week 2 Flashcards

(28 cards)

1
Q

the social brain

A

Dorsomedial prefrontal cortex (dmPFC), anterior cingulate cortex, inferior frontal gyrus, posterior superior temporal sulcus (pSTS), anterior temporal cortex (ATC), Amygdala, Anterior insula

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2
Q

cortical thickness decreases in adolescents in the

A

dmPFC, TPJ, pSTS

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3
Q

grey matter volume and cortical thickness increases in adolescents in the

A

Anterior temporal cortex

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4
Q

amygdala

A
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5
Q

mentalizing

A
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6
Q

TPJ

A
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7
Q

(d)mPFC

A
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8
Q

peer rejection

A
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9
Q

brokerage

A
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10
Q

stress-reward-mentalizing model

A
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11
Q

emotion regulation

A
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12
Q

risk behavior

A
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13
Q

social motivation models

A

are underpinned by developmental changes observed in the social brain and emphasize the importance of the social value given to peer group norms in guiding decision-making processes

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14
Q

reward sensitivity and distraction models

A

highlight the continued maturation of cognitive control and its neural systems during adolescence

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15
Q

reward sensitivity, mismatch or dual systems models

A

are based on the concept that regions of the brain that support cognitive control(e.g., the PFC) mature at slower rates than brain regions implicated in reward processing (Nucleus Accumbesn and ventral striatum) and emotional reactivity (e.g., the amygdala) this model explains weaker emotion regulation in adolescents

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16
Q

mentalizing proficiency

A

adults can process mentalizing task along with other task more efficiently (social scripts)

17
Q

why economic games

A
  1. wide age range
  2. quantify complex social behavior
  3. experimental designs used in neuroimaging studies
  4. individual differences
18
Q

trust game

A

investor and recipient (trustee). investor sends an endowment to the second player showing trust/no trust. the offer is multiplied and sent to second player, who decides how much to return to the investor (reciporcate/defect)

19
Q

dictator game

A

allocater and recipient, allocater makes offer and recipient receives. indicator of prosocial behavior. concern for others outcomes emerges at very young ages. increases with age between 3 and 8

20
Q

ultimatum game

A

proposer and responder. proposer makes offer and responder can accept/reject. if rejected no one gets anything

21
Q

ultimatum game- dictator game

A

the difference between what someone does in the ultimatum game and the dictator game offers a measure for strategic social behavior. the difference increases with age across adolescence

22
Q

lower stop-signal reaction time (SSRT) means…

A

better at controlling a prepotent motor response and showed more strategic behavior

23
Q

what does the mini-ultimatum game show

A

there is an age-related increase in perspective taking. when there is no alternative the amount of rejection declines with age

24
Q

MPFC activation early adolescences

A

for defect and reciprocate (more-self-referential processing)

25
MPFC activation for adults and mid-adolescents
only for defect
26
age related increase in trust and reciprocity behavior, and TPJ&DLPFC activity, related to
increasing perspective taking and impulse control skills
27
age related decrease in (d)mPFC activity, related to
decreasing self-oriented processing
28
dorsal striatum
activity increase with age (implicated learning)