Week 1 Flashcards

Intro to networking

1
Q

Protocol

A

Defined set of standards that computers must follow in order to communicate properly.

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2
Q

Computer Networking

A

The name given to the full scope of how computers communicate with each other

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3
Q

What are the five layers in the five layer network model from lowest to highest?

A
  1. Physical
  2. data link
  3. network
  4. transport
  5. application
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4
Q

What’re the five network layers’ protocols, protocol data units, and addressing?

A

Physical - 10 base T, 802.11 - Bits - n/a
data link - Ethernet, Wi-Fi - frames - MAC address
network - IP - datagram - IP address
transport - TCP/UDP - segment - port #’s
application - HTTP, SMTP, etc… - messages - n/a

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5
Q

Physical layer

A

Represents the physical devices that interconnect computers.

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6
Q

Data link layer

A

Responsible for defining a common way of interpreting signals sent by the physical layer, so network devices can communicate

A.k.A - network interface or network access layer

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7
Q

Network layer

A

A.k.a the internet layer

Allows different networks to communicate with each other through devices known as routers

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8
Q

Internetwork

A

A collection of networks connected together through routers, the most famous of these being the internet

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9
Q

Transport layer

A

Sorts out which client and server programs are supposed to get that data

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10
Q

UDP

A

User datagram protocol

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11
Q

What is the difference between TCP and UDP?

A

TCP provides mechanisms to ensure that data are reliably delivered, while UDP does not!

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12
Q

Application layer

A

A lot of programs such as browsers and email have their own protocols

The actual programs the user interacts with.

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13
Q

What is the difference between the five layer model and the OSI networking model?

A

The OSI model abstracts the application model into three layers to make a total of 7 layers

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14
Q

What are the most common forms of copper twisted-pair cables used in networking?

A

Cat5, Cat5e, and Cat6

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15
Q

Crosstalk

A

When an electrical pulse on one wire is accidentally detected on another wire

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16
Q

Fiber cables

A

Contain individual optical fibers, which are tiny tubes made out of glass about the width of a human hair

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17
Q

Hub

A

A physical layer device that allows for connections from many computers at once

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18
Q

Collision domain

A

A network segment where only one device can communicate at a time.

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19
Q

Difference between a network switch and a hub

A

Network switches are s lot more common than hubs

A switch is a data link layer device whereas a hub is a physical layer device, because a switch can detect the contents of the data being sent whereas a hub cannot

20
Q

LAN

A

Local Area Network

A single network that utilizes hubs and switches to connect its computers

21
Q

Router

A

A device that knows how to forward data between independent networks

Operates in the network layer

22
Q

What devices are considered the backbone of the internet?

A

Core routers at internet service provider networks

23
Q

Border Gateway Protocol

A

BGP

Routers share data with each other via this protocol, which lets them learn about the most optimal paths to forward traffic

24
Q

Modulation (Line Coding when referring to network cables)

A

A way of varying voltage of the charge moving across a cable

25
How many twisted pairs in a network cable jacket?
4 pairs of twisted cables so 8 copper wires total
26
Duplex communication
The concept that information can flow in both directions across the cable
27
Simplex communication
The concept that information flows in one direction only.
28
Full duplex vs half duplex
Full is when the client and the server can communicate with each other at the same time due to 1 or 2 twisted pair cables being reserved to send data one way and 1 or 2 twisted pair cables sending data the other way Half is when they have to take turns
29
What is the most common plug type for network cables?
RJ45
30
What are the two lights on network port?
Link light - lit when the cable is properly connected to two devices that are powered on Activity light - flashes when data is actively being transmitted across the cable.
31
Patch panel
A device with a lot of cable ports. Serves no other purpose than being an endpoint for devices. Typically the patch panel is also connected to a switch or hub.
32
Data link layer
Abstracts the physical layer for the layers high up in the stack so the data can be read the same no matter what hardware is being used.
33
CSMA/CD
Used to determine when the communications channels are clear, and when a device is free to transmit data
34
MAC address
Media access control address A globally unique identifier attached to an individual network interface 48-bit number normally represented by six groupings or two hexadecimal numbers
35
Ethernet frame
A data packet at the Ethernet level Highly structured collection of information presented in a specific order
36
Preamble
8 bytes long, and can be split into two sections
37
Start Frame Delimiter
SFD Signals to a receiving device that the preamble is over and the actual frame contents will now follow. Its the last byte of the preamble.
38
Destination MAC Address
The hardware address of the intended recipient Comes immediately after the preamble
39
EtherType field
16 bits long and used to describe the protocol of the contents of the frame
40
VLAN Header
Indicates that the frame itself is what's called a VLAN frame If this is present then the EtherType field follows it
41
Virtual LAN
VLAN A technique that lets you have multiple logical LANs operating on the same physical equipment Used to separate different forms of traffics Allows one physical network to have multiple LANS
42
Payload
In networking terms, is the actual data being transported, which is everything that isn't a header Can be up to about 1500 bytes long
43
Frame Check Sequence
FCS A 4 byte number that represents a checksum value for the entire frame
44
How is the checksum value calculated?
Calculated by performing what's known as a cyclical redundancy check against the frame
45
Cyclical Redundancy Check
CRC A data integrity concept used in data computing A math transformation that uses polynomial division to get a number (checksum) representing the data. That value should always be the same. Lets the receiving end know the data was not corrupted.