Week 14: OSPF Flashcards

1
Q

What is included in an LSA #3?

A

LSA 3 is an inter-area advertisement that contains the summary routes from area border router

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2
Q

What is an Area Border Router (ABR) and why is it important?

A

ABRs have networks that are in multiple OSPF areas and they are a point where route summarization can be implemented.
Also they help to isolate network issues and keep routing databases smaller

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3
Q

Why is route summarization really important?

A

It serves to control the size of the routing table and helps to reduce network traffic related to OSPF.

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4
Q

Why choose OSPF over EIGRP?

A

If you are working on a mixed vendor environment
If you are in an environment where propriety solutions are forbidden
EIGRP natively supports IPv6

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5
Q

Define OSPF

A

1) OSPF, or Open Shortest Path First, is a link-state, open-standard, dynamic routing protocol.
2) OSPF uses an algorithm known as SPF, or Dijkstra’s Shortest Path First, to compute internally the best path to any given route.
3) OSPF is classless and converges fairly quickly, using cost as it’s metric.
4) A router running OSPF creates its own database which contains information on the entire OSPF network, not simply neighbor’s routes like EIGRP.
5) This allows the router to make intelligent choices about path selection on its own instead of relying exclusively on neighbor information.

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6
Q

Areas

A

1) OSPF is different from EIGRP in that it uses areas to segment routing domains. This helps partition routers into manageable groups if the layer 3 network begins to get large.
2) It all starts with area 0. Every OSPF network must contain an area 0, sometimes referred to as the backbone area and every additional area must be physically connected to area 0. From there, other areas are optional.

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7
Q

Area Types

A

•Backbone area
Another name for area 0
•Regular area
Non-backbone area, with both internal and external routes
•Stub area
Contains only internal routes and a default route
•Totally Stubby Area
Cisco proprietary option for a stub area
•Not-So-Stubby area (NSSA)
Contains internal routes, redistributed routes, and optionally a default route

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8
Q

Router Roles

A
  • Internal: All interfaces in a single area
  • Backbone: At least one interface assigned to area 0
  • Area Border Router (ABR): A router that connects more than one area. ABRs contain a separate Link State Database, separating LSA flooding between areas, optionally summarizing routes, and optionally sourcing default routes.
  • Autonomous System Boundary Router (ASBR): Has at least one interface in an OSPF area and at least one interface outside of an OSPF area.
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9
Q

OSPF Metric

A

•Each interface is assigned a cost value based purely on bandwidth. The formula is:
Cost = (100Mbs/bandwidth)
•Higher bandwidth means a lower cost.

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10
Q

What must match in order for routers running OSPF to for a neighbor adjacency?

A
  • hello timer
  • dead timer
  • area ID
  • authentication type
  • password
  • stub area flag
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11
Q

Router ID

A

1) The SPF algorithm uses a Router ID to identify hops along a path. The problem, of course, is that routers don’t have a generic “router ID” built in.
2) use the highest IP address assigned to a loopback interface as the Router ID (RID) by default.
3) If no loopback is configured, it will use the highest IP address assigned to an active interface when the OSPF process begins.

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12
Q

What are Designated Routers and Backup Designated Routers?

A

1) DR and BDR serve as the central point for exchanging OSPF routing information.
2) Each non-DR or non-BDR router will exchange routing information only with the DR and BDR, instead of exchanging updates with every router on the network segment.
3) DR will then distribute topology information to every other router inside the same area. This greatly reduces OSPF traffic.
4) The function of the DR is to distribute updates to the other routers connected on the multi-access network. The Backup Designated Router will take over the Designated roll if the DR fails.

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13
Q

OSPF Election Process of a DR and BDR

A

1) The router with the highest OSPF priority will become a DR. By default, all routers have a priority of 1.
2) If there is a tie, a router with the highest Router ID (RID) wins the election.
3) The router with the second highest OSPF priority or Router ID will become a BDR.
NOTE – on point-to-point links a DR and BDR are not elected since only two routers are directly connected.

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14
Q

Which routers using OSPF can summarize?

A

In OSPF, you can only summarize routes at an ABR/ASBR on the link facing the inbound towards the network.

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15
Q

What multicast addresses are used in an OSPF environment?

A

OSPF uses the destination addresses 225.0.0.5 for all OSPF routers and 224.0.0.6 for communication between the DR/BDR (Designated Router and Backup Designated Router).

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16
Q

Which routers form a neighbor relationship with the DR/BDR?

A

All routers form a neighbor relationship with the DR/BDR but not between DROTHER’s (Non DR or BDR Routers)

17
Q

What is the purpose of the DR?

A

The DR’s purpose is to provide a central source for routing updates and to reduce traffic. All other routers within an area send their Link State Advertisements to the DR.

Every OSPF area has a DR and BDR

18
Q

Are DR/BDR routers elected on Point-to-Point links?

A

DR/BDR routers are not elected on point-to-point networks as there are only two routers on the link.

19
Q

OSPF Networks: Broadcast

A

1) The Broadcast network type is the default for an OSPF enabled ethernet interface.
2) The Broadcast network type requires that a link support Layer 2 Broadcast capabilities.
3) The Broadcast network type has a 10 second hello and 40 second dead timer.
4) An OSPF Broadcast network type requires the use of a DR/BDR.

20
Q

OSPF Networks: Point-to-Point

A

1) A Point-to-Point OSPF network type does not maintain a DR/BDR relationship.
2) The Point-to-Point network type has a 10 second hello and 40 second dead timer.
3) Point-to-Point network types are intended to be used between 2 directly connected routers.

21
Q

OSPF Networks: Point-to-Multipoint

A

1) OSPF treats Point-to-Multipoint networks as a collective of point-to-point links.
2) Point-to-Multipoint networks do not maintain a DR/BDR relationship.
3) Point-to-Multipoint networks advertise a hot route for all the frame-relay endpoints.
4) The Point-to-Multipoint network type has a 30 second hello and 120 second dead timer.

22
Q

Point-to-Multipoint Non-Broadcast

A

1) Same as Point-to-Multipoint but requires static neighbors. Used on Non-broadcast layer 2 topologies.
2) Gives you the ability to define link cost on a per neighbor basis.

23
Q

OSPF Networks: Loopback

A

1) The default OSPF network type; only available to loopback interfaces.
2) Advertises the interface as a host route; changeable by configuring the interface as point-to-point.

24
Q

Totally Stubby Area

A

A totally stubby area is only connected to the backbone area. A totally stubby / totally stub area does not advertise the routes it knows. It does not send any Link State Advertisements. The only route a totally stub area receives is the default route from an external area, which must be the backbone area. This default route allows the totally stub area to communicate with the rest of the network.

25
Q

Backbone (Area 0)

A

The backbone is the first area you should always build in any network using OSPF and the backbone is always Area 0 (zero).

26
Q

Stub Area

A

Stub areas are connected only to the backbone area. Stub areas do not receive routes from outside the autonomous system, but do receive the routes from within the autonomous system, even if the route comes from another area.

27
Q

Not-So-Stubby (NSSA)

A

Type 7 LSA’s are created by the Autonomous System Boundary Router and forwarded via the stub area’s border router (ABR) to the backbone. This allows the other areas to learn routes that are external to the OSPF routing domain.

28
Q

OSPF Router-ID

A

The OSPF Router ID identifies a specific router in the OSPF topology. The Router ID is either a) the IP address assigned to the loopback interface, or b) the IP address of the interface with the highest IP address number. Using the loopback interface makes a more stable OSPF environment as the loopback interface is always up, unlike physical interfaces, which can fail.

29
Q

OSPF Timers

A
  • **HELLO timer - 10 seconds by default
  • **DEAD timer - Usually 4x the HELLO timer (40 seconds by default)
  • **Link State Database Updates - Whenever the OSPF route table changes, or 30 minutes from the last change, whichever occurs first.