WEEK 1 Flashcards

(67 cards)

1
Q

what is ict

A

information and communication technology

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2
Q

facts provided or learned about something or someone.

A

Information -

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3
Q

the imparting or exchanging of information or news.

A

Communication -

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4
Q

machinery and equipment developed from the application of scientific knowledge.

A

Technology -

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5
Q

deals with the use of different communication technologies such as mobile phones, telephone, Internet, etc. to locate, save, send and edit information.

A

ICT

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6
Q

how many are cellular mobile connections globally

A

8.65 billion

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7
Q

how many are individuals using the internet globally

A

5.35 billion

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8
Q

how many are social media user identities globally

A

5.04 billion

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9
Q

how many are individuals using the internet in the phillippines

A

86.98 million

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10
Q

how many are social media user identities in the philippines

A

86.75 million

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11
Q

how many are cellular mobile connections in the philippines

A

117.4 million

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12
Q

top 5 types of websites visited and apps used

  1. social n__________
  2. c____ and m_________
  3. s_______ engine or web p___________
  4. s________, auctions, or c_________
  5. e______
A

top 5 types of websites visited and apps used

  1. social networks
  2. chat and messaging
  3. search engine or web portals
  4. shopping, auctions, or classifieds
  5. email
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13
Q

give top 5 websites

A

google,com
facebook.com
youtube.com
laziogistics.ph
twitter.com

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14
Q

give 5 main reasons for using social media

  1. keeping in t____ with f______ and f_______
  2. filling s______ t_____
  3. finding c______
  4. reading n______ s________
  5. seeing what’s being t________ about
A

give 5 main reasons for using social media

  1. keeping in touch with friends and family
  2. filling spare time
  3. finding content
  4. reading news stories
  5. seeing what’s being talked about
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15
Q

top 5 most used social media platforms

  1. f______
  2. facebook m_____________
  3. t_______
  4. i________
  5. x (t______)
A

top 5 most used social media platforms

  1. facebook
  2. facebook messenger
  3. tiktok
  4. instagram
  5. x (twitter)
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16
Q

Selfie Capital of the World

A

Makati City

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17
Q

called the social media capital of the world, because most of the social media users have an extraordinarily high usage time of about four hours per day.

A

Philippines

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18
Q

is an information space where documents and other web resources are identified by Uniform Resource Locators (URLs), interlinked by hypertext links, and can be accessed via the Internet.

A

THE WORLD WIDE WEB (WWW)

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19
Q

the World Wide Web was created by t_____ b_______-l_____

A

Tim Berners-Lee

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20
Q

most web pages were static. Static (stationary page) in the sense that the page is “as is” and cannot be manipulated by the user. The content is also the same for all users.

A

WEB 1.0: (EARLY 90S)

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21
Q

s the evolution of Web 1.0 by adding dynamic web pages - the user is able to see a website differently than others.

A

WEB 2.0: DYNAMIC WEB PAGES (1999)

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22
Q

nclude social networking sites, blogs, wikis, video sharing sites, hosted services, and web applications.

A

WEB 2.0: DYNAMIC WEB PAGES (1999)

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23
Q

allows users to interact with the page: instead of just reading a page, the user may be able to comment or create a user account. Most of the sites we visit today are ___ _____

A

WEB 2.0: DYNAMIC WEB PAGES (1999)

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24
Q

also allows users to use web browsers instead of just using their operating system.

A

WEB 2.0: DYNAMIC WEB PAGES (1999)

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25
rowsers can now be used for their user interface, application software (or web applications), and even for file storage.
WEB 2.0: DYNAMIC WEB PAGES (1999)
26
what are the features of web 2.0 1. f_________ 2. r____ u_____experience 3. l_____ t___services 4. user p__________ 5. s_______ as a s______ 6. m_______ participation
what are the features of web 2.0 1. folksonomy 2. rich user experience 3. long tail services 4. user participation 5. software as a service 6. mass participation
27
It allows users to categorize and classify/arrange information using freely chosen keywords (e.g., tagging). P
Folksonomy
28
Popular social networking sites such as Twitter, Instagram, Facebook, etc. use tags that start with the pound sign (#). This is also referred to as hashtag
Folksonomy
29
Content is dynamic and is responsive to user’s input.
Rich User Experience.
30
n example would be a website that shows local content. In the case of social networking sites, when logged on, your account is used to modify what you see in their website.
Rich User Experience.
31
is synonymous to subscribing to a data plan that charges you for the amount of time you spent in the Internet, or a data plan that charges you for the amount of bandwidth you used.
Long Tail. Services
32
are offered on demand rather than on a onetime purchase. In certain cases, time-based pricing is better than file- size-based pricing or vice versa.
Long Tail. Services
33
The owner of the website is not the only one who is able to put content.
User Participation
34
Others are able to place a content of their own by means of comment, reviews, and evaluation.
User Participation
35
Users will subscribe to a software only when needed rather than purchasing them. This is a cheaper option if you do not always need to use a software.
Software as a Service.
36
It is a diverse information sharing through universal web access.
Mass Participation.
37
s a movement led by the World Wide Web Consortium (W3C).
Semantic Web
38
encourages web developers to include semantic content in their web pages.
World Wide Web Consortium (W3C) standard
39
web 3.0 is also called as?
semantic web
40
provides a common framework that allows data to be shared and reused across application, enterprise, and community.
WEB 3.0: SEMANTIC WEB
41
The aim of ______ ______is to have machines (or servers) understand the user’s preferences to be able to deliver web content specifically targeting the user.
WEB 3.0: SEMANTIC WEB
42
what are the problems of web 3.0 1. c________ 2. s______ 3. vas_____ 4. vag_______ 5. l_____
what are the problems of web 3.0 1. compatibility 2. security 3. vastness 4. vagueness 5. logic
43
trends in ict 1. c________ 2. s______ m________ 3. a_________ media 4. m___________ t__________
trends in ict 1. convergence 2. social media 3. assistive media 4. mobile technologies
44
is the synergy of technological advancements to work on a similar goal or task.
convergence
45
is a website, application, or online channels that enable web users to create, co-create, discuss, modify, and exchange user generated content.
Social Media
46
what are the kinds of social media? 1. social n_______ 2. b_________ sites 3. social n_____ 4. m_____ sharing 5. m__________ 6. b_____ and f_______
what are the kinds of social media? 1. social networks 2. bookmarking sites 3. social news 4. media sharing 5. microblogging 6. blogs and forums
47
These are sites that allow you to connect with other people with the same interests or background.
Social Networks.
48
These are sites that allow you to store and manage links to various websites and resources.
ookmarking Sites
49
These are sites that allow users to post their own news items or links to other news sources.
Social News
50
hese are sites that allow you to upload and share media content like images, music, and video.
Media Sharing.
51
These are sites that focus on short updates from the user.
Microblogging
52
These websites allow users to post their opinions or knowledge depending on topics that they accessed on said websites.
Blogs and Forums
53
is a nonprofit service designed to help people who have visual and reading impairments. A database of audio recordings is used to read to the user.
Assistive Media
54
The popularity of smartphones and tablets has taken a major rise over the years. This is largely because of the devices’ capability to do tasks that were originally found in personal computers.
Mobile Technologies
55
is a mobile operating system created and developed by Apple Inc. exclusively for its hardware.
iOS – iPhone OPERATING SYSTEM
56
It is the operating system that presently powers many of the company's mobile devices, including the iPhone, iPad, and iPod Touch
iOS – iPhone OPERATING SYSTEM
57
is a mobile operating system developed by Google and designed primarily for touchscreen mobile devices such as smartphones and tablets
Android OS
58
is a proprietary mobile operating system developed by BlackBerry Limited for its BlackBerry line of smartphone handheld devices
Blackberry OS
59
was a family of mobile operating systems developed by Microsoft for smartphones as the replacement successor to Windows Mobile and Zune.
Windows Phone OS
60
was a mobile operating system and computing platform designed for smartphones. was originally developed as a closed- source OS for PDAs in 1998 by Symbian Ltd.
Symbian OS
61
is a multitasking operating system for smart devices such as Smart TVs and it has been used as a mobile operating system
WebOS
62
is a family of mobile operating systems developed by Microsoft for smartphones and Pocket PCs
Windows Mobile
63
is a system that is connected to the Internet.
ONLINE SYSTEMS
64
would be a system that is disconnected from the Internet.
offline system
65
include email notifications from the server, the updating of web blacklists (lists of undesirable websites), updating of the list of file- sharing programs, and remote access to Child.
ONLINE FUNCTIONS
66
n online marketplace that places one party in touch with another, such as buyers and sellers
ONLINE PLATFORMS
67
ONLINE PLATFORM CATEGORIES: Social Media s_______ Engines C___________ Services P__________ Systems A___________ Platforms Creative Content Outlets
ONLINE PLATFORM CATEGORIES: Social Media Search Engines Communications Services Payment Systems Advertising Platforms Creative Content Outlets