatorial mutual entailment Transformation of stimulus functions
45
Mutual entailment
When in a given context, A is related in a characteristic way to B, and as a result, B is now related in another characteristic way to A
46
Combinatorial entailment
When two mutually entailed relations | combine
47
Contextual cues
Establish what relations exists between | stimuli
48
Crel
Relational context
49
Cfunc
Functional context
50
Cfunc
Qualify/quantify the specifics of a relation | between stimuli
51
Stimulus transformers
When stimuli are brought into relations Any change to stimuli then changes all others in the network
52
Framing
Relating stimuli in a specify way
53
Teaching self-rules
Pliance Tracking Augmenting
54
Pliance
Following rules because of socially-mediated | reinforcement for rule-following
55
Tracking
Following rules due to a history of correspondence between the rule and the contingencies actually encountered
56
Augmenting
Rules that change the function of a | consequence
57
Skills to teach self-rules
``` Coordination Comparative Temporal Causal relational framing Perspective-taking ```