Week 2 - Fundamentals of data Visualisation and design Flashcards

(21 cards)

1
Q

two main types of data

A

quantitative and qualitative

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2
Q

qualitative data

A

categorical

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3
Q

quantitative data

A

numerical can be divided into:
1. continuous (time, weight)
2. discrete (number count)

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4
Q

types of aesthetics for design

A
  1. position
  2. shape
  3. size
  4. colour
  5. line width
  6. line type
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5
Q

Mapping variables to aesthetics

A

The process by which we take data (qual or quant) and map it to visual elements (ie, shape, size )

typically done through the use of a SCALE

For example, one day of time is equal to one pixel in the visualisation

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6
Q

scale

A

A scale is used to map data to a visual representation.

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7
Q

position

A

all 2D data visulizations need to be positioned in some kind of space

most common x, y cartesian coordinates

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8
Q

shape and size

A

shape: mapped to discrete variables so often is used to represent categories

size: often mapped to amounts or magnitude

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9
Q

line width and line type

A

width: used to show amount or magnitude, particularly in ‘time series’ data

line: can only represent categorical/qual data

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10
Q

three main categories of color scales

A
  1. continuous
  2. categorical/qual
  3. diverging
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11
Q

continuous colours

A

used to represent numerical/countable data
- see colours as having higher or lower values
ie: income

  • often a single hue (light to dark blue)
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12
Q

qualitative colours

A
  • used to distinguish between categories
  • not close together in colour and should not have any apparent order
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13
Q

diverging colours

A
  • values diverge around a midpoint (percent trump vs Obama)
  • scale runs from saturated to light, red to a midpoint white then light to saturated blue
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14
Q

HSB

A

framework to understand how to use colour

HUE: colours of the spectrum
Saturation: the ‘richness’ of a particular hue
brightness

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15
Q

hue

A

related to how we perceive colours ‘hotter’ vs ‘cooler’

smaller variation is hue can have a bIG effect

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16
Q

saturation

A

can be used to make colorspop to draw attention to them

17
Q

Things to Consider When Designing

A

Audience: Who will see your design?

Goal: Do you want to inform, persuade, or evoke emotion?

Other reason: creating something for a practical or functional reason, rather than for artistic or emotional reasons

18
Q

Edward Tufte’s Principles

A

Principle of ‘Data Ink’:

Graphical excellence is that which gives to the viewer the greatest number of ideas in the shortest time with the least ink in the smallest space.”

The fewer elements of the graph can be removed without a loss of information, the more ‘data link’.

19
Q

who was credited as the first data visualisations

A

William Playfair

importance of neutrality, objectivity

20
Q

humanistic approach

A
  • uncertainty
  • complexity
  • Drucker, data vs capta
  • data is captured: it is constructed