Waves Flashcards

1
Q

High Frequency, Short Wave

A

Ripple

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2
Q

Distance to complete one complete wave (sine) cycle, defined as 2π radians

A

Period T

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3
Q

Low frequency, long wave and high frequency waves dissipated

A

Swell

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4
Q

Stable wave with maximized wave height and energy

A

Fully developed wave

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5
Q

A wave pattern in the typical sine pattern

A

Sinusoidal Waves

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6
Q

1 second =

A

9.43 radians

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7
Q

If spring is compressed or placed in tension, force that will try to return to its original location is

A

Restoring Forve

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8
Q

The number of radians completed in 1 second

A

Frequency

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9
Q

π =
2π =

A

180 deg, 360 deg/ 1 complete cycle

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10
Q

The magnitude of the restoring force is proportional to the magnitude of the displacement

A

Linear Force

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11
Q

The distance travelled at a given time T

A

Displacement (Z)

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12
Q

Exiting force or waves

A

Motion Source

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13
Q

Radiated Wave, eddy and viscous force

A

Damping Source

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14
Q

Unless energy is continually added, the system will eventually come at rest

A

Force function and Resonance

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15
Q

When the force function is applied at the same frequency as the oscillating system, a condition of — exists

A

Resonance

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16
Q

Condition 1: the frequency of the forcing function is much smaller than the system

A

Z=F/k

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17
Q

Condition 2: The frequency of the force function is much greater than the system

A

Z=0

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18
Q

Condition 3: The frequency of the forcing function equals the system

A

z = Infinity (Resonance)

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19
Q

Translational Motion

A

Surge, Sway, Heave

20
Q

Simple Harmonic Motion

A

Heave Pitch and Roll

20
Q

Rotational Motion

A

Roll, Pitch, Yaw

21
Q

Stiff Ship, small period; bad seakeeping quality

22
Q

Tender Ship, less stable; good seakeeping quality

23
Q

Encounter Frequency = Natural Frequency

24
Are well Damped due to large wave generation
Heave and Pitch
25
Susceptible to encounter frequency and ---- are not damped well due to small damping
Roll Amplitude, roll motions
25
Caused by relative motion of ship and sea
Non-Oscillatory Dynamic Response
26
More likely to occur with roll than pitch and heave
Resonance
27
opposite case of shipping water where the bow of the ship is left unsupported
Forefoot Emergence
27
Caused by bow submergence
Shipping Water
28
Impact of the bow region when bow reenters into the sea. Causing severe structural Vibration
Slamming
29
The stern version of forefoot emergence
Racing
30
cause the propeller to leave the water and thus cause the whole ship power to race
severe torsion and wear in shaft
31
The effects of all these response is to increase the resistance
Added Power
32
limits Awl and TPI reducing heave acceleration
Volume is distributed higher
32
Limits MT1 reducing pitch acceleration
forward and aft are V-shaped
33
Very common passive anti rolling device Located at the bilge turn Reduce roll amplitude up to 35%
Bilge Keel
33
limits the Ixx reducing the stiffness of GZ curve thereby reducing roll acceleration
Wider water plane forward
34
Reduce the roll motion by throttling the fluid in the tank relative change of G of fluid will dampen the roll
Tank Stabilizer
35
Very Common active anti-rolling device Located at the Bilge Keel Controls the roll by creating lifting force
Fin Stabilizer
36
A ship heading directly into the waves will meet the successive waves much more quickly and the waves will appear to be a much shorter period
Head Sea
37
A ship moving in a following sea, the waves will appear to have a longer period
Following Sea
38
If wave approaches a moving ship from the broadside there will be no difference between wave period and apparent period experienced by the ship
Beam Sea
39
40
Are periodic, uniform waves with a consistent wavelength and amplitude They repeat at regular intervals, making them idealized representations of wave motion
Regular Waves
41
are more common in nature and represents complex combination of different wave frequencies, amplitudes and directions. They vary significantly over time.
Irregular Waves