Week 4 Flashcards

(27 cards)

1
Q

mood

A

a generally positive or negative feeling, possibly evoked by a situation, person or product

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2
Q

emotions

A

affective responses to stimuli in our environment, they are more specific than mood

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3
Q

Plutchik’s 8 basic emotions

A
  1. fear
  2. anger
  3. happiness
  4. sadness
  5. trust
  6. disgust
  7. anticipation
  8. surprise
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4
Q

positive emotions

A
  1. happiness
  2. contentment
  3. nostalgia
  4. hope
  5. pride
  6. trust
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5
Q

associative learning

A

influence attitudes and behavior through association of a positive feeling with the brand, message or service that accompanies it

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6
Q

happiness

A

intense positive feeling (possibly evoked by humor, smiling faces) related to joy

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7
Q

contentment

A

a positive feeling related to satisfaction and being relaxed

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8
Q

nostalgia

A

positive emotion characterized by a longing to return to an idealized, rose-tinted past

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9
Q

hope

A

a feeling of expectation and desire for a particular thing to happen

hope can draw attention and encourages systematic processing

forward looking emotion

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10
Q

pride

A

an emotion used to remind people that they belong to a particular group, for instance, and that that is something to be proud of

that evoking pride is most effective when highlighting a future achievement you can be proud of (forward-looking emotion)

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11
Q

trust

A

There are 3 key aspects to trust:

  1. Persuader should take consumers seriously, and be sensitive to and concerned about their interests
  2. Persuader should possess a certain level of genuine expertise or competence
  3. Persuader should have integrity
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12
Q

negative emotions

A
  1. fear
  2. worry
  3. regret
  4. guilt
  5. shame
  6. anger
  7. disgust
  8. contempt
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13
Q

fear appeal

A

a persuasive message that attempts to arouse fear in order to discourage behavior. It presents a risk, presents the vulnerability to the risk, and then may, or may not suggest a form of protective action

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14
Q

4 factors of the extended parallel process model

A
  1. susceptibility to the risk
  2. severity of the risk
  3. response efficacy
  4. self-efficacy
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15
Q

worry

A

a milder form of fear, fueled by possible negative future outcomes

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16
Q

regret

A

a negative emotion invoked by the realization that a different past choice would have resulted in a better outcome

17
Q

guilt

A

an emotion is which people condemn their BEHAVIOR

18
Q

shame

A

an emotion is which people condemn their PERSONALITY

19
Q

anger

A

strong uncomfortable and hostile response to a perceived provocation, hurt or threat

20
Q

contempt

A

the feeling that a person or a thing is worthless or beneath consideration

21
Q

disgust

A

a feeling of revulsion or strong disapproval aroused by something unpleasant or offensive

22
Q

neuromarketing

A

using the basal responses in structures like the nucleus accumbens to predict whether we experience a stimulus as positive, instead of relying on self-reporting

23
Q

4 factors regarding the effectiveness of punishment / reward

A
  1. timing
  2. consistency
  3. extremity
  4. variation
24
Q

instrumental punishments/rewards

A

physical punishment or reward such as money, prison sentence, fine

25
social punishments/rewards
being rewarded/punished in the context of other people, e.g. getting compliments, receiving approval or praise, or begin shamed for other people to see
26
naming and praising
praising someone publicly
27
naming and shaming
shaming someone publicly