Week 1 Flashcards

Introduction To ICT (41 cards)

1
Q

The representation of data in a meaningful way is called?

A

Information

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2
Q

referred as imparting or exchanging of information by speaking, writing or using some other medium.

A

Communication

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3
Q

It refers of methods, systems and devices, which are a result of scientific knowledge, being used for practical purpose

A

Technology

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4
Q

It refers all devices , network com ponents , application and systems that allow people to interact in the digital world.

A

Information and Communication Technology

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5
Q

It is a subset of ICT and specifically focuses on the use of computers and computer networks for managing and processing information.

A

Information Technology

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6
Q

use your smartphone, computer, or the internet to send messages ,share photos, or access information, you’re using _____?

A

ICT

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7
Q

Maintaining and troubleshooting computer systems, developing software applications, and managing a company’s network infrastructure are all examples of ______?

A

IT

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8
Q

True or False

ICT Brings both positive and negative effects to individuals, organizations, and society.

A

True

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9
Q

True or False

ICT improves education, access to information, and security. However, it limits personal interaction and physical activity and poses problems in employment and security.

A

True

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10
Q

POSITIVE IMPACTS OF ICT

People can talk to each other quickly using phones and messages, making it easier to stay in touch with family and friends.

A

Instant Communication

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11
Q

POSITIVE IMPACTS OF ICT

ICT helps us find information easily on the internet, making learning and research more accessible.

A

Access to Information

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12
Q

POSITIVE IMPACTS OF ICT

We can connect with people around the world through social media, fostering friendships and understanding different cultures

A

Global Connections

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13
Q

POSITIVE IMPACTS OF ICT

Companies use ICT to work faster and better, making products and services more efficiently.

A

Efficient Businesses

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14
Q

POSITIVE IMPACTS OF ICT

Students can learn online, access educational resources, and connect with teachers, expanding learning opportunities.

A

Education Opportunities

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15
Q

NEGATIVE IMPACTS

There’s a risk of hackers and online attacks, which can lead to the theft of personal information and disruption of services.

A

Cybersecurity Risks

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16
Q

NEGATIVE IMPACTS

Spending too much time on devices can lead to addiction, affecting physical and mental health.

A

Digital Addiction

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17
Q

NEGATIVE IMPACTS

The information we share online may not always be private, raising concerns about personal data protection.

A

Privacy Concerns

18
Q

NEGATIVE IMPACTS

Automation and technology can replace some jobs, leading to unemployment for certain workers.

A

Job Displacement

19
Q

NEGATIVE IMPACTS

Not everyone has equal access to technology, creating a gap between those who can use ICT and those who cannot

A

Digital Divide

20
Q

True or False

SO, WHILE ICT BRINGS AMAZING BENEFITS,
WE DON’T NEED TO BE AWAREOF THE CHALLENGES IT CAN BRING TO OUR LIVES AND JOBS.

A

False

Correct sentence: SO, WHILE ICT BRINGS AMAZING BENEFITS,
WE NEED TO BE AWAREOF THE CHALLENGES IT CAN BRING TO OUR LIVES AND JOBS.

21
Q

True or False

Media normally refers to the means of communication that uses unique tools to interconnect among people.

23
Q

The forms of media include television, radio, cellularphones, and internet

A

Media in the Digital Age

24
Q

Enumeration

In the digital age however, media can be considered as…..

A

THE MESSAGE
THE MEDIUM and
THE MESSENGER.

There are 3 of them

25
Media itself delivers a message through its content. For example, an article, video, or social media post directly conveys information, opinions, or entertainment.
The Message
26
Media serves as the medium or the channel through which the message is transmitted.
The Medium
27
Media acts as the messenger, connecting the source of information with the audience.
The Message
28
The information or idea being shared. | Example: "Studying is important.“
Message
29
The platform or tool used to send the message | Example: A YouTube video or a Facebook post.
Medium
30
The person or entity delivering the message. | Example: The YouTuber or the Facebook user who created the post.
Messenger
31
# True or False A trend refers to something hip or popular at a certain point in time.
True
32
# True or False A new trend may always come along to replace the new one.
False ## Footnote Correct sentence: A new trend may always come along to replace the old one
33
trends tend to change as time goes by | This is from Overview of Current Trends
Technology
34
It was coined as the cellular or mobile phone has now become smarter—it can run apps which help people perform their day-to-day activities.
Smartphone
35
turn mobile devices into miniature PCs capable of browsing the web, taking down notes, and playing games ,among others.
Apps
36
# Current Trends The so called Internet of Things(IoT) has been trending since 2016.
IoT and smart home technology
37
# Current Trends In 2016, there lease of games such as Pokémon Go and the anticipated VR headset ,Oculus Rift, served as a turning point for AR and VR technology.
Augmented reality and virtual reality
38
# Current Trends EXAMPLE: A robot that can walk and navigate through a room, avoiding obstacles by following pre-programmed rules or responding to environmental conditions in a smartway.
Artificial Intelligence (AI)
39
# Current Trends EXAMPLE: A system that recommends products to you on Amazon.It learns from your past purchase sand the purchases of other stop redictwhat items you might want to buy next.
Machine Learning (ML)
40
# Current Trends Through advanced technology, it is now possible to automate previously human-exclusive tasks. This is very much evident through wearable devices such as step counters and heart rate monitors used by health-conscious individuals. Information collected is automatically saved and stored in mobile devices for analysis later on.
Automation
41
# Current Trends Due to the prevalence of network connectivity, it is possible to have information on demand. Music, movies ,and even drivers(e.g.,Grab) are made availablet hrough the apps in a smartphone.
Everyting on demand