Week 2 Flashcards

(30 cards)

1
Q

Probability

A

A number telling you the chance of an event occuring.

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2
Q

Event

A

One or more outcomes, what you are finding the probability of.

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3
Q

Experiment

A

Measuring or observing an activity to collect data

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6
Q

Subjective Probability

A

Use when you can’t use classical or empirical probability. We then have to rely on or prior knowledge, experience, and judgement.

Examples:

- Possible Presidential Election Outcomes
- Future Market Patterns
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7
Q

Complement

A

Everything that is not part of Event A.

1 - [Event A] = complement

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9
Q

Law of Large Numbers

A

When an empirical experiment is conducted with extremely high numbers, then the result will match the hypothetical classical probability.

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10
Q

Sample Space

A

All possible outcomes. (A Truth Chart)

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11
Q

Simple Event

A

When an event cannot be more simplified. (Like rolling a 5 with one die.)

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12
Q

Addition Rule

A

Calculates the probability of a union.

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13
Q

Bayes’ Theorem

A

If we know that possibility that Event A will happen when Event B does, then we can calculate the probability of Event B occurring when Event A does.

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14
Q

Conditional Probability (of A given B)

A

Probability that Event A will occur is Event B has or will occur.

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15
Q

Dependent Events

A

Events that must occur in conjunction with another event.

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16
Q

Independent Events

A

Occur without the impact of other events.

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17
Q

Intersection

A

Number of times two (or more) separate events occur at the same time.

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18
Q

Union

A

The number of times Event A occurs, Event B occurs, or Events A & B occur together.

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19
Q

Simple Probabilty

A

Looking at a single event

20
Q

Empirical Probability

A

Use when you must conduct an experiment to observe the frequency of an event.

Examples:

- The average spending level of a store's customers
- Epidemiological research
- The efficacy of a certain education model
21
Q

Classical Probability

A

Use when we can determine all possible outcomes.

Examples:

- Rolling dice
- Choosing cards from a deck
22
Q

Marginal Probability

A

= simple probability. (looking at a single event)

24
Q

Posterior Probability

A

Probability of an event occurring, no matter what.

25
Q

Joint Probability

A

Probability of an intersection.

26
Q

Combinations

A

Number of ways a group of objects can be arranged without regard to order. So KQJ=QKJ=JQK=etc.

27
Q

Permutations

A

Number of ways that a group of objects can be arranged where order matters. So KQJ≢QKJ≢JKQ≢etc.

28
Q

Multiplication Rule

A

Finds the probability of an intersection. (Finds the joint probability)

29
The Rules of Probability | There are 5
(1) If P(A)=1, then it must occur. (2) If P(A)=0, then it can never occur. (3) Probability must fall between 0-1. (4) All possible probabilities must add up to 1. (5) The compliment to A must include all of the outcomes that are not A.
30
Fundamental Counting Principle
The number of ways an event can occur.
31
Mutually Exclusive Events
Events that can never occur at the same time.
32
Contingency Table
Number of event occurrences in a table with two or more categories.
33
Decision Trees
Displays joint and marginal probability taken from a contingency table.
36
Collectively Exhaustive
When the sample space (Truth Chart) contains all possible outcomes. Corresponds with "classical probability."