Use Of Sound Flashcards

Meida A Level

1
Q

What is Diegetic Sound?

A

Sound originating within the character’s world (they can hear it); helps realism and immerses the audience.

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2
Q

How to Recognise Diegetic Sound?

A

If you were a character in the scene, you could hear it (e.g. dialogue, footsteps).

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3
Q

What is Non-Diegetic Sound?

A

Sound from outside the world of the scene (characters can’t hear it); sets tone or gives extra info.

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4
Q

How to Recognise Non-Diegetic Sound?

A

Sounds like voiceovers or background music not heard by characters.

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5
Q

What is Dialogue?

A

Words spoken by characters (diegetic) or narrators (non-diegetic); reveals character and relationships.

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6
Q

How to Recognise Dialogue?

A

Any spoken words, whether visible (speaking) or off-screen (voiceover).

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7
Q

What is Asynchronous Sound?

A

Sound not synced to visuals; adds irony, contrast, or removes realism.

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8
Q

How to Recognise Asynchronous Sound?

A

Sound that feels unrelated to what’s shown on screen.

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9
Q

What is Contrapuntal Sound?

A

Soundtrack that contrasts with the visuals; often ironic or bizarre.

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10
Q

How to Recognise Contrapuntal Sound?

A

Serious visuals with cheerful music, or vice versa.

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11
Q

What are Sound Effects?

A

Added in post-production by Foley artists; adds realism or tension.

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12
Q

How to Recognise Sound Effects?

A

Sounds like footsteps, doors creaking, etc., that enhance the scene.

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13
Q

What is a Sound Motif?

A

A repeated sound associated with a character, place, or idea; builds tension or foreshadows.

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14
Q

How to Recognise Sound Motif?

A

A sound that recurs in key moments (e.g., a villain’s theme).

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15
Q

What is a Sound Bridge?

A

A sound that carries over across two scenes, creating a link.

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16
Q

How to Recognise Sound Bridge?

A

Audio continues into a new scene even as visuals change.

17
Q

What is Voiceover?

A

Off-screen narration; gives context or insight, can remove realism.

18
Q

How to Recognise Voiceover?

A

A voice speaking without a visible source in the scene.

19
Q

What is Mode of Address?

A

The tone and style of dialogue; reveals character and targets specific audiences.

20
Q

How to Recognise Mode of Address?

A

Use of slang, formality, or tone matching a demographic or mood.

21
Q

What is Direct Address?

A

When a character speaks directly to the camera/audience; breaks the fourth wall.

22
Q

How to Recognise Direct Address?

A

A character looks into the camera and talks to the viewer.

23
Q

What is Score / Soundtrack?

A

Background music that is non-diegetic; sets mood and tone.

24
Q

How to Recognise Score?

A

Music over the top of visuals that characters can’t hear.

25
What is Ambient Sound?
Natural diegetic sounds in a scene (e.g. traffic, birds); adds realism.
26
How to Recognise Ambient Sound?
Background sounds that naturally exist in the scene’s setting.
27
What is Silence?
A deliberate absence of sound; draws attention or creates tension.
28
How to Recognise Silence?
Noticeable gaps or pauses in all sound types.
29
What is Volume?
The loudness of sound; shows character perception, builds drama, or alters mood.
30
Why is Volume Important?
Low or muffled volume may reflect character's experience or build suspense.