week 2 Flashcards
(28 cards)
the social brain
Dorsomedial prefrontal cortex (dmPFC), anterior cingulate cortex, inferior frontal gyrus, posterior superior temporal sulcus (pSTS), anterior temporal cortex (ATC), Amygdala, Anterior insula
cortical thickness decreases in adolescents in the
dmPFC, TPJ, pSTS
grey matter volume and cortical thickness increases in adolescents in the
Anterior temporal cortex
amygdala
mentalizing
TPJ
(d)mPFC
peer rejection
brokerage
stress-reward-mentalizing model
emotion regulation
risk behavior
social motivation models
are underpinned by developmental changes observed in the social brain and emphasize the importance of the social value given to peer group norms in guiding decision-making processes
reward sensitivity and distraction models
highlight the continued maturation of cognitive control and its neural systems during adolescence
reward sensitivity, mismatch or dual systems models
are based on the concept that regions of the brain that support cognitive control(e.g., the PFC) mature at slower rates than brain regions implicated in reward processing (Nucleus Accumbesn and ventral striatum) and emotional reactivity (e.g., the amygdala) this model explains weaker emotion regulation in adolescents
mentalizing proficiency
adults can process mentalizing task along with other task more efficiently (social scripts)
why economic games
- wide age range
- quantify complex social behavior
- experimental designs used in neuroimaging studies
- individual differences
trust game
investor and recipient (trustee). investor sends an endowment to the second player showing trust/no trust. the offer is multiplied and sent to second player, who decides how much to return to the investor (reciporcate/defect)
dictator game
allocater and recipient, allocater makes offer and recipient receives. indicator of prosocial behavior. concern for others outcomes emerges at very young ages. increases with age between 3 and 8
ultimatum game
proposer and responder. proposer makes offer and responder can accept/reject. if rejected no one gets anything
ultimatum game- dictator game
the difference between what someone does in the ultimatum game and the dictator game offers a measure for strategic social behavior. the difference increases with age across adolescence
lower stop-signal reaction time (SSRT) means…
better at controlling a prepotent motor response and showed more strategic behavior
what does the mini-ultimatum game show
there is an age-related increase in perspective taking. when there is no alternative the amount of rejection declines with age
MPFC activation early adolescences
for defect and reciprocate (more-self-referential processing)