Unit 6: Augmented Reality Flashcards

1
Q

Cyborg

A

A being with both organic and biomechatronic body parts

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

P2P

A

Peer to peer networks. The sharing of media, music videos, books etc which allows users to download files and interact with them. Napster

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Eye proxy

A

f

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Bluetooth

A

A short range wireless technology that exchanges data between devices using radio waves

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Millennials

A

A person born in the 1980s or 1990s. The technologies of the millennials are increasingly mobile

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

nanotechnology

A

the manipulation of matter on a near-atomic scale to produces new structures materials and devices. This produces advances in computing power, as transistors become smaller, more chips are able to fit in smaller spaces as well as small scale 3d printing or replication

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Wearable computing

A

The integration of computing technology into every day wearable devices. Smart watches, google glass, heart rate monitors are some examples. These augment reality by giving the wearer informative overlays in the physical world.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

portable computing

A

Devices such as laptops, cellphones and smart watches that have easily transportable computing power

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

augmented memory

A

an interface in which the wearable computer helps the user remember and access information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Milgrams reality-virtuality continuum

A

he real world and a totally virtual environment are at the two ends of this continuum with the middle region called Mixed Reality. Augmented reality lies near the real world end of the line with the predominate perception being the real world augmented by computer generated data. Augmented virtuality is a term created by Milgram to identify systems which are mostly synthetic with some real world imagery added such as texture mapping video onto virtual objects. This is a distinction that will fade as the technology improves and the virtual elements in the scene become less distinguishable from the real ones.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

augmented reality system components

A

Scene coordinates, camera position coordinates, world coordinates, virtual object coordinates, graphics rendering, video image, graphics image, real scene image coordinates, graphic image coordinates, : augmented video

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Optical See-through Augmented Reality Display

A

Glass which displays augmented video: overlayed virtual and real world video elements.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Remembrance agent

A

A text based augmented reality that utilized a search engine to compile and present information from user database that could be helpful to current work by augmenting the user’s memory

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

finger-tracking as a pointing device

A

An alternative to the traditional mouse in which the users finger movement is tracked by sensors, acting as a selector for the cursor

How well did you know this?
1
Not at all
2
3
4
5
Perfectly