Visual perception Flashcards

1
Q

Indirect measures of perception (3)

A
  1. Magnitude estimation and production studies
    give observers standard stimulus with a given value and ask them to give a corresponding value for their perception of a new stimulus (relative to the standard one) OR adjust a new stimulus until it appeared a certain level relative to the standard
    SS. Stevens (1957) - differences between stimuli conformed to general pattern [subjective level of sensation = a constant x stimulus’ physical intensity^constant specific to stimulus]
  2. Matching
    participants match appearance of two stimuli in two different conditions - compare known standard to options and pick which it matches
  3. Detection and discrimination tasks
    looking at sensitivity to small differences between stimuli

absolute threshold = minimum detectable stimulus (50% of time detected)
difference threshold = minimum detectable change in stimulus
lower threshold –> less stimulation to perceive (more sensitive)
Weber (1830s) - Weber’s law = [min. detectable intensity change = background intensity x constant] - a linear relationship between difference threshold and intensity

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2
Q

Light/dark adaptation:
what is it?
evidence for it?

A
  • Human visual system operates at large light range - due to pupil size changes and mechanisms in the retina
  • adaptation allows for differentiation between small changes in luminescence and background
  • a form of ‘gain control’ - increases sensitivity when light is low and decreases sensitivity when it is high

Hecht (1937) - adapted participants to light room then put them in the dark
- red flashes (>690nm) - sensitivity increased 100x then got no better
- violet flashes (<480nm) sensitivity increased 100x then again by 10,000x
- evidence for 2 systems:
phototopic = light-adapted - chromatic, high acuity, cones, 550nm most sensitive
scotopic = dark-adapted - achromatic, poor acuity, rods, 505nm most sensitive

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3
Q

How do humans perceive colour?

  • main theories (+ evidence to support)
  • cones
  • pattern coding
A
Dichromatic = 2 cone types, confuse frequencies that  elicit equal responses in white light (mammalian)
Trichromatic =  3 cone types (L/M/S)

Young (1807) - suggested colour vision is trichromatic

  • evidence from metameric matching - match appearance of any single wavelength to a primary colour mix
  • metamer = mix of 2 or 3 lights that look the same colour at a single wavelength but differ spectrally
  • 2 primary colours cannot match all wavelengths, 3 can

Brown + Wald (1966) - physiological support for trichromacy using microspectrophotometry - shining thin monochromatic beam through individual receptors + examining absorption
- peak absorptions cluster in cones as: 440nm, 545nm, 565nm

Hering (1878) - opponent process theory

  • 4 primaries in 2 opponent relationships (RvG, BvY)
  • early colour vision = trichromatic, later = conforms to conscious colour perception (seems to be mix of 4)

De Valois et al., (1966) - physiological evidence for 4 primary colours arranged in 2 opponent pairs

  • monkey lateral geniculate nucleus
  • colour opponent cells (R+G, B+Y)
  • both trichromatic + colour-opponent correct (tri at receptoral stage, 4-primaries in post-receptoral)
  • S = blue, M = green, M+L = yellow, L=red

L+S cones alone confuse certain wavelengths in white light - M allows to distinguish

Pattern coding = reflects relative responses of the 3 types of cone - post-receptoral coding looks at imbalance in LvM or SvL+M

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4
Q

Contrast perception

  • how does it work
  • centre-surround antagonism (CSA)
  • illusions
A

Photoreceptors have receptive fields - regions of VF where light stimulation makes them respond (opposite effects in peripheral vs centre) -
- ganglion cells also respond to centre vs peripheral contrast

CSA = tendency for stimulation of centre of cells’ RF to have opposite effect to that elicited by stimulation of peripheral RF

  • Hartline + Graham (1932) - CSA in limulus demonstrated
  • Kuffler (1953) - CSA in cat retinal ganglion cells
  • ‘on-centre’ cells = stimulate centre increases firing rate, surround decreases firing rate
  • ‘off-centre’ cells = opposite

Illusions tell us about mechanisms:

  • simultaneous brightness contrast - gradient background (seems lighter on a darker background because comparison)
  • Troxler fading - focus on dot + background pastel colours fade because there are no sharp edges
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5
Q

Principles of neural coding (3)

A
  1. Neurons are preferentially activated by particular features –> specific for certain features (wavelength/orientation) - see Hubel + Wiesel (1962) - cat LGN + orientation
  2. Adaptive independence –> visual system can adapt to different features (light level/orientation/movement) - different mechanisms tuned to different features can be adapted independently
    - afterimages = clear images on black background
    - aftereffects = adaptation alters perception of 2nd stimulus
  3. Univariance –> cell responses varies along one dimension (firing rate increases or decreases based on stimulus)- response of one cell is ambiguous so need to combine responses (pattern coding)
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6
Q

Perception of orientation

  • how does it work?
  • tilt orientation aftereffect
  • Hubel + Wiesel (1977)
A

Ganglion cells’ RF respond equally to edge/line of any orientation as long as centre=surround light

TOAE:

  • adapt neuron to tilted orientation then test a different one
  • unadapted - collective responses give rise to our perception (cells tuned to different orientations - will fire more if orientation tuned to is presented)
  • adapted - decreases sensitivity for that orientation so perception will be that it’ll tilt the opposite way
  • adapting has largest effect if stimuli presented are 10-15 degrees apart (orientation units in visual system tuned to1 0-15 degrees apart may mutually inhibit each other)

Hubel + Wiesel (1977) - V1 in macaque - hypercolumns - neighbouring regions tend to code orientations 10-15 degrees apart

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7
Q

Heuristics

  • what is it?
  • Gestalt principles
  • how does it help for depth
  • how does it help for motion
  • how does it help for brightness?
  • pattern coding
  • spatial antagonism
A
  • visual input often ambiguous - perception isn’t because it makes used of heuristics (rules of thumb) to disambiguate
  • perception involves making assumptions because through observation alone, we cannot make accurate guesses of the nature of visual stimuli (Goldstein, 2013)

Gestalt principles provide a nice summary of heuristic rules: proximity, similarity and common fate being characteristics by which objects are grouped together (Bruce, Green & Georgeson, 2003).

  • Common fate: Johansson (1973) attached lights to the joints of an actor who wore dark clothes and filmed his movement in a dark room, so only the lights were visible. If the actor was stationary, the lights were perceived as a random collection of points; however, when they were moving, observers perceived a walking human figure.
  • Additional principles such as good continuation (a preference for smooth continuity over abrupt changes), closure and relative size (that the smaller of two areas will be seen as a figure against a background) are also useful in disambiguating information when visual cues fail to do so (Bruce, Green & Georgeson, 2003).

Depth:
- binocular disparity
- if binocular disparity not enough, need to look
at other heuristics e.g. lighting from above/pictorial clues (Snowden, R. Thompson, P. & Troscianko, T.,2012).

Motion:

  • inertia (assumed to continue in same direction) –> Sekuler, Sekuler & Lau (1997)
  • rigidity (two things moving will be perceived to stay the same distance from each other) –> Johansson (1964)

Brightness:

  • bright dark object vs dark light object
  • use spatial antagonism (Hering, 1878 - visual vs surround) - ganglion cells good at it
  • Wallach (1948) - evidence for luminance ratio
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8
Q

Spatial frequency

  • what it it?
  • evidence for it?
A

SF = number of cycles per degree of a visual angle (how often sinusoidal components of a stimulus repeat per unit of distance) –> edges appear at different scales (angles, sharpness) and one index of scale is SF - luminance varying cyclically

  • High SF = luminance varies quickly across space
  • Low SF = luminance varies slowly across space
  • contrast sensitivity function (SF on X, contrast sensitivity on Y) - sensitivity greater for certain SFs

Campbell + Robson (1968) - adapted observers to a SF
- led to decreased sensitivity in specific range of SF, not ALL –> shows there are a few different channels in visual system tuned to different SF

Blakemore + Campbell (1969) - visual cortex neurons in cat - responded optimally to sinusoidal SF gratings
De Valois et al., (1982) - macaque V1 cells tuned to variety of SF channels

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9
Q

Depth perception

- how do we turn 2D image –> 3D perception?

A
  1. Binocular disparity –> L + R retinal images differ - disparity of visual angle - compared + fused
    - objects at certain distance focus on retina in each eye at corresponding points
    - ellipse formed by locations at the same distance (horopter) - object on here have no disparity
    - region surrounding horopter = Panum’s area (within this, images fuse; outside this, double images - diplopic)
    - Objects further than horopter = displaced leftwards in L eye wrt R, uncrossed disparity (need to uncross eye to fixate)
    - Object closer than horopter = displaced rightwards in L eye wrt R, crossed disparity
  2. Motion parallax - same eye, different times
    - objects closer = appear to move faster in opposite direction to you
    - objects further = appear to move slower in same direction
  3. Pictorial cues
    - relative size of objects - appear bigger = closer
    - perspective - convergence of parallel lines
    - shadows/lighting - show separation in space (Kersten et al., 1997)
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10
Q

Motion perception

  • simple case
  • adaptation
  • mechanism
A

Simple case - Reichardt (1969) - motion in flies

  • delay of one of the inputs in cells to ensure that if object move across one receptor then another at the right speed - summed excitation, cells fire
  • BUT: one direction and one speed

Adaptation: Aristotle’s waterfall illusion
- adapted to constant movement in one direction (30s) then focus on static stimulus - looks like it’s moving the other way (adaptive independence, pattern coding)

Mechanism: Sutherland (1961)

  • motion perception = average of motion signals for cells tuned to different directions
  • spatial pattern coding –> cells with RF in same location may code for different directions of motion
  • static = motion detectors signal all directions moving equally
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11
Q

Interocular transfer

  • what is it?
  • where does it occur?
  • examples of it
A

IOT = effect of stimulus from one eye perceived in the other

Occurs in…

  • pre-cortical stage –> retina, LGN, geniculostriate pathway - monocular (cells receive inputs from one eye)- aftereffects only in adapted eye
  • cortical stage –> V1, extrastriate cortex - binocular - aftereffects similar in adapted and unadapted eyes

Examples:
- Paradiso, Shimojo, Nakayama (1989) - IOT of tilt aftereffects:
subjective contours = 92% aftereffect same in both eyes (binocular coding)
real contours = 46% aftereffect same in both eyes (substantial monocular coding)
- Nishida, Ashida, Sato (1994) - IOT motion aftereffect with flickering:
can be up to 100% in unadapted eye with flickering stimulus rather than static - seems to isolate high-level binocular mechanisms

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12
Q

Perceptual constancy

  • what is it?
  • size constancy
  • lightness constancy (including spatial antagonism)
A

Perceptual constancy = vision adjusts perception according to current conditions

  • identical retinal inputs can appear very different
  • e.g. same object in different light/angle/distance

Size constancy - needs to adjust for distance (further = smaller retinal image)

  • Emmert’s law –> perceived size of object scaled up according to distance from observer
  • Ames room illusion (assume normal room so people look different sizes when really room is different shape)
  • Titchener illusion (circles), Ponzo illusion (train tracks)- misapplied size constancy

Lightness constancy - retinal input = illumination x lightness

  • lightness = how reflective surface is
  • light dark-object = dark light-object –> ambiguous
  • Helmholtz - we break down into illuminant + lightness components - if well lit, reduce estimated lightness; if poorly lit, increase estimated lightness
  • Spatial antagonism –> compare to background illumination
    • Hering (1878) - respond to contrast between light reflected from centre vs surround - ganglion cells give accurate comparison of centre + surround
    • Wallach (1948) - luminance ratio = apparent lightness depends on ratio light reflected by object to light reflected by immediate background (same ratio = same lightness perceived)

BUT:

  • Gelb effect (1929) - based on context - if placed next to white object it seems grey, if alone it seems white (depends on 3D interpretation of scene too)
  • Gilchrist (1980) - depth perception can influence light perception –> if appears to be in dark room, judged as relatively light, if appears to be in light room, judged as relatively dark
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13
Q

Filling in

  • what it is?
  • evidence for it (perceptual + neural)
A

We have a blind spot (monocular) where there are no photoreceptors and yet vision fills in colour/texture information

Perceptual evidence:

  • Ramachandran + Gregory (1991) - aftereffect of filled in twinkle –> patch filled in using centre and surround information
  • Davis + Driver (1994) - modal completion - detect parially-camoflaged objects by perceiving illusory contours –> continued perception of a rectangle even if it is camouflaged with background

Neural evidence:

  • Fiorani et al, (1991) - found neurons appearing to respond to perceptual info being filled in - V1 neurons corresponding to blind spot fire in response to orientation of line overlapping blind spot
  • De Weerd et al., (1995) - macaque V2 + V3 - humans + monkeys showed same stimuli, humans indicate when box disappeared from visual - recorded monkey neurons at this point - little activity to begin with then activity increases just as square perceived to disappear
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14
Q

The visual brain:

  • Hubel + Wiesel (1962)
  • Wong-Riley (1979)
  • Extra-striate visual areas
A

H+W (1962)

  • V1 in cats - cortical surface cells near each other have similar RF locations, prefer same orientations + code same eye
  • all cells in a hypercolumn - similar RF location
  • neighbouring hypercolumns - code neighbouring regions of space, differ in orientation by 10-15 deg.

W-R (1979)

  • stained cortex - saw patterns of cytochrome oxidase blobs within hypercolumns
  • cells WITHIN blobs = blob cells - code colour info mainly
  • cells BETWEEN blobs = interblob cells - respond to high spatial frequencies and colour edges

Other:

  • simple cells = size, orientation, position of stimulus
  • complex cells = moving stimuli, direction of motion
  • hypercomplex cells = corners/line ends moving

V2: codes visual surfaces, beyond retinal input (perceptual filling in)

V4: codes sophisticated colour responses, shows evidence for colour constancy (Zeki, 1978)
- Hadjikhani et al., 1998 –> V8 is crucial for high-level colour processing (Zeki replies –> V8 is part of V4)

V5: high-level motion processing (global motion of object)

  • Beckers + Zeki (1995) –> TMS pulse to V5 causes motion perception to drop to chance
  • von Zihl, Crammon + Mai (1983) –> LM akinetopsia after V5 damage - lost motion perception - saw world as stills
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15
Q

Conscious vision

  • what it is?
  • change blindness
  • parallel vision
A

We think we consciously process visual info but we don’t - only know the product not the processes used to produce it

Change blindness = if fixated on one aspect of a scene and it changes, we don’t notice

  • Simons + Levin (1998) - the door study - experimenter changes, 50% don’t notice
  • change in stimulus results in perceptual transient - usually heightens awareness (not if not attended to or if everywhere)

Parallel vision –>processing information all at once
- Treisman + Gelade (1980) - visual search paradigm –>
parallel search for low level visual features (colour + orientation) - pop out, no increase in RT as set increases; high level features processes serially, conscious search - RT increases as set increases
- Ramachandran (1988) - shading cues/convexity are hard to differentiate, need to do visual search through all features

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